Senior Level Artist – Unannounced IP| Artiste de Niveaux Sénior·e – Projet non annoncé – Behaviour Interactive – Toronto, ON



Company: Behaviour Interactive

Location: Toronto, ON

Job description: Toronto, ON, CanadaBehaviour Studios | Behaviour Studios – Art & Animation | Art & Animation /Permanent Full-Time | Permanent temps-plein /HybridSince several work modes are offered to all our employees (100% from home, Flex, 100% in-office), job opportunities posted here are available for candidates across Quebec and Ontario, unless indicated otherwise.Headquartered in Montreal, Behaviour has more than 1,300 employees worldwide with studios in Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), Rotterdam(Behaviour Rotterdam) and in the UK (Behaviour UK-North & South). This role will be part of the team working on co- and full-development projects across all platforms for Behaviour’s roster of blue-chip clients, which includes Microsoft, Sony, EA, Warner, 2K, and many others.At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law. Basically, we respect and appreciate each other no matter who we are!The Level Artist uses their talents to dress up the playable areas created by the level designers. In this role, you will be responsible for producing high-quality environments and ensuring their finish and viability in the game.You have an eye for those little details that make the difference and are known for your harmonious compositions. Your interest in architecture is certain, as well as nature and vegetation, and you know how to create atmospheres that captivate players.In this role you will:

  • Understand the project’s design objectives;
  • Respect the art direction and create strong storytelling through environment compositions;
  • Collaborate with the art director, the level designers and the tech artists to understand their needs and requirements;
  • Able to create the various elements required by the production of the game including meshes, textures and materials;
  • Ensures optimal game performance by understanding and respecting the technical guidelines and optimizing artistic elements, while achieving the desired visual quality.

What we are looking for:

  • 3+ years of experience as a Level Artist or Terrain Artist in the video games industry;
  • Mastery of the modeling component of the Autodesk Maya and blender softwares (relevant experience with other similar software will be considered);
  • Extensive knowledge of Photoshop, Substance Painter, and Substance Designer;
  • Knowledge of Unreal Engine;
  • Understanding of PBR techniques (physically based rendering) is an asset;
  • Portfolio demonstrating skills in creation of 3D models, textures, UV unfolding and lighting;
  • Ability to work in a team and communicate, orally and in writing, in a clear and concise manner;
  • A portfolio is mandatory with your application.

Dans ce rôle, vous devrez:

  • Comprendre les objectifs de design du projet;
  • Créer les différents éléments requis par la production du jeu incluant des textures et matériaux;
  • Assurer une performance idéale du jeu en comprenant et respectant les directives techniques ainsi qu’en favorisant l’optimisation des éléments artistiques, tout en atteignant la qualité visuelle recherchée;
  • Collaborer avec la direction artistique, les concepteurs de niveau et artistes techniques pour comprendre leurs besoins et exigences.

Ce que nous recherchons:

  • 3+ années d’expérience en tant qu’Artiste de niveau ou de terrain dans l’industrie du jeu vidéo;
  • Maîtrise du volet modélisation des logiciels Autodesk Maya et Blender (une expérience pertinente avec tout autre logiciel équivalent sera considérée);
  • Connaissance approfondie de Photoshop, Substance Painter et Substance Designer;
  • Connaissance de l’engin de jeu Unreal;
  • Compréhension des techniques de PBR (physically based rendering) est un atout;
  • Portfolio démontrant les compétences en création de modèles 3D, textures, en dépliage des UV et en éclairage;
  • Capacité à travailler en équipe et à communiquer, oralement et par écrit, de façon claire et concise;
  • Être bilingue Français et Anglais est obligatoire pour ce rôle sachant que vous seriez amené à communiquer en anglais à des partenaires externes mais également accéder, lire et produire de la documentation dans cette langue;
  • Un portfolio est obligatoire lors de votre application.

L’artiste de niveau utilise ses talents pour habiller les espaces de jeu créé par les designers de niveaux. Dans ce poste, vous serez responsable de produire des environnements de haute qualité et d’assurer leur finition et leur viabilité dans le jeu.Vous possédez l’œil pour ces petits détails qui font la différence et vous êtes reconnu pour vos compositions harmonieuses. Votre intérêt est certain pour l’architecture ainsi que pour la nature et la végétation et vous savez créer des ambiances qui captivent les joueurs.Toutes nos opportunités d’emploi sont offertes aux résidents du Quebec ou Ontario et le mode de travail est choisi par l’employé (100% télétravail, Flex. ou 100% au bureau), sauf indication contraire.Fondé au siège à Montréal, Behaviour compte plus de 1,300 employés dans le monde à travers nos studios à Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), Rotterdam (Behaviour Rotterdam) et au Royaume-Uni (Behaviour UK-North and Behaviour UK-South). Ce role fera partie intégrante de l’équipe qui œuvrent sur des projets de co-développement et développement complet sur toutes les plateformes pour nos clients, tels que Microsoft, Sony, EA, Warner, 2K et bien d’autres.Chez Behaviour Interactif, on croit en l’équité des chances pour tout le monde et on célèbre la diversité des personnes, des perspectives et des idées. C’est donc important pour nous de travailler avec des talents qui proviennent de tous les horizons, et ce, indépendamment de leur âge, sexe, ethnicité, couleur, origine ethnique ou nationale, religion, orientation sexuelle, identité de genre, statut familial, handicap ou toute autre caractéristique protégée par les lois applicables.
Behaviour Studios in Toronto, Canada is seeking a Level Artist to join their team working on development projects for blue-chip clients. The ideal candidate will have experience in the video game industry, be proficient in software like Autodesk Maya and Blender, and have a strong portfolio showcasing their skills in 3D modeling and texturing. The role involves creating high-quality environments and collaborating with the art director, level designers, and tech artists to achieve the desired visual quality. Behaviour Studios values diversity and inclusivity, and encourages applicants from all backgrounds. The position is open to residents of Quebec and Ontario, with various work modes available.
Job Description

We are looking for a dedicated and experienced Financial Analyst to join our team. As a Financial Analyst, you will be responsible for analyzing financial data, preparing reports, and providing valuable insights to support the decision-making process within the organization.

Key Responsibilities:
– Analyze financial data and trends to provide accurate and timely reports
– Prepare financial models and forecasts to support strategic planning
– Monitor and analyze variances in budget and report findings to management
– Identify opportunities for cost reduction and revenue enhancement
– Collaborate with various departments to gather financial information and assess performance
– Assist in the preparation of financial statements and reports
– Conduct ad-hoc financial analysis and provide recommendations as needed

Qualifications:
– Bachelor’s degree in Finance, Accounting, or related field
– Proven experience as a Financial Analyst or similar role
– Strong analytical and problem-solving skills
– Proficiency in financial modeling and forecasting
– Excellent communication and interpersonal skills
– Ability to work independently and as part of a team
– Advanced proficiency in Microsoft Excel and other financial software

If you are a detail-oriented and results-driven individual with a passion for financial analysis, we encourage you to apply for this exciting opportunity. Join our team and help drive our organization’s financial success.

Expected salary:

Job date: Sat, 02 Mar 2024 23:08:12 GMT

Senior Level Artist – Unannounced IP | Artiste de Niveaux Sénior·e – Projet non annoncé – Behaviour Interactive – Montreal, QC



Company: Behaviour Interactive

Location: Montreal, QC

Job description: Montreal, QC, CanadaBehaviour Studios | Behaviour Studios – Art & Animation | Art & Animation /Permanent Full-Time | Permanent temps-plein /HybridSince several work modes are offered to all our employees (100% from home, Flex, 100% in-office), job opportunities posted here are available whether you live in Quebec or Ontario, unless indicated otherwise.Headquartered in Montreal, Behaviour has more than 1,300 employees worldwide with studios in Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK-North & South). This role will be part of our team working on co- and full-development projects across all platforms for Behaviour’s roster of blue-chip clients, which includes Microsoft, Sony, EA, Warner, 2K, and many others.At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law. Basically, we respect and appreciate each other no matter who we are!The Level Artist uses their talents to dress up the playable areas created by the level designers. In this role, you will be responsible for producing high-quality environments and ensuring their finish and viability in the game.You have an eye for those little details that make the difference and are known for your harmonious compositions. Your interest in architecture is certain, as well as nature and vegetation, and you know how to create atmospheres that captivate players.In this role you will:

  • Understand the project’s design objectives;
  • Respect the art direction and create strong storytelling through environment compositions;
  • Collaborate with the art director, the level designers and the tech artists to understand their needs and requirements;
  • Able to create the various elements required by the production of the game including meshes, textures and materials;
  • Ensures optimal game performance by understanding and respecting the technical guidelines and optimizing artistic elements, while achieving the desired visual quality.

What we are looking for:

  • 3+ years of experience as a Level Artist or Terrain Artist in the video games industry;
  • Mastery of the modeling component of the Autodesk Maya and blender softwares (relevant experience with other similar software will be considered);
  • Extensive knowledge of Photoshop, Substance Painter, and Substance Designer;
  • Knowledge of Unreal Engine;
  • Understanding of PBR techniques (physically based rendering) is an asset;
  • Portfolio demonstrating skills in creation of 3D models, textures, UV unfolding and lighting;
  • Ability to work in a team and communicate, orally and in writing, in a clear and concise manner;
  • Being bi-lingual in French and English is mandatory for this role as you might need to interact with english speaking partners externally, but also be able to access, read and produce documentation in English as well;
  • A portfolio is mandatory with your application.

Dans ce rôle, vous devrez:

  • Comprendre les objectifs de design du projet;
  • Créer les différents éléments requis par la production du jeu incluant des textures et matériaux;
  • Assurer une performance idéale du jeu en comprenant et respectant les directives techniques ainsi qu’en favorisant l’optimisation des éléments artistiques, tout en atteignant la qualité visuelle recherchée;
  • Collaborer avec la direction artistique, les concepteurs de niveau et artistes techniques pour comprendre leurs besoins et exigences.

Ce que nous recherchons:

  • 3+ années d’expérience en tant qu’Artiste de niveau ou de terrain dans l’industrie du jeu vidéo;
  • Maîtrise du volet modélisation des logiciels Autodesk Maya et Blender (une expérience pertinente avec tout autre logiciel équivalent sera considérée);
  • Connaissance approfondie de Photoshop, Substance Painter et Substance Designer;
  • Connaissance de l’engin de jeu Unreal;
  • Compréhension des techniques de PBR (physically based rendering) est un atout;
  • Portfolio démontrant les compétences en création de modèles 3D, textures, en dépliage des UV et en éclairage;
  • Capacité à travailler en équipe et à communiquer, oralement et par écrit, de façon claire et concise;
  • Être bilingue Français et Anglais est obligatoire pour ce rôle sachant que vous seriez amené à communiquer en anglais à des partenaires externes mais également accéder, lire et produire de la documentation dans cette langue;
  • Un portfolio est obligatoire lors de votre application.

L’artiste de niveau utilise ses talents pour habiller les espaces de jeu créé par les designers de niveaux. Dans ce poste, vous serez responsable de produire des environnements de haute qualité et d’assurer leur finition et leur viabilité dans le jeu.Vous possédez l’œil pour ces petits détails qui font la différence et vous êtes reconnu pour vos compositions harmonieuses. Votre intérêt est certain pour l’architecture ainsi que pour la nature et la végétation et vous savez créer des ambiances qui captivent les joueurs.Toutes nos opportunités d’emploi sont offertes aux résidents du Québec et de l’Ontario et le mode de travail est choisi par l’employé (100% télétravail, Flex. ou 100% au bureau), sauf indication contraire.Fondé au siège à Montréal, Behaviour compte plus de 1,300 employés dans le monde à travers nos studios à Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), Rotterdam (Behaviour Rotterdam) et au Royaume-Uni (Behaviour UK-North and Behaviour UK-South). Ce role fera partie intégrante de l’équipe qui œuvrent sur des projets de co-développement et développement complet sur toutes les plateformes pour nos clients, tels que Microsoft, Sony, EA, Warner, 2K et bien d’autres.Chez Behaviour Interactif, on croit en l’équité des chances pour tout le monde et on célèbre la diversité des personnes, des perspectives et des idées. C’est donc important pour nous de travailler avec des talents qui proviennent de tous les horizons, et ce, indépendamment de leur âge, sexe, ethnicité, couleur, origine ethnique ou nationale, religion, orientation sexuelle, identité de genre, statut familial, handicap ou toute autre caractéristique protégée par les lois applicables.
Behaviour Studios in Montreal, QC, Canada is hiring for a Level Artist position to work on game development projects for blue-chip clients. The ideal candidate will have 3+ years of experience in the video games industry, proficiency in Autodesk Maya and Blender, knowledge of Photoshop and Unreal Engine, and an understanding of PBR techniques. Being bilingual in French and English is mandatory. The Level Artist will be responsible for creating high-quality environments, collaborating with the art director and level designers, and ensuring optimal game performance. All residents of Quebec and Ontario are eligible to apply, with various work modes available. The company values diversity and inclusivity in the workplace.
Title: Human Resources Generalist

Location: Richmond Hill, ON

Salary: Competitive

Job Type: Full-Time, Permanent

Company: Confidential

Description:

Our client is seeking an experienced Human Resources Generalist to join their team in Richmond Hill, ON. The successful candidate will be responsible for providing support to the HR department in various areas including recruitment, onboarding, employee relations, performance management, training, and compliance.

Responsibilities:
– Conduct recruitment activities such as sourcing candidates, reviewing resumes, scheduling interviews, and making job offers
– Assist with new hire onboarding processes including orientation, training, and paperwork
– Handle employee relations issues and provide guidance and support to managers and employees
– Coordinate performance management processes and assist with employee development plans
– Ensure compliance with HR policies and procedures as well as federal and provincial regulations

Qualifications:
– Bachelor’s degree in Human Resources or related field
– 3+ years of experience in an HR generalist role
– Knowledge of employment laws and regulations
– Strong communication and interpersonal skills
– Ability to handle sensitive and confidential information

If you meet the qualifications and are looking for a challenging opportunity in human resources, apply now for this exciting role in Richmond Hill, ON.

Expected salary:

Job date: Sat, 02 Mar 2024 23:39:09 GMT