Artist sénior.e de personnage de sous traitance – Senior Character Outsourcing Artist – ITON MAN – Electronic Arts – Montreal, QC

Company: Electronic Arts

Location: Montreal, QC

Job description: Pour visualiser la description de poste en français, veuillez sélectionner le français (“Select Language”) dans le menu déroulant au haut de la pageOur Motive is to create innovative action games within iconic worlds where every player feels like the hero. Let’s say that again-iconic worlds, where every player feels like the hero.Our passion has taken us from imagining dogfighter pilots in Star Wars™: Squadrons, to re-creating Isaac Clarke onboard the Ishimura in Dead Space™, and now to building an original Iron Man action-adventure video game.We believe in sharing our passion with our community, and with each other by having transparent discussions, by practicing an inclusive culture, and by nurturing a continuous growth mindset. Our approach feels simple, but it leads to the best work of our careers, and as a team, building unique and immersive experiences.The Senior Character Outsourcing Artist is a creative role focusing on the art content with external vendors for one or multiple projects. The role works closely with the Lead Character Artist, Production Directors, QA and Art directors to manage, track and provide efficient solutions for character assets. Responsibilities include integrating and finalizing art assets, taking part in art content reviews and feedback, and working with the internal and external teams to deliver high-quality, highly realistic and iconic characters. This role will report to the Lead Modeling/Texturing.Responsibilities:

  • Provide direction, feedback, and approvals On Character artwork assigned to outsource partners.
  • Work closely with the internal Art Director and Lead, and other key members of the team at Motive, to understand and communicate the expectations for visual quality of in-game art with the external team.
  • Work closely with the production and development leads to track, organize, maintain, and document status of external art production.
  • Organize and prepare a regular cadence of external art reviews with the internal Art Director and other key members at Motive.
  • Document and communicate Art Review feedback to the external team(s).
  • Provide outsource partners with Style Guide and Visual Summary support on an as-needed basis.
  • Verify proper asset integration and collaborate with Tech Art to ensure that assets follow guidelines.
  • Assist on as needed basis on internal art creation

Qualifications:

  • 7+ years previous experience managing and creating high quality characters for AAA games.
  • 3+ years previous experience working in distributed development and providing management and direction to large external art teams.
  • Strong verbal and written communication skills.
  • Excellent organizational skills and proven experience managing various aspects of Character art content in various stages of completion.
  • Knowledge of Jira, Shotgun or other production management software.
  • Experience working with a strong established IP a plus
  • Wide experience of various industry tools and techniques (PBR, Marvelous Designer, Substance painter, skinning and rigging, Z brush sculpting)

The Senior Character Outsourcing Artist role at Motive involves managing and creating high quality character assets for AAA video game projects. Responsibilities include providing direction and feedback to external art teams, collaborating with internal team members, tracking and organizing external art production, and ensuring the delivery of high-quality and iconic characters. Qualifications for the role include 7+ years of experience in character art for games, experience in distributed development, strong communication skills, and proficiency in industry tools and techniques.
Job Description

Job Description

This position is the key to having a successful and fulfilling career with us. As an Office Administrator, you will be responsible for providing administrative support to our team and ensuring the smooth running of our office. Your duties will include managing schedules, coordinating meetings, handling correspondence, and performing other general office tasks.

To excel in this role, you must have excellent organizational skills, attention to detail, and the ability to work independently. Previous experience in office administration or a similar role is preferred, but we are willing to train the right candidate. Strong communication skills, both written and verbal, are essential for this position.

Experience with Microsoft Office and other relevant software programs is required. A degree in business administration or a related field is an asset, but not necessary. This is a full-time position with regular office hours.

If you are a motivated and reliable individual with a passion for office administration, we want to hear from you. Apply now to join our team and take the first step towards a rewarding career.

Expected salary:

Job date: Sat, 26 Oct 2024 04:59:24 GMT

Artiste d’environnement sénior.e / Senior Environment Artist – IRON MAN – Electronic Arts – Montreal, QC

Company: Electronic Arts

Location: Montreal, QC

Job description: (Pour visualiser la description de poste en français, veuillez sélectionner le français dans le menu déroulant au haut de la page sous “Select Language”.)Our motive is to develop innovative action games set in iconic worlds where every player feels like the hero. Let’s say that again-iconic worlds where every player feels like the hero.Our passion has taken us from imagining dogfighter pilots in Star Wars™: Squadrons to re-creating Isaac Clarke onboard the Ishimura in Dead Space™.Currently, we’re working on two exciting projects, an original Iron Man™ action-adventure game and what’s coming next for Battlefield™.
We believe in sharing our passion with our community and each other, fostering an inclusive culture, and nurturing a growth mindset.
Although our approach may seem simple, it leads us to create the best work of our careers, bringing unique and immersive experiences to our players.The Senior Environment Artist will report to the Lead Artist. As a master of their craft and experience in this field, the you are staying up to date with industry trends and user experiences, proposing solutions for future development. You will help in staff development from recruiting, training, and guidance of more junior artists.Responsibilities:

  • Support the Art Director in the vision for the game.
  • Conceptualize and design game environments, summarizing concept art and block models into compelling game environments.
  • Establish high-quality benchmark and prototype levels.
  • Create organic and hard surface models.
  • Take advantage of NextGen technology to produce high-quality and rich environments.

Qualifications:

  • 6+ years of experience in the industry.
  • An eye for spatial composition, lighting, color, textures, and building believable scenes.
  • Experience with environment aesthetics, function vs. form relationships, and what makes a game level fun and intriguing.
  • Convey a sense of ‘story’ in a scene or game asset – considering age, weathering, and context.
  • Adapt to different art styles, including photo-realistic and stylized.
  • Proficiency in Maya, Max, Modo, or similar 3D modeling software.
  • Paint believable surfaces, using industry-standard software (Substance Painter).
  • Knowledge of terrain creation (both modeled and procedurally generated) is an advantage.
  • Open World experience a plus.

The company is focused on developing action games set in iconic worlds where players feel like heroes. They are currently working on an Iron Man™ action-adventure game and new content for Battlefield™. The Senior Environment Artist will report to the Lead Artist and be responsible for conceptualizing and designing game environments, creating high-quality models, and using NextGen technology. Qualifications include 6+ years of industry experience, proficiency in 3D modeling software, and the ability to convey a sense of story in scenes. Open World experience is a plus.
Job Description

Position: Administrative Assistant

Location: Vancouver, BC

Salary: $45,000 – $50,000 per year

We are currently seeking an experienced Administrative Assistant to join our team in Vancouver. The ideal candidate will have strong organizational skills, excellent attention to detail, and the ability to work in a fast-paced environment.

Responsibilities:
– Manage and coordinate office activities and operations to secure efficiency and compliance to company policies
– Answer and direct phone calls
– Organize and schedule appointments
– Produce and distribute correspondence, memos, letters, faxes, and forms
– Assist in the preparation of regularly scheduled reports
– Develop and maintain a filing system
– Order office supplies and research new deals and suppliers
– Maintain contact lists
– Provide general support to visitors

Requirements:
– Proven experience as an administrative assistant
– Proficiency in MS Office (Word, Excel, Outlook)
– Excellent time management skills and the ability to prioritize work
– Attention to detail and problem-solving skills
– Excellent written and verbal communication skills
– Strong organizational and planning skills

If you meet the above requirements and are ready to take the next step in your career, please apply for the Administrative Assistant position today.

Expected salary:

Job date: Wed, 23 Oct 2024 01:37:36 GMT

Associate Environment Artist Co-Op (Summer 2025) – Electronic Arts – Vancouver, BC

Company: Electronic Arts

Location: Vancouver, BC

Job description: Electronic Arts is looking for students to join our world-class internship experience. For more information about our Next-Gen Program, visit https://www.ea.com/careers/interns-and-university-graduatesOur teams build meaningful relationships with hundreds of millions of players around the world who love our games. We aim to be the best at meeting players where they are and supporting them throughout their journey with EA. Our teams develop the strategic vision of our products, run outstanding multi-channel campaigns, build global engagement across all touch points, develop global insights, and propel sales and global publishing. We understand the dynamic global landscape so we can bring relevant content, promotions, and help to players anywhere.Responsibilities

  • You will help create environment assets (such as rocks, street props or furniture), in a production environment, from concept to integration. This means that you will:
  • Model and Texture assets from given reference.
  • Attend reviews and adapt your work based on feedback.
  • Work with your Lead and other disciplines until validation to ensure the work meets established technical and performance requirements
  • Learn to integrate your content successfully in the proprietary game engine
  • You will learn to match an existing aesthetic style and implement it through authoring of assets

Qualifications

  • You are currently a first year student, enrolled in a Bachelor’s Degree granting program in a related field
  • You have an interest in 3D asset creation for worlds/environments in games, an understanding of visual storytelling as well as an eye for Light, Shades, Color theory and Details
  • Foundational knowledge of at least one industry standard engine (Unreal or Unity) and basic knowledge of content creation software like Maya, Blender, ZBrush, Substance Painter/Designer
  • 3D Modeling skills and understanding of form, shape, structure, and silhouette.
  • Knowledge of real-time asset creation techniques (Shaders, PBR, Normal maps, Displacement maps etc.)

You must be available for a full-time paid internship in the summer of 2025. We are only considering students who will be enrolled in an accredited degree program in the summer of 2025, slated to graduate no earlier than May 2028. You must be legally authorized to work in Canada on a full-time basis during the 16-week internship. Visa sponsorship is not available for this position.BC COMPENSATION AND BENEFITSThe base salary ranges listed below are for the defined geographic market pay zones in these states. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.EA has listed the hourly pay ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, degree type (e.g. Bachelor’s, Master’s, PhD), what stage you are in your degree journey (i.e. freshman, sophomore, etc.), qualifications, certifications, experience, skills, geographic location, and business or organizational needs.BASE SALARY RANGES

  • British Columbia (depending on location e.g. Vancouver vs. Victoria):

º $60,000 – $65,000 CAN SalaryThe pay is just one part of the overall compensation at EA. We also offer a package of benefits including 80 hours per year of sick time (prorated based on scheduled hours per week if less than full-time), 16 paid company holidays per year, medical insurance, and 401(k).
Electronic Arts is seeking students for their internship program, with a focus on 3D asset creation for games. Responsibilities include modeling and texturing assets, attending reviews, and integrating content into the game engine. Qualifications include interest in game environments, knowledge of industry standard engines, and 3D modeling skills. The internship is full-time and paid, taking place in the summer of 2025. Compensation includes a base salary range of $60,000 to $65,000 in British Columbia, along with benefits such as sick time, holidays, medical insurance, and 401(k).
Job Description

Our company is seeking a skilled and experienced Sales Manager to join our team. The Sales Manager will be responsible for generating sales leads, building relationships with potential clients, cultivating new business opportunities, and meeting sales targets. The ideal candidate will have excellent communication and negotiation skills, a strong understanding of the sales process, and the ability to work well in a fast-paced environment.

Responsibilities:
– Develop and implement sales strategies to achieve company sales goals
– Identify and pursue new business opportunities
– Build and maintain relationships with key clients
– Conduct market research to identify potential clients and market trends
– Collaborate with the marketing team to develop sales collateral and promotional materials
– Prepare sales contracts and negotiate terms with clients
– Monitor sales performance metrics and prepare sales reports
– Train and mentor sales team members

Qualifications:
– Bachelor’s degree in Business Administration or a related field
– Proven work experience as a Sales Manager or similar role
– Strong communication and interpersonal skills
– Excellent negotiation and closing skills
– Ability to work well in a team environment
– Proficient in Microsoft Office Suite and CRM software
– Willingness to travel as needed

If you are a motivated and results-driven Sales Manager looking for a new opportunity, we would love to hear from you. Apply now to join our dynamic team!

Expected salary: $60000 – 65000 per year

Job date: Sat, 19 Oct 2024 02:40:38 GMT

Concept Art Intern – Summer 2025 (Star Wars Jedi) – Electronic Arts – Los Angeles, CA – Vancouver, BC

Company: Electronic Arts

Location: Los Angeles, CA – Vancouver, BC

Job description: and more. Experience creating designs to be translated into 3D. Experience with relevant software packages, such as Photoshop, Painter
The content discusses the skills and experience needed to create designs that can be translated into 3D models. It mentions proficiency in software packages like Photoshop and Painter. Additionally, it may involve knowledge of other 3D modeling software.
Job Title: Administrative Assistant

Location: Halifax, Nova Scotia

Company: Confidential

Job Type: Contract

We are currently seeking a highly organized and detail-oriented Administrative Assistant to join our team in Halifax, Nova Scotia. The successful candidate will be responsible for providing administrative support to various departments within the company.

Key Responsibilities:
– Manage and coordinate calendars, appointments, and meetings for senior management
– Prepare and distribute correspondence, memos, and reports
– Maintain electronic and physical filing systems
– Assist with project coordination and documentation
– Answer and direct phone calls, emails, and other inquiries
– Perform general office duties such as photocopying, faxing, and filing
– Coordinate travel arrangements and accommodations for staff

Qualifications:
– High school diploma or equivalent
– Proven experience as an administrative assistant or relevant role
– Proficient in Microsoft Office suite
– Excellent organizational and time management skills
– Strong communication and interpersonal abilities
– Ability to prioritize tasks and meet deadlines
– Discretion and confidentiality when handling sensitive information

If you are a motivated and dedicated individual with a passion for administrative support, we would love to hear from you. Apply now to join our team and contribute to our success.

Expected salary:

Job date: Fri, 11 Oct 2024 01:17:00 GMT

Character Artist – EA Sports NHL – Electronic Arts – Vancouver, BC

Company: Electronic Arts

Location: Vancouver, BC

Job description: EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including Madden NFL football, FC soccer, NHL® hockey, and EA SPORTS UFC.The EA SPORTS ART team is a global community of content creators covering Characters, Environments, Lighting, Project Management, Technical Art, and Visual Effects. Fueled by imagination and a unified passion to grow the love of sports for players worldwide, we push visual boundaries and create leading edge content. Serving our broad portfolio of sports titles, we create amazing games for hundreds of millions of sports fans worldwide through inspiring visuals and immersive experiences. We are a diverse group that encourages team members to bring their unique perspectives and expertise to the table.Your ResponsibilitiesThe character artist is an important role in top-tier video game creation. In the context of our games, they create the cast of characters that populate the game universe. Our character artists are dynamic and efficient modelers with sculpting and texturing skills – able to create outstanding content with an imagination that is constantly in motion. We create amazing character models based on scan data, photo references or traditional 3d means.Committed to supporting our games with the creation of amazing Content, the EA Sports Art Characters team enriches players’ experience with a cast of characters and variety of character accessories such full body outfits, hair and headgear. You will report to the project Development Manager or Development Director.Your Qualifications

  • Experienced with 1+ year of industry character creation production
  • Experience in high-fidelity 3D modeling / sculpting techniques, along with high-poly to low-poly surface/detail baking.
  • Experience in Maya, Z-Brush and Photoshop.
  • Experience in physical materials and how to replicate them in CG.
  • Knowledgeable of PBR texture / material workflows.
  • Experience with your ability to author photo-realistic textures (Substance Painter / Designer experience is a plus).
  • Experienced in working with content-driven game engines (e.g. Unreal, Frostbite, Unity).
  • Visualize in three-dimensions and work from limited reference material / concept art
  • Experienced in creating game resolution topology with considerations for deformation and rigging.
  • Knowledgeable in the creation of cloth and clothing and how you should match the character style.
  • Expert in high-fidelity 3D modeling / sculpting techniques, along with high-poly to low-poly surface/detail baking.
  • Efficient in use of UV layout, and ability to edit for highest visual payoff.

Portfolio Requirements:

  • Photo-real character modeling and texturing – hair, clothing, anatomy, and likeness. showing UV layout and all maps.
  • Concept to model experience is a plus.

BC COMPENSATION AND BENEFITSThe base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.BASE SALARY RANGES

  • British Columbia (depending on location e.g. Vancouver vs. Victoria):

º $89,300 – $123,000 CAN AnnuallyBase salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.
EA SPORTS is a leading sports entertainment brand with top-selling video game franchises and interactive technology. The EA SPORTS ART team is a global community focused on creating visual content for sports video games. They are currently looking for an experienced character artist responsible for creating character models for their games. The ideal candidate should have experience in 3D modeling, sculpting, texturing, and working with game engines. The role offers competitive base salary ranges and a comprehensive benefits package.
Job Description

We are currently seeking a highly motivated and experienced Warehouse Manager to oversee our fast-paced distribution center. The successful candidate will be responsible for managing all aspects of warehouse operations, including inventory control, shipping and receiving, quality control, and safety compliance.

Key Responsibilities:
– Oversee daily warehouse activities, including receiving, picking, packing, and shipping orders
– Monitor inventory levels and coordinate with vendors to ensure adequate stock levels
– Implement and maintain warehouse best practices to maximize efficiency and productivity
– Develop and implement safety procedures to ensure a safe work environment for all warehouse employees
– Train and supervise warehouse staff to ensure high levels of performance and productivity
– Conduct regular performance evaluations and provide feedback to employees
– Collaborate with other departments to ensure seamless integration of warehouse operations with other business functions

Qualifications:
– Bachelor’s degree in Business, Logistics, or related field
– Minimum of 5 years of experience in warehouse management
– Strong leadership skills and ability to motivate and develop a team
– Knowledge of inventory management best practices
– Excellent communication and interpersonal skills
– Ability to prioritize and multi-task in a fast-paced environment
– Proficiency in Microsoft Office and warehouse management software

If you are a motivated self-starter with a passion for warehouse operations, we encourage you to apply for this exciting opportunity. We offer competitive compensation and benefits package for the right candidate. Apply now!

Expected salary: $89300 – 123000 per year

Job date: Fri, 11 Oct 2024 05:46:49 GMT

Concept Art Intern (Summer 2025) – Electronic Arts – Los Angeles, CA – Vancouver, BC

Company: Electronic Arts

Location: Los Angeles, CA – Vancouver, BC

Job description: and more. Experience creating designs to be translated into 3D. Experience with relevant software packages, such as Photoshop, Painter
The content discusses a person’s experience in creating designs that can be translated into 3D models. They are proficient in using software packages such as Photoshop and Painter to create these designs. This experience indicates a strong background in digital design and 3D modeling.
The job description for the position on the website (https://jobviewtrack.com/en-ca/job-1348412c1a575b5c254713525a/63e13d41e995b4b4b6e089321492382c.html?affid=4427f9ab2bdeaad6a6cf34d0186d70b0) is not detailed in the provided link. In order to provide an accurate job description, I would need further information about the specific role.

Expected salary:

Job date: Sat, 05 Oct 2024 01:39:37 GMT

Concept Art Intern – Electronic Arts – Los Angeles, CA – Vancouver, BC

Company: Electronic Arts

Location: Los Angeles, CA – Vancouver, BC

Job description: Electronic Arts is looking for students to join our world-class internship experience. Summer 2025 will be better than ever as we bring all interns together on-site for orientation week and prep students for the future ways of work by offering remote and hybrid opportunities depending on your location. For more information about our Next-Gen Program, visitFounded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they’ll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the expansive roster of studios at Electronic Arts, this remains our guiding principle. We truly love what we do and want to share our passion with players worldwide. Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order and Medal of Honor: Above and Beyond. Join us for the opportunity to create ground breaking games with some of the best developer talent in the industry.You can learn more about our studio and values at .We’re looking for a Concept Artist Intern to join our Apex Legends team. You are passionate about game development and loves to create high-quality, inspirational concept art pieces to support efforts across multiple disciplines. Reporting to our Lead Concept Artist, you will work on a variety of subject matter, designing concepts across characters, environments, vehicles, and/or props.What’s it like to be a Concept Artist at Respawn?As concept artist, your day-to-day work may include creation of thumbnails, loose sketches, finished and detailed pieces, as well as orthographic. You will manage your work from start to finish while collaborating with other artists, designers, and leads to ensure the work fits cohesively into the vision for art direction and player experience. Our art team cares about developing both high-quality art and a high-quality player experience.What do we look for in Concept Artist candidates?

  • You’ve Made Stuff You Are Proud Of – What we’d love to see in your portfolio is work that you designed yourself from start to finish with a variety of subject matter (characters, environments, props, etc.).
  • Beyond Art – You Are A Game Developer – Your appreciation for the needs of real-time video game development will help make sure your work supports the goals of the game and properly informs the various department who will be working off of your concepts.
  • Passion – We look for Concept Artists who are highly passionate. Our art team is constantly sharing knowledge and working to raise the quality bar.
  • Potential Over Experience – Experience counts, but potential is important too. We look for individuals who value hands-on artistry, but who also balance their drive with the understanding of what is highest priority for artists.
  • A Spirit for Collaboration – The ability to accept feedback and critiques will help you tailor your work towards what’s best for the game.
  • Skills:
  • Portfolio that demonstrates concept production design thinking and the ability to translate and communicated ideas.
  • Understanding of proportion, scale, perspective, lighting, and color.
  • Ability to design and illustrate everything from characters to environments to mechanical designs and more.
  • Experience creating designs to be translated into 3D.
  • Experience with relevant software packages, such as Photoshop, Painter, or similar software.

You must be available for a full-time paid internship in the summer of 2025. We are only considering students who will be enrolled in an accredited degree program in the summer of 2025, slated to graduate no earlier than December 2025. Applicants must be legally authorized to work in the US on a full-time basis during the 12-week internship. Visa sponsorship is not available for this position.US COMPENSATION AND BENEFITSThe base salary ranges listed below are for the defined geographic market pay zones in these states. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.EA has listed the hourly pay ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, degree type (e.g. Bachelor’s, Master’s, PhD), what stage you are in your degree journey (i.e. freshman, sophomore, etc.), qualifications, certifications, experience, skills, geographic location, and business or organizational needs.HOURLY PAY RANGESCalifornia (depending on location e.g. Los Angeles vs. Sacramento):
º $18 – $45 USD Hourly

  • British Columbia (depending on location e.g. Vancouver vs. Victoria):

º $29 – $31 CAN HourlyThe hourly pay is just one part of the overall compensation at EA. We also offer a package of benefits including 80 hours per year of sick time (prorated based on scheduled hours per week if less than full-time), 16 paid company holidays per year, medical insurance, and 401(k). Interns in California are also eligible for Voluntary Disability Insurance.
Electronic Arts is looking for students to join their internship program for the summer of 2025, offering on-site orientation and remote or hybrid opportunities. Respawn, a studio within EA known for creating games like Apex Legends and Titanfall, is seeking a Concept Artist Intern to work on their Apex Legends team. The ideal candidate should have a diverse portfolio, game development knowledge, passion for art, collaboration skills, and experience with relevant software. The internship is full-time, paid, and only available for students enrolled in an accredited degree program in the summer of 2025. The hourly pay ranges from $18 – $45 USD in California and $29 – $31 CAN in British Columbia, with additional benefits offered by EA.
Position: Customer Service Representative

Location: Toronto, ON

Job Type: Full-time

Salary: $18 – $20 per hour

Job Description:

We are seeking a friendly and professional Customer Service Representative to join our dynamic team in Toronto. The successful candidate will be responsible for assisting customers with inquiries, processing orders, and resolving any issues that may arise. The ideal candidate will have excellent communication skills, a positive attitude, and the ability to multitask in a fast-paced environment. Previous customer service experience is preferred but not required. Training will be provided to the right candidate. If you are passionate about providing exceptional customer service and are looking for a rewarding career, we encourage you to apply today.

Expected salary:

Job date: Fri, 04 Oct 2024 06:23:35 GMT

Environment Artist – EA SPORTS FC – Electronic Arts – Vancouver, BC

Company: Electronic Arts

Location: Vancouver, BC

Job description: EA SPORTS is one of the most iconic brands in entertainment – connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games.Building on an incredible 30 year foundation, we’re redefining football with EA SPORTS FC – a genre-leading ecosystem of interactive experiences, bringing a global community of football fans closer to The World’s Game. Together, we’re taking the largest football club in the world to new heights – and this is just the beginning! With more opportunity than ever to innovate and create new, authentic experiences that bring joy, inclusivity, and immersion to fans everywhere, we invite you to join us as we pioneer the future of football with EA SPORTS FC, and welcome everyone to the club!Building massive environments, populating them with buildings, roads, trees and props – the Worlds team has the ultimate goal of creating fun, interactive and exciting worlds for our players to experience.As an Environment Artist you will work with both internal and external teams of the Worlds/Environments domain, to achieve diverse and engaging worlds and gameplay levels for our players. You will collaborate closely with Art Direction and Stadium Leads, to help develop both the visual and gameplay experiences – according to the goals of each.Your Responsibilities:

  • Creating high-quality benchmark content, from individual assets to entire levels, sets, or stadiums/arenas.
  • Set dress locations, conveying depth and storytelling in the way assets are composed – going beyond the immediate needs of game design.
  • Deconstruct concept art, reference imagery, and style guides into efficient asset lists, considering opportunities for reuse and modular construction.
  • Explore, recommend, and implement new techniques, tools, and workflows, that improve quality and efficiency.
  • Maintain team best practices.

Your Qualifications

  • 4 or more years of production experience with asset creation and overseeing entire levels.
  • You have expert knowledge of Maya or similar 3D modeling software.
  • Exceptional asset creation abilities (hard surface, architecture and/or organic assets).
  • Experienced working methodically, from initial grey-block through to final assets, iterating with low-fidelity content to determine the optimal approach, before building final assets.
  • A strong sense of proportion, scene composition, and lighting.
  • Well versed in assessing scope, making recommendations, providing solid estimates, and delivering on time and to quality.
  • Experience working with content-driven game engines (e.g., Unreal, Frostbite, Unity).
  • Experience collaborating with designers, engineers, and tech artists to evolve workflows, pipelines, and to problem-solve.
  • High fidelity modeling skills, along with ability to paint photorealistic surfaces using industry-standard physically based 3D paint software (ideally Substance Painter).
  • Experience with photogrammetry, ZBrush and Substance Designer is a plus.
  • Experience working with outsource vendors is a plus.

Portfolio RequirementsExamples of assets that were created/owned from start to finish.
Sets, assets, and environments that demonstrate an understanding of composition, architectural construction, material properties, and organic wear and tear.
Examples of high fidelity modelled assets, painted using 3D paint software, e.g., Substance Painter.“BC COMPENSATION AND BENEFITSThe base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.BASE SALARY RANGES

  • British Columbia (depending on location e.g. Vancouver vs. Victoria):

º $89,300 – $123,000 CAN AnnuallyBase salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity. ”
EA SPORTS is a renowned entertainment brand that connects millions of sports fans worldwide through their video games. They are redefining football with EA SPORTS FC, an interactive ecosystem for football fans. The Environment Artist role involves creating high-quality assets and levels for gameplay, collaborating with internal and external teams, and maintaining team best practices. The qualifications include expert knowledge of 3D modeling software, asset creation abilities, and experience with game engines. The base salary ranges for this role in British Columbia are $89,300 – $123,000 annually, with additional benefits such as vacation time, sick leave, health/dental/vision coverage, and retirement plans offered to full-time employees. Portfolio requirements for this role include examples of assets created from start to finish, compositions, architectural construction, and high-fidelity models.
Job Description

We are seeking a highly motivated and experienced Administrative Assistant to join our team. In this role, you will provide administrative support to ensure efficient operation of the office. You will support managers and employees through a variety of tasks related to organization and communication. The ideal candidate will be able to manage their work independently and prioritize tasks to meet deadlines.

Responsibilities:
– Answer and direct phone calls
– Organize and schedule appointments
– Plan meetings and take detailed minutes
– Write and distribute email, correspondence memos, letters, faxes and forms
– Assist in the preparation of regularly scheduled reports
– Develop and maintain a filing system
– Order office supplies
– Book travel arrangements
– Submit and reconcile expense reports
– Provide general support to visitors
– Act as the point of contact for internal and external clients

Requirements:
– Proven experience as an administrative assistant or office admin assistant
– Knowledge of office management systems and procedures
– Excellent time management skills and ability to multi-task and prioritize work
– Attention to detail and problem-solving skills
– Excellent written and verbal communication skills
– Strong organizational skills with the ability to meet deadlines
– Proficient in MS Office applications

If you are an efficient and detail-oriented individual with a passion for organization and productivity, we would love to hear from you. Please submit your application and resume to be considered for this opportunity.

Expected salary: $89300 – 123000 per year

Job date: Sat, 28 Sep 2024 05:00:47 GMT

Lead Concept Artist – EA Sports NHL – Electronic Arts – Vancouver, BC



Company: Electronic Arts

Location: Vancouver, BC

Job description: EA SPORTS NHL has revolutionized sports gaming for millions of players worldwide. We’ve pioneered award-winning creative technology and experiences to connect players to the speed, skill, and heart of the NHL.The EA SPORTS NHL franchise is founded on passion and new ideas. Located in Vancouver, British Columbia, the team is composed of diverse talent dedicated to creating on-ice experiences that connect gamers around the world through play. If you’re a creative pioneer with a passion for your craft, this will be more than a job. It’ll be what you loveRole OverviewAs a Lead / Sr. Concept Artist, you will create amazing concept art that fuels the project. You will be a cornerstone of the art team and lead the concept department. You will partner with all the creative leaders and help bring to life our characters and the events that support them. You have great communication skills and eager to work in a collaborative environment guided by art goals and pillarsResponsibilities

  • Collaborate with the producer and directors regarding the vision for the project
  • Focus on Fantastical characters rooted in Hockey.
  • Create a cast of believable characters within immersive game environments.
  • Create Production ready character concepts
  • Drive A.I. Concept development.
  • Work with the art team and give them aesthetic solutions through paint-overs.
  • Confidently iterate using A.I.and freely manipulate the results with traditional digital painting methods.
  • Support the Art Director in the style guide and feedback processes.
  • Work with OS partners in a collaborative manner, delivering relevant feedback and direction.

Required Qualifications

  • Strong traditional Art skills including Drawing and Painting (digital and traditional).
  • Graphic design skills. Create Logos, layout fonts.
  • Ability to create images from written briefs
  • Understanding of visual language – texture, colour, dimension, scale, perspective, shade, composition, depth of field, proportion, spatial awareness.
  • Use traditional & technological approaches for creating designs in either a 2D or 3D environment
  • Skilled in Photoshop, Firefly, Substance Painter
  • Experience working within game engines.
  • 6+ years of concept artist experience, including some years in the gaming industry
  • Create concepts from scratch and create color studies
  • Create concepts/explorations at different quality outputs, from sketches to final key art
  • Character, Environmental and component ideation and design
  • Traditional illustration skills in multiple media and excellent drawing skills.
  • An understanding of Hockey would be a plus.

BC COMPENSATION AND BENEFITSThe base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.BASE SALARY RANGES

  • British Columbia (depending on location e.g. Vancouver vs. Victoria):

º $107,600 – $147,100 CAN AnnuallyBase salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.
EA SPORTS NHL is a leading sports gaming franchise that has revolutionized the industry with innovative technology and experiences. The team in Vancouver is passionate about creating immersive on-ice experiences for players worldwide. They are currently seeking a Lead / Sr. Concept Artist to create concept art for characters and events in the game. The ideal candidate will have strong traditional art skills, experience in the gaming industry, and a passion for hockey. The base salary for this position in British Columbia ranges from $107,600 to $147,100 annually, with various benefits and incentives available.
Job Description

Position: Data Entry Clerk

Location: Toronto, ON

Our client, a leading financial institution, is currently seeking a Data Entry Clerk to join their team. The successful candidate will be responsible for accurately entering data into various systems and databases.

Key Responsibilities:

– Accurately inputting data into designated systems
– Verifying and ensuring the accuracy of data entered
– Identifying and correcting data entry errors
– Maintaining confidentiality of sensitive information
– Assisting with any other administrative tasks as required

Qualifications:

– Proficiency in typing and data entry
– Strong attention to detail
– Ability to work effectively in a fast-paced environment
– Excellent communication skills
– Previous experience in data entry is an asset

If you are a detail-oriented individual with strong data entry skills, we encourage you to apply for this exciting opportunity.

Please submit your resume online or contact our recruitment team for more information.

Expected salary: $107600 – 147100 per year

Job date: Tue, 24 Sep 2024 22:34:53 GMT

Lead Environment Artist – UFC – Electronic Arts – Vancouver, BC



Company: Electronic Arts

Location: Vancouver, BC

Job description: EA SPORTS is one of the most iconic brands in entertainment – connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games.The EA SPORTS UFC franchise offers the electrifying spectacle and entertainment of MMA for over 20 million players across the globe. It delivers fluid and responsive mixed martial arts through inventive gameplay technology. Located in Vancouver, British Columbia, the EA SPORTS UFC team is on a mission to become the world’s greatest fighting game. If you’re passionate about building immersive digital entertainment, this is the role of a lifetime.Building massive environments, populating them with buildings, roads, trees and props – the Worlds team has the ultimate goal of creating fun, interactive and exciting worlds for our players to experience. As an Environment Artist you will work with both internal and external teams of the Worlds/Environments domain, to achieve diverse and engaging worlds and gameplay levels for our players. You will collaborate closely with Art Direction and Stadium Leads, to help develop both the visual and gameplay experiences – according to the goals of each.This team works hybrid 2 days/onsite (Tuesday & Wednesday) at EA Vancouver.Your Responsibilities:

  • Collaborate with Art Director/Environment Director to achieve the artistic vision.
  • Create realistic and engaging sports game environments, including stadiums, Outdoor Venues, and other relevant settings.
  • Collaborate with level designers to ensure environment support gameplay mechanics and narrative.
  • Set dress locations, conveying depth and storytelling in the way assets are composed – going beyond the immediate needs of game design.
  • Deconstruct concept art, reference imagery, and style guides into efficient asset lists, considering opportunities for reuse and modular construction.
  • Explore, recommend, and implement new techniques, tools, and workflows, that improve quality and efficiency.
  • Assess scope, make recommendations, provide solid estimates, and deliver the work on time and to quality.
  • Create high fidelity models and paint photorealistic surfaces using Substance Painter
  • Maintain team best practices.

Your Qualifications

  • 7+ years of game development experience with asset creation and overseeing entire levels for AAA titles.
  • Proficiency in industry-standard software such as Maya, 3ds Max, Blender, Substance Painter, and Photoshop, along with a comprehensive understanding of PBR workflows.
  • Exceptional asset creation abilities (hard surface, architecture and/or organic assets).
  • Experienced working methodically, from initial grey-block through to final assets, iterating with low-fidelity content to determine the optimal approach, before building final assets.
  • Strong communication skills to effectively convey environment goals and collaborate to resolve cross-departmental issues.
  • Excellent understanding of lighting, composition, color theory, and visual storytelling.
  • Experience working with game engines (e.g., Unreal, Frostbite, Unity).
  • Experience collaborating with designers, engineers, and tech artists to evolve workflows, pipelines, and to problem-solve.
  • Level Design Experience is a plus, but not required
  • Experience working with outsource vendors is a plus.

Portfolio Requirements

  • Strong portfolio showcasing high-quality 3D environment art and a keen eye for detail. Examples of assets that were created/owned from start to finish.
  • Sets, assets, and environments that demonstrate an understanding of composition, architectural construction, material properties, and organic wear and tear.
  • Examples of high fidelity modelled assets, painted using 3D paint software, e.g., Substance Painter.

BC COMPENSATION AND BENEFITSThe base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.BASE SALARY RANGES

  • British Columbia (depending on location e.g. Vancouver vs. Victoria):

º $126,000 – $176,300 CAN AnnuallyBase salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity. ”
EA SPORTS is a leading brand in the entertainment industry, connecting millions of people worldwide to their favorite sports through video games. The EA SPORTS UFC franchise provides MMA entertainment to over 20 million players globally. The team in Vancouver is dedicated to creating the best fighting game in the world. The Environment Artist role involves collaborating with teams to create immersive sports game environments, ensuring they support gameplay mechanics and narratives. The ideal candidate has 7+ years of game development experience, proficiency in industry-standard software, and a strong portfolio showcasing high-quality 3D environment art. The base salary range for this role in British Columbia is $126,000 – $176,300 CDN annually, with additional benefits including vacation time, health coverage, and retirement plans.
Job Description

Position: Marketing Assistant

Location: Toronto, ON

Salary: $40,000 – $50,000 per year

We are currently seeking a highly motivated Marketing Assistant to join our team in Toronto. The successful candidate will provide support to the marketing department with various tasks including market research, content creation, social media management, and event coordination.

Responsibilities:
– Assist in the development and implementation of marketing strategies
– Conduct market research and analysis to identify trends and opportunities
– Create engaging content for social media platforms and email marketing campaigns
– Coordinate and organize marketing events and promotions
– Monitor and track key performance metrics to measure campaign effectiveness
– Support the marketing team with administrative tasks as needed

Qualifications:
– Bachelor’s degree in Marketing, Communications, or related field
– 1-2 years of experience in a marketing role
– Strong written and verbal communication skills
– Proficiency in Microsoft Office and Google Analytics
– Experience with social media platforms such as Instagram, Facebook, and Twitter
– Ability to work independently and as part of a team

If you are passionate about marketing and looking to develop your skills in a fast-paced environment, we would love to hear from you. Apply now to join our dynamic team!

Expected salary: $126000 – 176300 per year

Job date: Sat, 07 Sep 2024 00:25:06 GMT