Senior 3D Environment Artist – Dead by Daylight | Artiste d’environnement 3D Senior·e – Dead by Daylight – Behaviour Interactive – Montreal, QC – Toronto, ON



Company: Behaviour Interactive

Location: Montreal, QC – Toronto, ON

Job description: Montreal, QC / Toronto, ONProduct Group | Product Group – Art & Animation | Art & Animation /Permanent Full-Time | Permanent temps-plein /HybridAre you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We’re a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK-North & South). Our day to day revolves around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic Dead by Daylight. Join us and be a part of the future of interactive entertainment!At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law.Behaviour Interactive is looking for a Senior 3D Environment Artist to participate in the development of Dead By Daylight. This versatile 3D Artist will be required to produce various game elements such as environments and props. The candidate will also be skillful in organic and hard surface modeling and has experience in the production of games on various platforms. The ideal candidate is autonomous and resourceful, with a keen eye for detail, and easily adapts to different styles. The candidate stays up to date with technological developments in the industry.In this role you will :

  • Create the various elements required by the production of the game environments including textures and materials;
  • Ensure an ideal performance of the game by understanding and respecting the technical guidelines and by promoting the optimization of artistic elements, while achieving the desired visual quality;
  • Communicate with other stakeholders in order to fully understand the needs and requirements of game design.

What we’re looking for :

  • Diploma from a recognized 3D school;
  • Minimum of 5 years of experience in 3D modeling in video game development;
  • Mastery of the modeling component of Maya software. Relevant experience with any other equivalent software will be considered;
  • In-depth knowledge of Substance Painter and Designer, Z-Brush and Photoshop;
  • Relevant development experience with Unreal;
  • Understanding of PBR (physically based rendering) techniques;
  • Ability to work in a team and to communicate, orally and in writing, in a clear and concise manner in French and English.

Dans ce rôle vous devrez :

  • Créer les différents éléments requis par la production des environnements du jeu incluant les textures et les matériaux ;
  • Assurer une performance idéale du jeu en comprenant et respectant les directives techniques et en favorisant l’optimisation des éléments artistiques, tout en atteignant la qualité visuelle recherchée ;
  • Communiquer avec les autres intervenants afin de bien comprendre les besoins et exigences du design de jeu.
  • Accompagner et encadrer les membres plus juniors.

Ce que nous recherchons :

  • Diplôme d’une école 3D reconnue ;
  • Minimum de 5 années d’expérience en modélisation 3D en développement de jeu vidéo ;
  • Maitrise du volet de modélisation du logiciel Maya. Une expérience pertinente avec tout autre logiciel équivalent sera considérée.
  • Connaissance approfondie de Substance Painter et , Z-Brush et Photoshop ;
  • Expérience de développement pertinente avec Unreal ;
  • Compréhension des techniques de PBR (physically based rendering) est un atout ;
  • Capacité à travailler en équipe et à communiquer, oralement et par écrit, de façon claire et concise en français et en anglais.

Behaviour Interactive est à la recherche d’un·e Artiste Senior·e 3D Environnement pour participer au développement de Dead By Daylight. Cet·te artiste 3D polyvalent·e sera chargé·e de produire divers éléments du jeu, tels que des environnements et des accessoires. Le·la candidat·e maîtrisera également la modélisation organique et hard surface, avec une expérience dans la production de jeux sur différentes plateformes. Le· la candidat·e idéal·e est autonome et ingénieu·euse avec un œil attentif aux détails, et s’adapte facilement à différents styles. Il·elle se tient à jour des développements technologiques dans l’industrie.Prêt·e à plonger dans le monde du développement de jeux vidéo à la pointe de la technologie ? Basé à Montréal, Behaviour Interactif est un acteur majeur de l’industrie du jeu, créant des expériences inoubliables sur PC, console et mobile. On est un studio indépendant dynamique avec plus de 1200 employés passionnés, et on a des studios à Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), Rotterdam (Behaviour Rotterdam) et au Royaume-Uni (Behaviour UK-North & South). On se concentre sur deux grands axes : les Services et les Jeux Originaux. Notre équipe Services collabore avec des géants du jeu et du divertissement comme Disney, Sony, Activision et Nintendo, en offrant un développement sur commande de premier choix et en innovant dans le divertissement immersif en lieu fixe (LBE). Pendant ce temps, notre unité Jeux Originaux repousse les limites de notre créativité avec nos IPs emblématiques, comme le fameux Dead by Daylight. Rejoins-nous et fais partie de l’avenir du divertissement interactif !Chez Behaviour Interactif, on croit en l’équité des chances pour tout le monde et on célèbre la diversité des personnes, des perspectives et des idées. C’est donc important pour nous de travailler avec des talents qui proviennent de tous les horizons, et ce, indépendamment de leur âge, sexe, ethnicité, couleur, origine ethnique ou nationale, religion, orientation sexuelle, identité de genre, statut familial, handicap ou toute autre caractéristique protégée par les lois applicables.
Behaviour Interactive, a leading video game development studio in Montreal, is seeking a Senior 3D Environment Artist to work on Dead By Daylight. The ideal candidate will have at least 5 years of experience in 3D modeling for video games and be proficient in Maya, Substance Painter, Z-Brush, and Unreal. They will be responsible for creating game elements, ensuring optimal performance, and collaborating with other team members. Behaviour Interactive values diversity and inclusivity, welcoming individuals from all backgrounds. Join their team and be part of shaping the future of interactive entertainment.
Job Description

We are currently seeking a talented and motivated Graphics Designer to join our team. In this role, you will be responsible for creating visually engaging designs for a variety of marketing materials including brochures, social media content, presentations, and more.

Responsibilities:
– Collaborate with the marketing team to understand design requirements and objectives
– Develop design concepts and present them to key stakeholders for feedback and approval
– Produce high-quality, on-brand designs that meet project goals and deadlines
– Stay up-to-date on design trends and best practices to continuously improve the quality of our work

Requirements:
– Bachelor’s degree in Graphic Design or related field
– 2+ years of experience in a graphic design role
– Proficiency in Adobe Creative Suite (Photoshop, Illustrator, InDesign)
– Strong communication skills and ability to work collaboratively with cross-functional teams
– Attention to detail and ability to multi-task in a fast-paced environment

If you are a creative thinker with a passion for design and a strong attention to detail, we would love to hear from you. Apply now to join our dynamic team and help us bring our vision to life through compelling visual storytelling.

Expected salary:

Job date: Fri, 06 Sep 2024 22:17:55 GMT

Senior 3D Environment Artist | Artiste 3D Environnement Sénior – Behaviour Interactive – Montreal, QC



Company: Behaviour Interactive

Location: Montreal, QC

Job description: Montreal, QC, CanadaBehaviour Studios | Behaviour Studios – Art & Animation | Art & Animation /Permanent Full-Time | Permanent temps-plein /HybridSince several work modes are offered to all our employees (100% from home, Flex, 100% in-office), job opportunities posted here are available whether you live in Quebec or Ontario, unless indicated otherwise.Headquartered in Montreal, Behaviour has more than 1,300 employees worldwide with studios in Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK-North & South). This role will be part of our team working on co- and full-development projects across all platforms for Behaviour’s roster of blue-chip clients, which includes Microsoft, Sony, EA, Warner, 2K, and many others.At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law. Basically, we respect and appreciate each other no matter who we are!The 3D environment artist uses their talent to dress up the playable areas created by the level designers. In this role, you will be responsible for producing high-quality environments and ensuring their finish and viability in the game.You have an eye for those little details that make the difference and you are known for your harmonious compositions. Your interest in architecture is certain, as well as nature and vegetation, and you know how to create atmospheres that captivate players.You don’t hesitate to share your experience with others, you adapt easily to different artistic styles and you inspire your colleagues!In this role you will :

  • Create the various elements required by the production of the game environments including textures and materials;
  • Adjust the lighting and adapt it as needed;
  • Ensure an ideal performance of the game by understanding and respecting the technical guidelines and by promoting the optimization of artistic elements, while achieving the desired visual quality;
  • Communicate with other stakeholders in order to fully understand the needs and requirements of game design.

What we’re looking for :

  • Diploma from a recognized 3D school;
  • Minimum of 5 years of experience in 3D modeling in video game development;
  • Mastery of the modeling component of Maya software. Relevant experience with any other equivalent software will be considered;
  • In-depth knowledge of Substance Painter and Designer, Z-Brush and Photoshop;
  • Relevant development experience with Unreal;
  • Understanding of PBR (physically based rendering) techniques;
  • Ability to work in a team and to communicate, orally and in writing, in a clear and concise manner in French and English.

Dans ce rôle vous devrez :

  • Créer les différents éléments requis par la production des environnements du jeu incluant les textures et les matériaux ;
  • Ajuster l’éclairage et l’adapter selon les besoins ;
  • Assurer une performance idéale du jeu en comprenant et respectant les directives techniques et en favorisant l’optimisation des éléments artistiques, tout en atteignant la qualité visuelle recherchée ;
  • Communiquer avec les autres intervenants afin de bien comprendre les besoins et exigences du design de jeu.

Ce que nous recherchons :

  • Diplôme d’une école 3D reconnue ;
  • Minimum de 5 années d’expérience en modélisation 3D en développement de jeu vidéo ;
  • Maitrise du volet de modélisation du logiciel Maya. Une expérience pertinente avec tout autre logiciel équivalent sera considérée ;
  • Connaissance approfondie de Substance Painter et Designer, Z-Brush et Photoshop ;
  • Expérience de développement pertinente avec Unreal ;
  • Compréhension des techniques de PBR (physically based rendering) est un atout ;
  • Capacité à travailler en équipe et à communiquer, oralement et par écrit, de façon claire et concise en français et en anglais.

L’artiste d’environnement 3D utilise son talent pour habiller les espaces de jeu créé par les designers de niveaux. Dans ce poste, vous serez responsable de produire des environnements de haute qualité et d’assurer leur finition et leur viabilité dans le jeu.Vous avez l’œil pour ces petits détails qui font la différence et vous êtes reconnu(e) pour vos compositions harmonieuses. Votre intérêt est certain pour l’architecture ainsi que pour la nature et la végétation et vous savez créer des ambiances qui captivent les joueurs.Vous n’hésitez pas à faire profiter les autres de votre expérience, vous vous adaptez aisément à différents styles artistiques et vous inspirez vos collègues!Toutes nos opportunités d’emploi sont offertes aux résidents du Québec et de l’Ontario et le mode de travail est choisi par l’employé (100% télétravail, Flex. ou 100% au bureau), sauf indication contraire.Fondé au siège à Montréal, Behaviour compte plus de 1,300 employés dans le monde à travers nos studios à Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), Rotterdam (Behaviour Rotterdam) et au Royaume-Uni (Behaviour UK-North and Behaviour UK-South). Ce role fera partie intégrante de l’équipe qui œuvrent sur des projets de co-développement et développement complet sur toutes les plateformes pour nos clients, tels que Microsoft, Sony, EA, Warner, 2K et bien d’autres.Chez Behaviour Interactif, on croit en l’équité des chances pour tout le monde et on célèbre la diversité des personnes, des perspectives et des idées. C’est donc important pour nous de travailler avec des talents qui proviennent de tous les horizons, et ce, indépendamment de leur âge, sexe, ethnicité, couleur, origine ethnique ou nationale, religion, orientation sexuelle, identité de genre, statut familial, handicap ou toute autre caractéristique protégée par les lois applicables.
Behaviour Studios is looking for a 3D Environment Artist to join their team in Montreal, QC, Canada. The role involves creating high-quality environments for game development projects, working with blue-chip clients such as Microsoft, Sony, and EA. The ideal candidate should have at least 5 years of experience in 3D modeling, proficiency in Maya software, and knowledge of Substance Painter and Designer, Z-Brush, and Photoshop. The role requires strong communication skills in both French and English. The company values diversity and inclusivity, welcoming individuals from all backgrounds. Job opportunities are available for residents of Quebec and Ontario, with flexible work arrangements offered.
Title: Teacher Assistant

Location: unknown

Salary: unknown

Description:

We are seeking a reliable and dedicated Teacher Assistant to join our team. The Teacher Assistant will provide support to the lead teacher in creating a positive and enriching learning environment for students. Responsibilities include assisting with classroom activities, implementing lesson plans, supervising students, and supporting student learning in various subjects.

Key Responsibilities:

– Assist the lead teacher in planning and implementing age-appropriate lessons
– Provide individualized attention and support to students as needed
– Encourage student participation and engagement in classroom activities
– Help maintain a clean and organized learning environment
– Supervise students during class time and on field trips
– Assist with grading assignments and providing feedback to students
– Communicate effectively with parents, teachers, and school administrators
– Participate in professional development opportunities to enhance teaching skills

Qualifications:

– High school diploma or equivalent required
– Previous experience working with children preferred
– Strong communication and interpersonal skills
– Ability to work well in a team environment
– Patience, flexibility, and a positive attitude
– CPR and First Aid certification a plus

If you are passionate about working with children and supporting their academic growth, we encourage you to apply for the Teacher Assistant position. Come join our team and make a difference in the lives of students!

Expected salary:

Job date: Tue, 28 May 2024 22:04:54 GMT

Senior 3D Environment Artist | Artiste 3D Environnement Sénior – Behaviour Interactive – Toronto, ON



Company: Behaviour Interactive

Location: Toronto, ON

Job description: Toronto, ON, CanadaBehaviour Studios | Behaviour Studios – Art & Animation | Art & Animation /Permanent Full-Time | Permanent temps-plein /HybridSince several work modes are offered to all our employees (100% from home, Flex, 100% in-office), job opportunities posted here are available for candidates across Quebec and Ontario, unless indicated otherwise.Headquartered in Montreal, Behaviour has more than 1,300 employees worldwide with studios in Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), Rotterdam(Behaviour Rotterdam) and in the UK (Behaviour UK-North & South). This role will be part of the team working on co- and full-development projects across all platforms for Behaviour’s roster of blue-chip clients, which includes Microsoft, Sony, EA, Warner, 2K, and many others.At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law. Basically, we respect and appreciate each other no matter who we are!The 3D environment artist uses their talent to dress up the playable areas created by the level designers. In this role, you will be responsible for producing high-quality environments and ensuring their finish and viability in the game.You have an eye for those little details that make the difference and you are known for your harmonious compositions. Your interest in architecture is certain, as well as nature and vegetation, and you know how to create atmospheres that captivate players.You don’t hesitate to share your experience with others, you adapt easily to different artistic styles and you inspire your colleagues!In this role you will :

  • Create the various elements required by the production of the game environments including textures and materials;
  • Adjust the lighting and adapt it as needed;
  • Ensure an ideal performance of the game by understanding and respecting the technical guidelines and by promoting the optimization of artistic elements, while achieving the desired visual quality;
  • Communicate with other stakeholders in order to fully understand the needs and requirements of game design.

What we’re looking for :

  • Diploma from a recognized 3D school;
  • Minimum of 5 years of experience in 3D modeling in video game development;
  • Mastery of the modeling component of Maya software. Relevant experience with any other equivalent software will be considered;
  • In-depth knowledge of Substance Painter and Designer, Z-Brush and Photoshop;
  • Relevant development experience with Unreal;
  • Understanding of PBR (physically based rendering) techniques;
  • Ability to work in a team and to communicate, orally and in writing, in a clear and concise manner in English.

Dans ce rôle vous devrez :

  • Créer les différents éléments requis par la production des environnements du jeu incluant les textures et les matériaux ;
  • Ajuster l’éclairage et l’adapter selon les besoins ;
  • Assurer une performance idéale du jeu en comprenant et respectant les directives techniques et en favorisant l’optimisation des éléments artistiques, tout en atteignant la qualité visuelle recherchée ;
  • Communiquer avec les autres intervenants afin de bien comprendre les besoins et exigences du design de jeu.

Ce que nous recherchons :

  • Diplôme d’une école 3D reconnue ;
  • Minimum de 5 ans d’expérience en modélisation 3D en développement de jeu vidéo;
  • Maitrise du volet de modélisation du logiciel Maya. Une expérience pertinente avec tout autre logiciel équivalent sera considérée ;
  • Connaissance approfondie de Substance Painter et Designer, Z-Brush et Photoshop ;
  • Expérience de développement pertinente avec Unreal ;
  • Compréhension des techniques de PBR (physically based rendering) est un atout ;
  • Capacité à travailler en équipe et à communiquer, oralement et par écrit, de façon claire et concise en anglais

L’artiste d’environnement 3D utilise son talent pour habiller les espaces de jeu créé par les designers de niveaux. Dans ce poste, vous serez responsable de produire des environnements de haute qualité et d’assurer leur finition et leur viabilité dans le jeu.Vous avez l’œil pour ces petits détails qui font la différence et vous êtes reconnu(e) pour vos compositions harmonieuses. Votre intérêt est certain pour l’architecture ainsi que pour la nature et la végétation et vous savez créer des ambiances qui captivent les joueurs.Vous n’hésitez pas à faire profiter les autres de votre expérience, vous vous adaptez aisément à différents styles artistiques et vous inspirez vos collègues!Toutes nos opportunités d’emploi sont offertes aux résidents du Quebec ou Ontario et le mode de travail est choisi par l’employé (100% télétravail, Flex. ou 100% au bureau), sauf indication contraire.Fondé au siège à Montréal, Behaviour compte plus de 1,300 employés dans le monde à travers nos studios à Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), Rotterdam (Behaviour Rotterdam) et au Royaume-Uni (Behaviour UK-North and Behaviour UK-South). Ce role fera partie intégrante de l’équipe qui œuvrent sur des projets de co-développement et développement complet sur toutes les plateformes pour nos clients, tels que Microsoft, Sony, EA, Warner, 2K et bien d’autres.Chez Behaviour Interactif, on croit en l’équité des chances pour tout le monde et on célèbre la diversité des personnes, des perspectives et des idées. C’est donc important pour nous de travailler avec des talents qui proviennent de tous les horizons, et ce, indépendamment de leur âge, sexe, ethnicité, couleur, origine ethnique ou nationale, religion, orientation sexuelle, identité de genre, statut familial, handicap ou toute autre caractéristique protégée par les lois applicables.
Behaviour Studios is a company based in Montreal with over 1,300 employees worldwide. They have studios in Toronto, Seattle, Rotterdam, and the UK. They offer different work modes such as 100% remote, hybrid, or in-office. The company values diversity and creativity, and they are looking for a 3D Environment Artist to work on projects for clients like Microsoft, Sony, and EA. The ideal candidate should have a diploma in 3D modeling, at least 5 years of experience in video game development, and proficiency in Maya, Substance Painter, Z-Brush, and Photoshop. They should also have experience with Unreal and an understanding of PBR techniques. The role involves creating high-quality environments for games, adjusting lighting, and communicating with other team members to meet design requirements. The company is committed to providing equal opportunities for all individuals regardless of their background.
Job Description

We are looking for a skilled and experienced Accounting Clerk to join our team. The Accounting Clerk will be responsible for ensuring accurate financial recordkeeping, preparing financial reports, and supporting other accounting functions as needed. The ideal candidate will have strong attention to detail, excellent analytical skills, and the ability to work in a fast-paced environment.

Responsibilities:
– Maintain accurate financial records
– Prepare financial reports, including balance sheets, income statements, and cash flow statements
– Assist with budgeting and financial forecasting
– Reconcile accounts payable and accounts receivable
– Process payroll and ensure compliance with company policies
– Support month-end and year-end closing processes
– Provide administrative support to the accounting department as needed

Qualifications:
– Bachelor’s degree in Accounting or related field
– 2+ years of experience in accounting or related field
– Proficiency in Microsoft Excel and other accounting software
– Strong organizational and time management skills
– Excellent communication and interpersonal skills
– Ability to work independently and as part of a team

If you are a highly motivated and detail-oriented individual with a passion for accounting, we would love to hear from you. Please submit your resume and cover letter to be considered for this exciting opportunity.

Expected salary:

Job date: Tue, 28 May 2024 22:09:59 GMT

Senior Level Artist- Blight: Survival | Artiste de niveaux sénior·e – Blight: Survival – Behaviour Interactive – Montreal, QC



Company: Behaviour Interactive

Location: Montreal, QC

Job description: Montreal, QC, CanadaBehaviour Digital | Behaviour Digital – Art & Animation | Art & Animation /Permanent Full-Time | Permanent temps-plein /HybridSince several work modes are offered to all our employees (100% from home, Flex, 100% in-office), job opportunities posted here are available whether you live in Quebec or Ontario, unless indicated otherwise.Headquartered in Montreal, Behaviour has more than 1,300 employees worldwide with studios in Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK-North & South). This role is part of our business unit working on original games. These teams focus on the creation, development, and maintenance of Behaviour-owned IPs such as Dead by Daylight and Meet Your Maker and other unannounced titles in development.At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law. Basically, we respect and appreciate each other no matter who we are!Behaviour Interactive is partnering with Haenir Studio to develop and publish their hotly anticipated debut IP, Blight: Survival. The game takes place in the no man’s land between two desperate kingdoms locked in a ceaseless war. Within this realm of death and decay, a new strain of Blight has erupted from the remains of the fallen. Fed and strengthened by the blood that’s been spilled, it rapidly spreads – turning man into monster.In this role you will:

  • Understand the project’s design objectives;
  • Respect the art direction and create strong storytelling through environment compositions;
  • Collaborate with the art director, the level designers and the tech artists to understand their needs and requirements;
  • Able to create the various elements required by the production of the game including meshes, textures and materials;
  • Ensures optimal game performance by understanding and respecting the technical guidelines and optimizing artistic elements, while achieving the desired visual quality.

What we’re looking for:

  • 5+ years of experience as a Level Artist or Terrain Artist in the video games industry;
  • Mastery of the modeling component of the Autodesk Maya and blender softwares (relevant experience with other similar software will be considered);
  • Extensive knowledge of Photoshop, Substance Painter, and Substance Designer;
  • Knowledge of Unreal Engine;
  • Understanding of PBR techniques (physically based rendering) is an asset;
  • Portfolio demonstrating skills in creation of 3D models, textures, UV unfolding and lighting;
  • A portfolio is mandatory with your application;
  • You are comfortable communicating and drafting documents in French and English (the vast majority of contracts are in English).

Dans ce rôle, vous devrez:

  • Comprendre les objectifs de design du projet;
  • Créer les différents éléments requis par la production du jeu incluant des textures et matériaux;
  • Assurer une performance idéale du jeu en comprenant et respectant les directives techniques ainsi qu’en favorisant l’optimisation des éléments artistiques, tout en atteignant la qualité visuelle recherchée;
  • Collaborer avec la direction artistique, les concepteurs de niveau et artistes techniques pour comprendre leurs besoins et exigences.

Ce que nous recherchons:

  • 5+ années d’expérience en tant qu’Artiste de niveau ou de terrain dans l’industrie du jeu vidéo;
  • Maîtrise du volet modélisation des logiciels Autodesk Maya et Blender (une expérience pertinente avec tout autre logiciel équivalent sera considérée);
  • Connaissance approfondie de Photoshop, Substance Painter et Substance Designer;
  • Connaissance de l’engin de jeu Unreal;
  • Compréhension des techniques de PBR (physically based rendering) est un atout;
  • Portfolio démontrant les compétences en création de modèles 3D, textures, en dépliage des UV et en éclairage;
  • Un portfolio est obligatoire lors de votre application;
  • Vous êtes à l’aise de communiquer et rédiger des documents en français et en anglais (la majorité des contrats étant en anglais).

Behaviour Interactive s’associe à Haenir Studio pour développer et publier leur premier jeu très attendu, Blight : Survival. Le jeu se déroule dans le no man’s land entre deux royaumes désespérés enfermés dans une guerre incessante. Dans ce royaume de mort et de décomposition, une nouvelle souche de Blight a surgi des restes de ceux qui sont tombés au combat. Nourrie et renforcée par le sang versé, elle se propage rapidement, transformant l’homme en monstre.Toutes nos opportunités d’emploi sont offertes aux résidents du Québec et de l’Ontario et le mode de travail est choisi par l’employé (100% télétravail, Flex. ou 100% au bureau), sauf indication contraire.Fondé au siège à Montréal, Behaviour compte plus de 1,300 employés dans le monde à travers nos studios à Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), Rotterdam (Behaviour Rotterdam) et au Royaume-Uni (Behaviour UK-North and Behaviour UK-South). Ce rôle fait partie de notre unité d’affaire qui travaille sur nos jeux originaux. C’est équipes se concentrent sur la création, le développement et la maintenant des IPs appartenant a Behaviour, tels que Dead by Daylight et Meet Your Maker, ainsi que d’autres titres non annoncés en cours de développement.Chez Behaviour Interactif, on croit en l’équité des chances pour tout le monde et on célèbre la diversité des personnes, des perspectives et des idées. C’est donc important pour nous de travailler avec des talents qui proviennent de tous les horizons, et ce, indépendamment de leur âge, sexe, ethnicité, couleur, origine ethnique ou nationale, religion, orientation sexuelle, identité de genre, statut familial, handicap ou toute autre caractéristique protégée par les lois applicables.
Behaviour Interactive in Montreal, Canada is currently hiring for an Art & Animation role for their original games team. The role involves working on a hotly anticipated game called Blight: Survival. The ideal candidate should have at least 5 years of experience in the video game industry as a Level Artist or Terrain Artist, with skills in Autodesk Maya, Blender, Photoshop, Substance Painter, Substance Designer, and Unreal Engine. The position requires creating 3D models, textures, and achieving optimal game performance while maintaining visual quality. The company values diversity and inclusivity, welcoming applicants from all backgrounds. The role offers flexibility in work mode, with options for remote, flexible, or in-office work.
Job Description

We are looking for a dedicated and experienced Accountant to join our dynamic team. In this role, you will be responsible for managing financial transactions, preparing financial reports, and analyzing financial data to ensure accurate financial information and compliance with regulations. The ideal candidate will have excellent attention to detail, strong analytical skills, and the ability to work effectively in a fast-paced environment.

Responsibilities:
– Prepare financial statements, reports, and budgets
– Analyze financial data and provide recommendations to improve financial performance
– Manage accounts payable and accounts receivable
– Reconcile financial accounts and ensure accuracy
– Prepare tax returns and other compliance reports
– Assist with financial audits and regulatory compliance
– Develop financial forecasts and projections
– Provide support and training to other staff members on financial matters
– Maintain confidentiality of financial information

Qualifications:
– Bachelor’s degree in Accounting or Finance
– CPA or similar certification preferred
– 3+ years of experience in accounting or finance
– Strong knowledge of accounting principles and regulations
– Proficient in Microsoft Excel and accounting software
– Excellent communication and interpersonal skills
– Ability to work independently and as part of a team
– Strong organizational and time management skills

If you are a hardworking and detail-oriented individual with a passion for finance and accounting, we would love to hear from you. Apply now to join our team and advance your career in accounting.

Expected salary:

Job date: Wed, 01 May 2024 22:07:45 GMT

Senior Level Artist- Blight: Survival | Artiste de niveaux sénior·e – Blight: Survival – Behaviour Interactive – Toronto, ON



Company: Behaviour Interactive

Location: Toronto, ON

Job description: Toronto, ON, CanadaBehaviour Digital | Behaviour Digital – Art & Animation | Art & Animation /Permanent Full-Time | Permanent temps-plein /HybridSince several work modes are offered to all our employees (100% from home, Flex, 100% in-office), job opportunities posted here are available whether you live in Quebec or Ontario, unless indicated otherwise.Headquartered in Montreal, Behaviour has more than 1,300 employees worldwide with studios in Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK-North & South). This role is part of our business unit working on original games. These teams focus on the creation, development, and maintenance of Behaviour-owned IPs such as Dead by Daylight and Meet Your Maker and other unannounced titles in development.At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law. Basically, we respect and appreciate each other no matter who we are!Behaviour Interactive is partnering with Haenir Studio to develop and publish their hotly anticipated debut IP, Blight: Survival. The game takes place in the no man’s land between two desperate kingdoms locked in a ceaseless war. Within this realm of death and decay, a new strain of Blight has erupted from the remains of the fallen. Fed and strengthened by the blood that’s been spilled, it rapidly spreads – turning man into monster.In this role you will:

  • Understand the project’s design objectives;
  • Respect the art direction and create strong storytelling through environment compositions;
  • Collaborate with the art director, the level designers and the tech artists to understand their needs and requirements;
  • Able to create the various elements required by the production of the game including meshes, textures and materials;
  • Ensures optimal game performance by understanding and respecting the technical guidelines and optimizing artistic elements, while achieving the desired visual quality.

What we’re looking for:

  • 5+ years of experience as a Level Artist or Terrain Artist in the video games industry;
  • Mastery of the modeling component of the Autodesk Maya and blender softwares (relevant experience with other similar software will be considered);
  • Extensive knowledge of Photoshop, Substance Painter, and Substance Designer;
  • Knowledge of Unreal Engine;
  • Understanding of PBR techniques (physically based rendering) is an asset;
  • Portfolio demonstrating skills in creation of 3D models, textures, UV unfolding and lighting;
  • A portfolio is mandatory with your application;
  • You are comfortable communicating and drafting documents in French and English (the vast majority of contracts are in English).

Dans ce rôle, vous devrez:

  • Comprendre les objectifs de design du projet;
  • Créer les différents éléments requis par la production du jeu incluant des textures et matériaux;
  • Assurer une performance idéale du jeu en comprenant et respectant les directives techniques ainsi qu’en favorisant l’optimisation des éléments artistiques, tout en atteignant la qualité visuelle recherchée;
  • Collaborer avec la direction artistique, les concepteurs de niveau et artistes techniques pour comprendre leurs besoins et exigences.

Ce que nous recherchons:

  • 5+ années d’expérience en tant qu’Artiste de niveau ou de terrain dans l’industrie du jeu vidéo;
  • Maîtrise du volet modélisation des logiciels Autodesk Maya et Blender (une expérience pertinente avec tout autre logiciel équivalent sera considérée);
  • Connaissance approfondie de Photoshop, Substance Painter et Substance Designer;
  • Connaissance de l’engin de jeu Unreal;
  • Compréhension des techniques de PBR (physically based rendering) est un atout;
  • Portfolio démontrant les compétences en création de modèles 3D, textures, en dépliage des UV et en éclairage;
  • Un portfolio est obligatoire lors de votre application;
  • Vous êtes à l’aise de communiquer et rédiger des documents en français et en anglais (la majorité des contrats étant en anglais).

Behaviour Interactive s’associe à Haenir Studio pour développer et publier leur premier jeu très attendu, Blight : Survival. Le jeu se déroule dans le no man’s land entre deux royaumes désespérés enfermés dans une guerre incessante. Dans ce royaume de mort et de décomposition, une nouvelle souche de Blight a surgi des restes de ceux qui sont tombés au combat. Nourrie et renforcée par le sang versé, elle se propage rapidement, transformant l’homme en monstre.Toutes nos opportunités d’emploi sont offertes aux résidents du Québec et de l’Ontario et le mode de travail est choisi par l’employé (100% télétravail, Flex. ou 100% au bureau), sauf indication contraire.Fondé au siège à Montréal, Behaviour compte plus de 1,300 employés dans le monde à travers nos studios à Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), Rotterdam (Behaviour Rotterdam) et au Royaume-Uni (Behaviour UK-North and Behaviour UK-South). Ce rôle fait partie de notre unité d’affaire qui travaille sur nos jeux originaux. C’est équipes se concentrent sur la création, le développement et la maintenant des IPs appartenant a Behaviour, tels que Dead by Daylight et Meet Your Maker, ainsi que d’autres titres non annoncés en cours de développement.Chez Behaviour Interactif, on croit en l’équité des chances pour tout le monde et on célèbre la diversité des personnes, des perspectives et des idées. C’est donc important pour nous de travailler avec des talents qui proviennent de tous les horizons, et ce, indépendamment de leur âge, sexe, ethnicité, couleur, origine ethnique ou nationale, religion, orientation sexuelle, identité de genre, statut familial, handicap ou toute autre caractéristique protégée par les lois applicables.
Behaviour Interactive is seeking a Level Artist or Terrain Artist to join their team working on original games. The role involves creating environment compositions, collaborating with other team members, and ensuring optimal game performance. They are looking for someone with at least 5 years of experience in the video game industry, proficiency in Autodesk Maya and Blender, knowledge of Photoshop and Unreal Engine, and understanding of PBR techniques. The company values diversity and inclusivity, and offers various work modes to employees. The role is part of a team developing the upcoming game, Blight: Survival. Opportunities are available to residents of Quebec and Ontario.
Position: HR Coordinator

Location: Toronto, ON

Job Type: Full-time

Company Overview:
Our client, a leading professional services firm, is seeking an experienced HR Coordinator to join their team in Toronto. This is an exciting opportunity to work in a dynamic and fast-paced environment.

Key Responsibilities:
– Assist with recruitment and onboarding processes
– Provide support in the development and implementation of HR policies and procedures
– Maintain employee records and ensure data accuracy
– Conduct training sessions for employees on various HR topics
– Assist with performance management and employee relations
– Coordinate HR projects and initiatives as needed
– Participate in HR team meetings and provide input on HR strategy and planning

Qualifications:
– Bachelor’s degree in Human Resources or a related field
– 2+ years of HR experience, preferably in a professional services environment
– Strong knowledge of HR best practices and employment laws
– Excellent communication and interpersonal skills
– Ability to work effectively in a team environment and handle confidential information with discretion
– Proficiency in Microsoft Office suite and HRIS systems

If you are a proactive and detail-oriented HR professional looking to take the next step in your career, we encourage you to apply for this exciting opportunity. Join a dynamic team and contribute to the success of a leading professional services firm. Apply now!

Expected salary:

Job date: Wed, 01 May 2024 22:15:38 GMT

Senior 3D Artist – Blight: Survival | Artiste 3D sénior·e – Blight: Survival – Behaviour Interactive – Montreal, QC



Company: Behaviour Interactive

Location: Montreal, QC

Job description: Montreal, QC, CanadaBehaviour Digital | Behaviour Digital – Art & Animation | Art & Animation /Permanent Full-Time | Permanent temps-plein /HybridSince several work modes are offered to all our employees (100% from home, Flex, 100% in-office), job opportunities posted here are available whether you live in Quebec or Ontario, unless indicated otherwise.Headquartered in Montreal, Behaviour has more than 1,300 employees worldwide with studios in Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK-North & South). This role is part of our business unit working on original games. These teams focus on the creation, development, and maintenance of Behaviour-owned IPs such as Dead by Daylight and Meet Your Maker and other unannounced titles in development.At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law. Basically, we respect and appreciate each other no matter who we are!Behaviour Interactive is partnering with Haenir Studio to develop and publish their hotly anticipated debut IP, Blight: Survival. The game takes place in the no man’s land between two desperate kingdoms locked in a ceaseless war. Within this realm of death and decay, a new strain of Blight has erupted from the remains of the fallen. Fed and strengthened by the blood that’s been spilled, it rapidly spreads – turning man into monster.In this role you will:

  • Create the various elements required by the production of the game including textures and materials;
  • Ensure optimal game performance by understanding and respecting the technical guidelines and optimizing of artistic elements, while achieving the desired visual quality;
  • Communicates with other departments to understand their needs and requirements.

What we’re looking for:

  • A minimum of 5 years experience in the video game industry;
  • Mastery of the modeling component of the Autodesk Maya and Blender softwares (relevant experience with other similar software will be considered);
  • Extensive knowledge of Photoshop, Substance Painter, and Substance Designer;
  • Knowledge of Unreal Engine;
  • Understanding of PBR techniques (physically based rendering) is an asset;
  • Portfolio demonstrating skills in creation of 3D models, textures, UV unfolding and lighting;
  • Traditional drawing is an asset;
  • A portfolio is mandatory with your application;
  • You are comfortable communicating and drafting documents in French and English (the vast majority of contracts are in English).

Dans ce rôle, vous devrez:

  • Créer les différents éléments requis par la production du jeu incluant des textures et matériaux;
  • Assurer une performance idéale du jeu en comprenant et respectant les directives techniques ainsi qu’en favorisant l’optimisation des éléments artistiques, tout en atteignant la qualité visuelle recherchée;
  • Communiquer avec les autres départements afin de bien comprendre leurs besoins et exigences.

Ce que nous recherchons:

  • Un minimum de 5 ans d’expérience dans l’industrie du jeu vidéo ;
  • Maîtrise du volet modélisation des logiciels Autodesk Maya et Blender (une expérience pertinente avec tout autre logiciel équivalent sera considérée);
  • Connaissance approfondie de Photoshop, Substance Painter et Substance Designer;
  • Connaissance de l’engin de jeu Unreal;
  • Portfolio démontrant les compétences en création de modèles 3D, textures, en dépliage des UV et en éclairage;
  • Dessin traditionnel un atout;
  • Compréhension des techniques de PBR (physically based rendering) est un atout;
  • Un portfolio est obligatoire lors de votre application;
  • Vous êtes à l’aise de communiquer et rédiger des documents en français et en anglais (la majorité des contrats étant en anglais).

Behaviour Interactive s’associe à Haenir Studio pour développer et publier leur premier jeu très attendu, Blight : Survival. Le jeu se déroule dans le no man’s land entre deux royaumes désespérés enfermés dans une guerre incessante. Dans ce royaume de mort et de décomposition, une nouvelle souche de Blight a surgi des restes de ceux qui sont tombés au combat. Nourrie et renforcée par le sang versé, elle se propage rapidement, transformant l’homme en monstre.Toutes nos opportunités d’emploi sont offertes aux résidents du Québec et de l’Ontario et le mode de travail est choisi par l’employé (100% télétravail, Flex. ou 100% au bureau), sauf indication contraire.Fondé au siège à Montréal, Behaviour compte plus de 1,300 employés dans le monde à travers nos studios à Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), Rotterdam (Behaviour Rotterdam) et au Royaume-Uni (Behaviour UK-North and Behaviour UK-South). Ce rôle fait partie de notre unité d’affaire qui travaille sur nos jeux originaux. C’est équipes se concentrent sur la création, le développement et la maintenant des IPs appartenant a Behaviour, tels que Dead by Daylight et Meet Your Maker, ainsi que d’autres titres non annoncés en cours de développement.Chez Behaviour Interactif, on croit en l’équité des chances pour tout le monde et on célèbre la diversité des personnes, des perspectives et des idées. C’est donc important pour nous de travailler avec des talents qui proviennent de tous les horizons, et ce, indépendamment de leur âge, sexe, ethnicité, couleur, origine ethnique ou nationale, religion, orientation sexuelle, identité de genre, statut familial, handicap ou toute autre caractéristique protégée par les lois applicables.
Behaviour Digital in Montreal is hiring for a role in art and animation for their original games. They offer various work modes, including remote, flexible, and in-office. The role involves creating textures and materials for game production, optimizing artistic elements for game performance, and collaborating with other departments. Candidates should have at least 5 years of experience in the video game industry, be proficient in software like Autodesk Maya and Blender, and have knowledge of Unreal Engine and PBR techniques. Behaviour Interactive values diversity and inclusion in their workplace and is partnering with Haenir Studio to develop a new game called Blight: Survival. The position is open to residents of Quebec and Ontario, with the option to choose a preferred work mode.
Title: Administrative Assistant

Location: Toronto, CA

Company: Confidential

Responsibilities:

1. Manage calendars, schedule meetings, and arrange travel for executives
2. Prepare and edit correspondence, communications, presentations, and other documents
3. Assist in preparing reports and memos
4. Coordinate office activities and operations to secure efficiency and compliance to company policies
5. Maintain files and records with effective filing systems
6. Monitor office supplies inventory and place orders
7. Update and maintain office policies and procedures
8. Assist in HR functions such as onboarding new employees and handling employee inquiries
9. Handle confidential information with integrity and discretion
10. Perform administrative tasks such as data entry, scanning, and copying

Requirements:

1. Proven experience as an administrative assistant or office admin assistant
2. Proficiency in MS Office (MS Excel and MS PowerPoint, in particular)
3. Excellent time management skills and ability to multi-task and prioritize work
4. Strong organizational skills with the ability to handle confidential information
5. Attention to detail and problem-solving skills
6. Excellent written and verbal communication skills
7. High School Diploma; additional qualification as an Administrative assistant or Secretary will be a plus

If you are interested in this Administrative Assistant position, please click “Apply Now” to submit your resume.

Expected salary:

Job date: Wed, 01 May 2024 22:19:54 GMT

Senior 3D Artist – Blight: Survival | Artiste 3D sénior·e – Blight: Survival – Behaviour Interactive – Toronto, ON



Company: Behaviour Interactive

Location: Toronto, ON

Job description: Toronto, ON, CanadaBehaviour Digital | Behaviour Digital – Art & Animation | Art & Animation /Permanent Full-Time | Permanent temps-plein /HybridSince several work modes are offered to all our employees (100% from home, Flex, 100% in-office), job opportunities posted here are available whether you live in Quebec or Ontario, unless indicated otherwise.Headquartered in Montreal, Behaviour has more than 1,300 employees worldwide with studios in Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK-North & South). This role is part of our business unit working on original games. These teams focus on the creation, development, and maintenance of Behaviour-owned IPs such as Dead by Daylight and Meet Your Maker and other unannounced titles in development.At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law. Basically, we respect and appreciate each other no matter who we are!Behaviour Interactive is partnering with Haenir Studio to develop and publish their hotly anticipated debut IP, Blight: Survival. The game takes place in the no man’s land between two desperate kingdoms locked in a ceaseless war. Within this realm of death and decay, a new strain of Blight has erupted from the remains of the fallen. Fed and strengthened by the blood that’s been spilled, it rapidly spreads – turning man into monster.In this role you will:

  • Create the various elements required by the production of the game including textures and materials;
  • Ensure optimal game performance by understanding and respecting the technical guidelines and optimizing of artistic elements, while achieving the desired visual quality;
  • Communicates with other departments to understand their needs and requirements.

What we’re looking for:

  • A minimum of 5 years experience in the video game industry;
  • Mastery of the modeling component of the Autodesk Maya and Blender softwares (relevant experience with other similar software will be considered);
  • Extensive knowledge of Photoshop, Substance Painter, and Substance Designer;
  • Knowledge of Unreal Engine;
  • Understanding of PBR techniques (physically based rendering) is an asset;
  • Portfolio demonstrating skills in creation of 3D models, textures, UV unfolding and lighting;
  • Traditional drawing is an asset;
  • A portfolio is mandatory with your application;
  • You are comfortable communicating and drafting documents in French and English (the vast majority of contracts are in English).

Dans ce rôle, vous devrez:

  • Créer les différents éléments requis par la production du jeu incluant des textures et matériaux;
  • Assurer une performance idéale du jeu en comprenant et respectant les directives techniques ainsi qu’en favorisant l’optimisation des éléments artistiques, tout en atteignant la qualité visuelle recherchée;
  • Communiquer avec les autres départements afin de bien comprendre leurs besoins et exigences.

Ce que nous recherchons:

  • Un minimum de 5 ans d’expérience dans l’industrie du jeu vidéo ;
  • Maîtrise du volet modélisation des logiciels Autodesk Maya et Blender (une expérience pertinente avec tout autre logiciel équivalent sera considérée);
  • Connaissance approfondie de Photoshop, Substance Painter et Substance Designer;
  • Connaissance de l’engin de jeu Unreal;
  • Portfolio démontrant les compétences en création de modèles 3D, textures, en dépliage des UV et en éclairage;
  • Dessin traditionnel un atout;
  • Compréhension des techniques de PBR (physically based rendering) est un atout;
  • Un portfolio est obligatoire lors de votre application;
  • Vous êtes à l’aise de communiquer et rédiger des documents en français et en anglais (la majorité des contrats étant en anglais).

Behaviour Interactive s’associe à Haenir Studio pour développer et publier leur premier jeu très attendu, Blight : Survival. Le jeu se déroule dans le no man’s land entre deux royaumes désespérés enfermés dans une guerre incessante. Dans ce royaume de mort et de décomposition, une nouvelle souche de Blight a surgi des restes de ceux qui sont tombés au combat. Nourrie et renforcée par le sang versé, elle se propage rapidement, transformant l’homme en monstre.Toutes nos opportunités d’emploi sont offertes aux résidents du Québec et de l’Ontario et le mode de travail est choisi par l’employé (100% télétravail, Flex. ou 100% au bureau), sauf indication contraire.Fondé au siège à Montréal, Behaviour compte plus de 1,300 employés dans le monde à travers nos studios à Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), Rotterdam (Behaviour Rotterdam) et au Royaume-Uni (Behaviour UK-North and Behaviour UK-South). Ce rôle fait partie de notre unité d’affaire qui travaille sur nos jeux originaux. C’est équipes se concentrent sur la création, le développement et la maintenant des IPs appartenant a Behaviour, tels que Dead by Daylight et Meet Your Maker, ainsi que d’autres titres non annoncés en cours de développement.Chez Behaviour Interactif, on croit en l’équité des chances pour tout le monde et on célèbre la diversité des personnes, des perspectives et des idées. C’est donc important pour nous de travailler avec des talents qui proviennent de tous les horizons, et ce, indépendamment de leur âge, sexe, ethnicité, couleur, origine ethnique ou nationale, religion, orientation sexuelle, identité de genre, statut familial, handicap ou toute autre caractéristique protégée par les lois applicables.
Behaviour Interactive is hiring for a role in their business unit working on original games, specifically for their upcoming debut IP, Blight: Survival. The role involves creating textures, materials, and other artistic elements for the game. The ideal candidate should have at least 5 years of experience in the video game industry, proficiency in Autodesk Maya, Blender, Photoshop, Substance Painter, and Substance Designer, knowledge of Unreal Engine, and an understanding of PBR techniques. A portfolio demonstrating skills in 3D modeling, textures, UV unfolding, and lighting is required. The role offers flexibility in work mode, with options for 100% remote work or a hybrid model. The company values diversity and inclusivity and encourages individuals of all backgrounds to apply.
The job description from the provided website is for a “Service Desk Analyst”.

Some of the key responsibilities and requirements listed in the job description are as follows:

Responsibilities:
– Providing first and second level technical support to end-users in a timely and efficient manner
– Investigating and diagnosing issues reported by end-users and resolving them accordingly
– Documenting all support activities in the ticketing system
– Assisting with the installation, configuration, and maintenance of hardware and software
– Collaborating with other IT teams on problem resolution and system enhancement
– Ensuring adherence to all company policies and procedures related to IT support
– Providing excellent customer service throughout all interactions with end-users

Requirements:
– Bachelor’s degree in Computer Science, Information Technology, or related field
– Previous experience in a service desk or technical support role
– Strong knowledge of Windows operating systems and Microsoft Office suite
– Familiarity with ITIL best practices
– Excellent communication and problem-solving skills
– Ability to work effectively both independently and as part of a team
– IT certifications (e.g., CompTIA A+, Microsoft Certified Professional) are an asset

Overall, the job description highlights the need for a technically proficient individual with strong communication skills to provide quality support to end-users within an IT environment.

Expected salary:

Job date: Wed, 01 May 2024 22:38:19 GMT

Senior Level Artist – Unannounced IP| Artiste de Niveaux Sénior·e – Projet non annoncé – Behaviour Interactive – Toronto, ON



Company: Behaviour Interactive

Location: Toronto, ON

Job description: Toronto, ON, CanadaBehaviour Studios | Behaviour Studios – Art & Animation | Art & Animation /Permanent Full-Time | Permanent temps-plein /HybridSince several work modes are offered to all our employees (100% from home, Flex, 100% in-office), job opportunities posted here are available for candidates across Quebec and Ontario, unless indicated otherwise.Headquartered in Montreal, Behaviour has more than 1,300 employees worldwide with studios in Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), Rotterdam(Behaviour Rotterdam) and in the UK (Behaviour UK-North & South). This role will be part of the team working on co- and full-development projects across all platforms for Behaviour’s roster of blue-chip clients, which includes Microsoft, Sony, EA, Warner, 2K, and many others.At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law. Basically, we respect and appreciate each other no matter who we are!The Level Artist uses their talents to dress up the playable areas created by the level designers. In this role, you will be responsible for producing high-quality environments and ensuring their finish and viability in the game.You have an eye for those little details that make the difference and are known for your harmonious compositions. Your interest in architecture is certain, as well as nature and vegetation, and you know how to create atmospheres that captivate players.In this role you will:

  • Understand the project’s design objectives;
  • Respect the art direction and create strong storytelling through environment compositions;
  • Collaborate with the art director, the level designers and the tech artists to understand their needs and requirements;
  • Able to create the various elements required by the production of the game including meshes, textures and materials;
  • Ensures optimal game performance by understanding and respecting the technical guidelines and optimizing artistic elements, while achieving the desired visual quality.

What we are looking for:

  • 3+ years of experience as a Level Artist or Terrain Artist in the video games industry;
  • Mastery of the modeling component of the Autodesk Maya and blender softwares (relevant experience with other similar software will be considered);
  • Extensive knowledge of Photoshop, Substance Painter, and Substance Designer;
  • Knowledge of Unreal Engine;
  • Understanding of PBR techniques (physically based rendering) is an asset;
  • Portfolio demonstrating skills in creation of 3D models, textures, UV unfolding and lighting;
  • Ability to work in a team and communicate, orally and in writing, in a clear and concise manner;
  • A portfolio is mandatory with your application.

Dans ce rôle, vous devrez:

  • Comprendre les objectifs de design du projet;
  • Créer les différents éléments requis par la production du jeu incluant des textures et matériaux;
  • Assurer une performance idéale du jeu en comprenant et respectant les directives techniques ainsi qu’en favorisant l’optimisation des éléments artistiques, tout en atteignant la qualité visuelle recherchée;
  • Collaborer avec la direction artistique, les concepteurs de niveau et artistes techniques pour comprendre leurs besoins et exigences.

Ce que nous recherchons:

  • 3+ années d’expérience en tant qu’Artiste de niveau ou de terrain dans l’industrie du jeu vidéo;
  • Maîtrise du volet modélisation des logiciels Autodesk Maya et Blender (une expérience pertinente avec tout autre logiciel équivalent sera considérée);
  • Connaissance approfondie de Photoshop, Substance Painter et Substance Designer;
  • Connaissance de l’engin de jeu Unreal;
  • Compréhension des techniques de PBR (physically based rendering) est un atout;
  • Portfolio démontrant les compétences en création de modèles 3D, textures, en dépliage des UV et en éclairage;
  • Capacité à travailler en équipe et à communiquer, oralement et par écrit, de façon claire et concise;
  • Être bilingue Français et Anglais est obligatoire pour ce rôle sachant que vous seriez amené à communiquer en anglais à des partenaires externes mais également accéder, lire et produire de la documentation dans cette langue;
  • Un portfolio est obligatoire lors de votre application.

L’artiste de niveau utilise ses talents pour habiller les espaces de jeu créé par les designers de niveaux. Dans ce poste, vous serez responsable de produire des environnements de haute qualité et d’assurer leur finition et leur viabilité dans le jeu.Vous possédez l’œil pour ces petits détails qui font la différence et vous êtes reconnu pour vos compositions harmonieuses. Votre intérêt est certain pour l’architecture ainsi que pour la nature et la végétation et vous savez créer des ambiances qui captivent les joueurs.Toutes nos opportunités d’emploi sont offertes aux résidents du Quebec ou Ontario et le mode de travail est choisi par l’employé (100% télétravail, Flex. ou 100% au bureau), sauf indication contraire.Fondé au siège à Montréal, Behaviour compte plus de 1,300 employés dans le monde à travers nos studios à Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), Rotterdam (Behaviour Rotterdam) et au Royaume-Uni (Behaviour UK-North and Behaviour UK-South). Ce role fera partie intégrante de l’équipe qui œuvrent sur des projets de co-développement et développement complet sur toutes les plateformes pour nos clients, tels que Microsoft, Sony, EA, Warner, 2K et bien d’autres.Chez Behaviour Interactif, on croit en l’équité des chances pour tout le monde et on célèbre la diversité des personnes, des perspectives et des idées. C’est donc important pour nous de travailler avec des talents qui proviennent de tous les horizons, et ce, indépendamment de leur âge, sexe, ethnicité, couleur, origine ethnique ou nationale, religion, orientation sexuelle, identité de genre, statut familial, handicap ou toute autre caractéristique protégée par les lois applicables.
Behaviour Studios in Toronto, Canada is seeking a Level Artist to join their team working on development projects for blue-chip clients. The ideal candidate will have experience in the video game industry, be proficient in software like Autodesk Maya and Blender, and have a strong portfolio showcasing their skills in 3D modeling and texturing. The role involves creating high-quality environments and collaborating with the art director, level designers, and tech artists to achieve the desired visual quality. Behaviour Studios values diversity and inclusivity, and encourages applicants from all backgrounds. The position is open to residents of Quebec and Ontario, with various work modes available.
Job Description

We are looking for a dedicated and experienced Financial Analyst to join our team. As a Financial Analyst, you will be responsible for analyzing financial data, preparing reports, and providing valuable insights to support the decision-making process within the organization.

Key Responsibilities:
– Analyze financial data and trends to provide accurate and timely reports
– Prepare financial models and forecasts to support strategic planning
– Monitor and analyze variances in budget and report findings to management
– Identify opportunities for cost reduction and revenue enhancement
– Collaborate with various departments to gather financial information and assess performance
– Assist in the preparation of financial statements and reports
– Conduct ad-hoc financial analysis and provide recommendations as needed

Qualifications:
– Bachelor’s degree in Finance, Accounting, or related field
– Proven experience as a Financial Analyst or similar role
– Strong analytical and problem-solving skills
– Proficiency in financial modeling and forecasting
– Excellent communication and interpersonal skills
– Ability to work independently and as part of a team
– Advanced proficiency in Microsoft Excel and other financial software

If you are a detail-oriented and results-driven individual with a passion for financial analysis, we encourage you to apply for this exciting opportunity. Join our team and help drive our organization’s financial success.

Expected salary:

Job date: Sat, 02 Mar 2024 23:08:12 GMT

Senior Technical Artist – Dead By Daylight | Artiste Technique Sénior·e – Dead By Daylight – Behaviour Interactive – Toronto, ON



Company: Behaviour Interactive

Location: Toronto, ON

Job description: Toronto, ON, CanadaBehaviour Digital | Behaviour Digital – Art & Animation | Art & Animation /Permanent Full-Time | Permanent temps-plein /HybridSince several work modes are offered to all our employees (100% from home, Flex, 100% in-office), job opportunities posted here are available whether you live in Quebec or Ontario, unless indicated otherwise.Headquartered in Montreal, Behaviour has more than 1,300 employees worldwide with studios in Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK-North & South). This role is part of our business unit working on original games. These teams focus on the creation, development, and maintenance of Behaviour-owned IPs such as Dead by Daylight and Meet Your Maker and other unannounced titles in development.At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law. Basically, we respect and appreciate each other no matter who we are!The Technical Artist is essential to ensure that technology, tools and processes are in place to realize the artistic vision of a project. He/She works with the creative team to explain the capabilities and limitations of the technology, as well as with the technical team to promote the needs of artists and find multiple solutions to technological issues.You would be working with a wonderful team on our award winning IP Dead By Daylight !In this role you will:

  • Acts as a resource person for the team members to determine the technical impact of the artistic vision;
  • Simplifies production by finding ways to automate tasks and improve processes;
  • Develops best practices, solutions and tools in order to solve problems;
  • Promotes the reuse of assets, know-how and tools across multiple projects;
  • Ensures that the team has the technical expertise to do the work required in the project;
  • Seeks to constantly push the limits of technology;
  • Establishes strong communication between the creative and technical teams;
  • Finds innovative solutions and demonstratesexpertise in the field of technical optimization to produce the best visual results possible within the limits of technology equipment;
  • Strong comprehension of the rendering pipeline in order to gauge the impact on performance.

What we’re looking for:

  • 6 years of experience related to 3D modeling, textures, frames, animation, lighting, special effects and scripts(shaders, foliage,profiling);
  • Technical Knowledge in real time 3D graphics and digital content creation pipeline;
  • Realtime and pre-calculated lighting knowledge;
  • Experience with commercial 3D tools (Maya, 3ds Max, Substance, Blender);
  • Mandatory experience with Unreal (other game engines will be considered an asset);
  • Understanding rendering hardware on multiple platforms,specifically, PC and current generation consoles;
  • Good knowledge of PBR workflow;
  • SpeedTree /Pivot Painter proficiency as well as other appropriate software and hand modelling techniques for foliage assets;
  • Understanding of profiling and optimisation on multiple platforms
  • Knowledge in Niagara or Houdini is a nice-to-have.

Dans ce rôle vous devrez :

  • Agir en tant que personne ressource pour les membres de l’équipe afin de déterminer l’impact technique de la vision artistique;
  • Simplifier la production en trouvant des moyens d’automatiser les tâches et d’améliorer les processus;
  • Développer un ensemble de meilleures pratiques, de solutions et d’outils afin de résoudre les problèmes;
  • Promouvoir la réutilisation des ressources, du savoir-faire et des outils sur plusieurs projets;
  • S’assurer que l’équipe possède l’expertise technique pour effectuer le travail requis dans le projet;
  • Chercher à repousser constamment les limites de la technologie;
  • Établir une solide communication entre les équipes créatives et techniques;
  • Trouver des solutions innovantes et démontre une expertise dans le domaine de l’optimisation technique afin de produire les meilleurs résultats visuels possibles dans les limites de l’équipement technologique;
  • Avoir une bonne compréhension des étapes et des méthodes de rendu afin d’évaluer l’impact sur la performance.

Ce que nous recherchons :

  • 6 ans d’expérience en modélisation 3D, textures, cadrage, animation, éclairage, effets spéciaux et scripts (shaders, feuillage, profiling);
  • Connaissances techniques en graphisme 3D en temps réel ainsi qu’en techniques de création de contenu numérique;
  • Connaissance de l’éclairage pré-calculé ou temps réel;
  • Expérience avec des outils 3D commerciaux (Maya, 3ds Max, Substance);
  • Expérience obligatoire avec Unreal (les autres moteurs de jeu seront considérés comme un atout);
  • Comprendre le matériel de rendu sur plusieurs plateformes, en particulier les appareils mobiles, les PC et les consoles de génération actuelles;
  • Bonne connaissance des flux de PBR;
  • Connaissance de SpeedTree /Pivot Painter et de tout autre logiciel ou technique de modélisation pour le feuillage pertinent;
  • Compréhension du profiling et de l’optimisation multi-plateforme;
  • Connaissance de Niagara ou Houdini considérés comme un atout;
  • Maîtrise de l’anglais et du français sachant que des contacts réguliers se feront en anglais avec des partenaires internes et externes ne résident pas exclusivement au Québec.

L’artiste technique est essentiel pour s’assurer que la technologie, les outils et les processus sont en place afin de réaliser la vision artistique d’un projet. L’artiste travaille avec l’équipe créative pour leur expliquer les capacités et les limites de la technologie, ainsi qu’avec l’équipe technique pour mettre en avant les besoins des artistes et trouver de multiples solutions aux problèmes technologiques.Vous aurez l’occasion de travailler avec une équipe formidable sur notre IP originale et récompensée Dead By Daylight !Toutes nos opportunités d’emploi sont offertes aux résidents du Québec et de l’Ontario et le mode de travail est choisi par l’employé (100% télétravail, Flex. ou 100% au bureau), sauf indication contraire.Fondé au siège à Montréal, Behaviour compte plus de 1,300 employés dans le monde à travers nos studios à Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), Rotterdam (Behaviour Rotterdam) et au Royaume-Uni (Behaviour UK-North and Behaviour UK-South). Ce rôle fait partie de notre unité d’affaire qui travaille sur nos jeux originaux. C’est équipes se concentrent sur la création, le développement et la maintenant des IPs appartenant a Behaviour, tels que Dead by Daylight et Meet Your Maker, ainsi que d’autres titres non annoncés en cours de développement.Chez Behaviour Interactif, on croit en l’équité des chances pour tout le monde et on célèbre la diversité des personnes, des perspectives et des idées. C’est donc important pour nous de travailler avec des talents qui proviennent de tous les horizons, et ce, indépendamment de leur âge, sexe, ethnicité, couleur, origine ethnique ou nationale, religion, orientation sexuelle, identité de genre, statut familial, handicap ou toute autre caractéristique protégée par les lois applicables.
The content describes a job posting for a Technical Artist role at Behaviour Digital in Toronto, Ontario. The company values diversity and inclusivity in its workplace. The Technical Artist will work on original games like Dead by Daylight, collaborating with both creative and technical teams to ensure the artistic vision is realized. The role requires expertise in 3D modeling, animation, lighting, and real-time graphics, among other technical skills. The position is open to residents of Quebec and Ontario, with various work modes available. The company has offices in Montreal, Toronto, Seattle, Rotterdam, and the UK.
Position: Event Coordinator

Location: Belleville, ON

Salary: $21 – $25 per hour

We are looking for a highly organized and detail-oriented Event Coordinator to join our team. In this role, you will be responsible for planning and executing events, including coordinating vendors, managing budgets, and ensuring all logistics are in place for a successful event.

Responsibilities:
– Plan and coordinate all aspects of events, including venue selection, catering, entertainment, and guest list management
– Work closely with vendors to secure contracts and ensure all needs are met
– Create detailed event timelines and schedules to ensure everything runs smoothly
– Manage event budgets, including tracking expenses and staying within budget
– Handle all correspondence and communication related to events, including invitations and RSVPs
– Coordinate with internal teams to ensure all necessary resources are in place for the event
– Provide on-site event support, including set-up, registration, and troubleshooting any issues that arise
– Evaluate event success and provide feedback for future improvements

Qualifications:
– Bachelor’s degree in event management, hospitality, business, or related field
– 2+ years of experience in event planning and coordination
– Strong communication and organizational skills
– Ability to work well under pressure and meet tight deadlines
– Proficiency in Microsoft Office and event planning software
– Flexible schedule, including evenings and weekends as needed

If you are a self-motivated and creative individual with a passion for event planning, we would love to hear from you. Apply today to join our dynamic team!

Expected salary:

Job date: Thu, 25 Apr 2024 22:35:16 GMT

Senior Level Artist – Unannounced IP | Artiste de Niveaux Sénior·e – Projet non annoncé – Behaviour Interactive – Montreal, QC



Company: Behaviour Interactive

Location: Montreal, QC

Job description: Montreal, QC, CanadaBehaviour Studios | Behaviour Studios – Art & Animation | Art & Animation /Permanent Full-Time | Permanent temps-plein /HybridSince several work modes are offered to all our employees (100% from home, Flex, 100% in-office), job opportunities posted here are available whether you live in Quebec or Ontario, unless indicated otherwise.Headquartered in Montreal, Behaviour has more than 1,300 employees worldwide with studios in Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK-North & South). This role will be part of our team working on co- and full-development projects across all platforms for Behaviour’s roster of blue-chip clients, which includes Microsoft, Sony, EA, Warner, 2K, and many others.At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law. Basically, we respect and appreciate each other no matter who we are!The Level Artist uses their talents to dress up the playable areas created by the level designers. In this role, you will be responsible for producing high-quality environments and ensuring their finish and viability in the game.You have an eye for those little details that make the difference and are known for your harmonious compositions. Your interest in architecture is certain, as well as nature and vegetation, and you know how to create atmospheres that captivate players.In this role you will:

  • Understand the project’s design objectives;
  • Respect the art direction and create strong storytelling through environment compositions;
  • Collaborate with the art director, the level designers and the tech artists to understand their needs and requirements;
  • Able to create the various elements required by the production of the game including meshes, textures and materials;
  • Ensures optimal game performance by understanding and respecting the technical guidelines and optimizing artistic elements, while achieving the desired visual quality.

What we are looking for:

  • 3+ years of experience as a Level Artist or Terrain Artist in the video games industry;
  • Mastery of the modeling component of the Autodesk Maya and blender softwares (relevant experience with other similar software will be considered);
  • Extensive knowledge of Photoshop, Substance Painter, and Substance Designer;
  • Knowledge of Unreal Engine;
  • Understanding of PBR techniques (physically based rendering) is an asset;
  • Portfolio demonstrating skills in creation of 3D models, textures, UV unfolding and lighting;
  • Ability to work in a team and communicate, orally and in writing, in a clear and concise manner;
  • Being bi-lingual in French and English is mandatory for this role as you might need to interact with english speaking partners externally, but also be able to access, read and produce documentation in English as well;
  • A portfolio is mandatory with your application.

Dans ce rôle, vous devrez:

  • Comprendre les objectifs de design du projet;
  • Créer les différents éléments requis par la production du jeu incluant des textures et matériaux;
  • Assurer une performance idéale du jeu en comprenant et respectant les directives techniques ainsi qu’en favorisant l’optimisation des éléments artistiques, tout en atteignant la qualité visuelle recherchée;
  • Collaborer avec la direction artistique, les concepteurs de niveau et artistes techniques pour comprendre leurs besoins et exigences.

Ce que nous recherchons:

  • 3+ années d’expérience en tant qu’Artiste de niveau ou de terrain dans l’industrie du jeu vidéo;
  • Maîtrise du volet modélisation des logiciels Autodesk Maya et Blender (une expérience pertinente avec tout autre logiciel équivalent sera considérée);
  • Connaissance approfondie de Photoshop, Substance Painter et Substance Designer;
  • Connaissance de l’engin de jeu Unreal;
  • Compréhension des techniques de PBR (physically based rendering) est un atout;
  • Portfolio démontrant les compétences en création de modèles 3D, textures, en dépliage des UV et en éclairage;
  • Capacité à travailler en équipe et à communiquer, oralement et par écrit, de façon claire et concise;
  • Être bilingue Français et Anglais est obligatoire pour ce rôle sachant que vous seriez amené à communiquer en anglais à des partenaires externes mais également accéder, lire et produire de la documentation dans cette langue;
  • Un portfolio est obligatoire lors de votre application.

L’artiste de niveau utilise ses talents pour habiller les espaces de jeu créé par les designers de niveaux. Dans ce poste, vous serez responsable de produire des environnements de haute qualité et d’assurer leur finition et leur viabilité dans le jeu.Vous possédez l’œil pour ces petits détails qui font la différence et vous êtes reconnu pour vos compositions harmonieuses. Votre intérêt est certain pour l’architecture ainsi que pour la nature et la végétation et vous savez créer des ambiances qui captivent les joueurs.Toutes nos opportunités d’emploi sont offertes aux résidents du Québec et de l’Ontario et le mode de travail est choisi par l’employé (100% télétravail, Flex. ou 100% au bureau), sauf indication contraire.Fondé au siège à Montréal, Behaviour compte plus de 1,300 employés dans le monde à travers nos studios à Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), Rotterdam (Behaviour Rotterdam) et au Royaume-Uni (Behaviour UK-North and Behaviour UK-South). Ce role fera partie intégrante de l’équipe qui œuvrent sur des projets de co-développement et développement complet sur toutes les plateformes pour nos clients, tels que Microsoft, Sony, EA, Warner, 2K et bien d’autres.Chez Behaviour Interactif, on croit en l’équité des chances pour tout le monde et on célèbre la diversité des personnes, des perspectives et des idées. C’est donc important pour nous de travailler avec des talents qui proviennent de tous les horizons, et ce, indépendamment de leur âge, sexe, ethnicité, couleur, origine ethnique ou nationale, religion, orientation sexuelle, identité de genre, statut familial, handicap ou toute autre caractéristique protégée par les lois applicables.
Behaviour Studios in Montreal, QC, Canada is hiring for a Level Artist position to work on game development projects for blue-chip clients. The ideal candidate will have 3+ years of experience in the video games industry, proficiency in Autodesk Maya and Blender, knowledge of Photoshop and Unreal Engine, and an understanding of PBR techniques. Being bilingual in French and English is mandatory. The Level Artist will be responsible for creating high-quality environments, collaborating with the art director and level designers, and ensuring optimal game performance. All residents of Quebec and Ontario are eligible to apply, with various work modes available. The company values diversity and inclusivity in the workplace.
Title: Human Resources Generalist

Location: Richmond Hill, ON

Salary: Competitive

Job Type: Full-Time, Permanent

Company: Confidential

Description:

Our client is seeking an experienced Human Resources Generalist to join their team in Richmond Hill, ON. The successful candidate will be responsible for providing support to the HR department in various areas including recruitment, onboarding, employee relations, performance management, training, and compliance.

Responsibilities:
– Conduct recruitment activities such as sourcing candidates, reviewing resumes, scheduling interviews, and making job offers
– Assist with new hire onboarding processes including orientation, training, and paperwork
– Handle employee relations issues and provide guidance and support to managers and employees
– Coordinate performance management processes and assist with employee development plans
– Ensure compliance with HR policies and procedures as well as federal and provincial regulations

Qualifications:
– Bachelor’s degree in Human Resources or related field
– 3+ years of experience in an HR generalist role
– Knowledge of employment laws and regulations
– Strong communication and interpersonal skills
– Ability to handle sensitive and confidential information

If you meet the qualifications and are looking for a challenging opportunity in human resources, apply now for this exciting role in Richmond Hill, ON.

Expected salary:

Job date: Sat, 02 Mar 2024 23:39:09 GMT