Team Lead – Character Modelling [Far Cry Project] – Ubisoft – Toronto, ON

Company: Ubisoft

Location: Toronto, ON

Job description: Painter, Marvelous Designer, and ZBrush) * Solid understanding of topology, materials, textures, proportion, and anatomy…
This content discusses the skills required for a painter, Marvelous Designer, and ZBrush artist, including a solid understanding of topology, materials, textures, proportion, and anatomy.
Based on the website provided, the job description is as follows:

Position: Administrative Assistant
Location: Toronto, ON

Responsibilities:
– Provide administrative support to the team
– Manage calendar and schedule appointments
– Prepare and organize documents and reports
– Answer phone calls and respond to emails
– File and maintain records
– Assist with other administrative tasks as needed

Qualifications:
– High school diploma or equivalent
– 2 years of administrative experience
– Proficiency in Microsoft Office suite
– Strong organizational and time management skills
– Excellent communication and interpersonal abilities

If you meet the qualifications and are interested in this position, please apply through the website.

Expected salary:

Job date: Wed, 30 Oct 2024 23:18:01 GMT

Technical Art Director – UI [Far Cry Project] – Jobs for Humanity – Montreal, QC

Company: Jobs for Humanity

Location: Montreal, QC

Job description: Company DescriptionJobs for Humanity is collaborating with Ubisoft to build an inclusive and just employment ecosystem. We support individuals coming from all walks of life.Company Name: UbisoftJob DescriptionAs a Technical Art Director (UI) at Ubi MTL, you have the highest-level understanding of what our tech can do, can’t do, yet could do, plus visibility on the project as a whole. You’re responsible for providing expert insight, tools, and support to steer a game – and its creators – towards success.Working with other directors early on, you discuss intentions before making any commitments. You take into account not only measurable factors such as rendering, performance, and memory, but also intangible ones like timing and momentum. Seeing the facts realistically, you establish an actionable plan to bridge the gap between coming up with ideas and putting them into practice.Though every day of development brings its own mix of both expected and unforeseen challenges, you never lose sight of the big picture. As a strategic thinker and tactical planner, you balance short-term priorities with long-term goals, while consistently considering the future impacts of your choices.What you’ll do

  • Collaborate with other core team members to develop the overall vision & determine technical feasibility.
  • Identify and analyze risks (engine, data, features, etc.).
  • Assess existing tools + occasionally design custom ones to support art pipelines and workflows & sustain the vision.
  • Meet with technical artists and assistant technical art directors to share information and updates, enforce standards, set benchmarks, give feedback, etc.
  • Resolve specific, complex, escalated issues & approve technical specifications.
  • Prepare post-mortems + recommend ways to evolve how we create and integrate graphic data.
  • Anticipate technological advancements and stay up to date on market trends to define our best practices + share them with our studios and the industry.
  • Participate in recruitment to build the technical art team & foster their growth.

QualificationsWhat you bring

  • UI, technical art, or programming experience, or other related experience + leadership experience
  • A solid understanding of graphics/UI libraries (such as NGUI and React Native) and Unity and their limitations
  • In-depth knowledge of game engines (e.g. Unity or Unreal) & their limitations, 2D art tools (e.g. Photoshop), 3D software (3DS Max, Maya, and Substance Painter), and an understanding of scripting languages (e.g. C#, Python, JavaScript, MaxScript)
  • Familiarity with bug tracking software (e.g. Jira) and version management systems (e.g. Perforce)
  • A highly innovative, collaborative, empathetic, and solution-oriented spirit
  • Excellent communication, interpersonal, mentorship, and presentation skills
  • Critical thinking, time management, and organizational capabilities
  • Attention to detail, curiosity, resourcefulness, and plenty of flexibility

What to send our way

  • Your CV highlighting your education, experience, skills, and games shipped
  • Samples of your work or any supporting documentation you find relevant

Just a heads up: If you require a work permit, your eligibility may depend on your education and years of relevant work experience, as required by the government.Real live people from our team will review your application. In this case, it’s our talent acquisition specialists Yara & Nicole. As they learn more about you through your profile, get to know them through the videos below.Additional InformationAbout usUbisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission: enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.When you join Ubi MTL, you discover a workplace that sparks inspiration and connection. We offer a collaborative space that provides career advancement, a host of learning opportunities, and meaningful benefits centred on well-being.If you are excited about solving game-changing challenges, harnessing cutting-edge technologies, and pushing the boundaries of entertainment, we invite you to join us on our journey and help us create the unknown.At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
Jobs for Humanity is collaborating with Ubisoft to create an inclusive and just employment ecosystem for individuals from all backgrounds. They are currently looking to hire a Technical Art Director (UI) to provide expert insight and support to steer a game towards success by assessing risks, resolving issues, and preparing post-mortems. The ideal candidate should have experience in UI, technical art, or programming, as well as leadership skills and a strong understanding of graphic and game development tools. Ubisoft is an equal opportunity employer that values diversity and offers a collaborative workplace with opportunities for career advancement and well-being.
Title: Customer Service Representative

Location: Richmond Hill, ON

Job Type: Full-time

Salary: $15.00 – $18.00 per hour

We are looking for a Customer Service Representative to join our team in Richmond Hill. In this role, you will be responsible for providing excellent customer service to our clients. The ideal candidate will have strong communication skills, a positive attitude, and the ability to work well in a fast-paced environment.

Responsibilities:
– Manage incoming customer inquiries via phone, email, and in-person
– Provide accurate information about products and services
– Process orders and returns
– Handle customer complaints in a professional manner
– Maintain a high level of customer satisfaction
– Assist with other duties as needed

Qualifications:
– High school diploma or equivalent
– 1-2 years of customer service experience
– Excellent communication skills
– Strong problem-solving skills
– Ability to work well in a team environment
– Proficiency in Microsoft Office Suite

If you are a customer service-oriented individual with a passion for helping others, we would love to hear from you. Apply now to join our team in Richmond Hill!

Expected salary:

Job date: Wed, 30 Oct 2024 23:37:33 GMT

Directrice, Directeur technique – IU [Projet Far Cry] – Jobs for Humanity – Montreal, QC

Company: Jobs for Humanity

Location: Montreal, QC

Job description: Description de l’entrepriseJobs for Humanity is collaborating with Ubisoft to build an inclusive and just employment ecosystem. We support individuals coming from all walks of life.Company Name: UbisoftDescription du posteEn tant que directrice ou directeur technique à Ubi MTL, vous posséderez le plus haut niveau de connaissances quant aux capacités, aux limites et au potentiel de notre technologie, ainsi qu’une vue d’ensemble du projet global. Vous serez responsable d’offrir de l’expertise, des outils et du soutien afin de mener un jeu (et ses créatrices et créateurs) vers le succès.En travaillant en amont avec d’autres directrices et directeurs, vous discuterez des intentions avant de prendre des engagements. Vous tiendrez compte non seulement des facteurs mesurables tels que le rendu, la performance et la mémoire, mais aussi des facteurs intangibles comme le timing et la vitesse. En analysant les faits de manière réaliste, vous établirez un plan concret afin d’éliminer l’écart entre concevoir des idées et les mettre en pratique.Même si chaque journée de développement comportera son lot de défis anticipés et imprévus, vous conserverez toujours une perspective d’ensemble. En tant que penseur·euse stratégique et planificateur·trice tactique, vous maintiendrez l’équilibre entre les priorités à court terme et les objectifs à long terme, tout en tenant compte des impacts futurs de vos décisions.Ce que vous ferez

  • Collaborer avec les autres membres de l’équipe de direction pour développer la vision globale et déterminer la faisabilité technique.
  • Repérer et analyser les risques (moteur de jeu, données, fonctionnalités, etc.).
  • Évaluer les outils existants + créer à l’occasion des outils personnalisés afin de soutenir les pipelines et flux d’art et maintenir la vision.
  • Rencontrer les artistes techniques et les directeur·trices techniques graphiques adjoint·es dans le but de partager des informations et des mises à jour, faire appliquer les standards, établir des références, donner de la rétroaction, etc.
  • Résoudre des problèmes spécifiques, complexes et prioritaires + approuver des spécifications techniques.
  • Préparer des bilans de projets et recommander des méthodes pour améliorer la façon dont nous créons et intégrons des données graphiques.
  • Anticiper les avancées technologiques et se tenir informé des tendances du marché afin de définir nos meilleures pratiques + les partager avec nos studios et l’industrie.
  • Participer au recrutement pour agrandir votre équipe artistique technique et développer ses talents.

QualificationsCe que vous apportez à l’équipe

  • De l’expérience en UI, art technique ou programmation (ou autre expérience pertinente) + de l’expérience en leadership
  • Une solide compréhension des bibliothèques graphiques/UI (comme NGUI et React Native) et de Unity et de leurs limitations
  • Une connaissance approfondie des moteurs de jeu (p. ex. Unity ou Unreal) et leurs contraintes, des outils d’art 2D (p. ex. Photoshop), des logiciels 3D (p. ex. 3DS Max, Maya et Substance Painter) + une compréhension des langages de script (p. ex. C#, Python, JavaScript, MaxScript)
  • Une familiarité des logiciels de suivi des bogues (p. ex. Jira) et des systèmes de gestion des versions (p. ex. Perforce)
  • Un esprit innovateur, collaboratif, empathique et axé sur les solutions
  • D’excellentes aptitudes en communication, relations interpersonnelles, mentorat et présentation
  • Des aptitudes en pensée critique, en gestion de temps et en organisation
  • Un souci du détail, de la curiosité, de la débrouillardise et une grande flexibilité

Ce qu’il faut nous envoyer

  • Votre CV mettant en valeur votre parcours, vos compétences et vos jeux livrés
  • Des échantillons de vos travaux ou de la documentation à l’appui que vous jugez pertinente

Des personne réelles analyseront votre candidature. Dans ce cas, il s’agit de Yara et Nicole, nos spécialistes en acquisition de talents. Alors qu’elles commencent à faire votre connaissance à travers votre profil, apprenez à les connaître à travers les vidéo ci-dessous.Informations complémentairesÀ propos de nousLes équipes d’Ubisoft comptent 20 000 personnes réparties sur plus de 30 pays aux quatre coins du monde et sont liées par une mission commune : enrichir la vie des joueuses et des joueurs au moyen d’expériences de jeu originales et mémorables. Leur énergie et leur talent ont permis de donner vie à de nombreuses franchises acclamées telles que Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six et bien d’autres à venir.Ubisoft est une entreprise soucieuse de l’égalité des chances et estime que la diversité des origines et des perspectives est essentielle pour créer des mondes qui permettent l’épanouissement et l’expression de tous·tes.Travailler à Ubi MTL, c’est jouir d’un milieu de travail qui éveille la créativité et favorise la connexion. Nous offrons un espace collaboratif axé sur l’avancement professionnel, les occasions d’apprentissage et le bien-être (nos importants avantages sociaux en témoignent!).Si vous êtes enthousiaste à l’idée de relever des défis passionnants, d’exploiter les toutes dernières technologies et de prendre part au futur du divertissement, rejoignez-nous pour créer l’inconnu.À Ubisoft, vous êtes les bienvenu·es tel·les que vous êtes. Nous accueillons la diversité sous toutes ses formes. Nous nous engageons à favoriser un environnement de travail inclusif et respectueux de toutes les différences.
Jobs for Humanity is partnering with Ubisoft to create an inclusive and fair employment environment. They are looking for a Technical Director to oversee projects at Ubi MTL, with a focus on technical expertise, risk assessment, tool evaluation, team collaboration, and project improvement. The ideal candidate should have experience in UI, technical art, or programming, leadership skills, and a strong understanding of game engines and graphic tools. Ubisoft values diversity and inclusivity in their workforce, offering a creative and supportive work environment for all employees.
Title: Staff Accountant

Location: Winnipeg, MB

Job Description:
Our client, a successful accounting firm in Winnipeg, is seeking a dynamic and experienced Staff Accountant to join their team. The ideal candidate will have a strong background in accounting principles and practices, and be able to work effectively in a fast-paced environment. The Staff Accountant will be responsible for a variety of accounting tasks including preparing financial statements, reconciling accounts, and assisting with audits. This is a great opportunity for a motivated individual looking to further their career in the accounting field.

Key Responsibilities:
– Prepare monthly financial statements
– Reconcile accounts and assist with audits
– Analyze financial data and provide recommendations for improvement
– Assist with budget preparation and forecasting
– Ensure compliance with accounting principles and regulations
– Other duties as assigned

Qualifications:
– Bachelor’s degree in Accounting or related field
– CPA certification preferred
– 2+ years of accounting experience
– Strong knowledge of GAAP
– Proficient in Microsoft Office Suite
– Excellent communication and interpersonal skills
– Ability to work independently and as part of a team

If you meet the qualifications and are interested in this exciting opportunity, please apply today!

Expected salary:

Job date: Sun, 15 Sep 2024 22:58:00 GMT

Technical Art Director – UI [Far Cry Project] – Jobs for Humanity – Montreal, QC

Company: Jobs for Humanity

Location: Montreal, QC

Job description: Company DescriptionJobs for Humanity is collaborating with Ubisoft to build an inclusive and just employment ecosystem. We support individuals coming from all walks of life.Company Name: UbisoftJob DescriptionAs a Technical Art Director (UI) at Ubi MTL, you have the highest-level understanding of what our tech can do, can’t do, yet could do, plus visibility on the project as a whole. You’re responsible for providing expert insight, tools, and support to steer a game – and its creators – towards success.Working with other directors early on, you discuss intentions before making any commitments. You take into account not only measurable factors such as rendering, performance, and memory, but also intangible ones like timing and momentum. Seeing the facts realistically, you establish an actionable plan to bridge the gap between coming up with ideas and putting them into practice.Though every day of development brings its own mix of both expected and unforeseen challenges, you never lose sight of the big picture. As a strategic thinker and tactical planner, you balance short-term priorities with long-term goals, while consistently considering the future impacts of your choices.What you’ll do

  • Collaborate with other core team members to develop the overall vision & determine technical feasibility.
  • Identify and analyze risks (engine, data, features, etc.).
  • Assess existing tools + occasionally design custom ones to support art pipelines and workflows & sustain the vision.
  • Meet with technical artists and assistant technical art directors to share information and updates, enforce standards, set benchmarks, give feedback, etc.
  • Resolve specific, complex, escalated issues & approve technical specifications.
  • Prepare post-mortems + recommend ways to evolve how we create and integrate graphic data.
  • Anticipate technological advancements and stay up to date on market trends to define our best practices + share them with our studios and the industry.
  • Participate in recruitment to build the technical art team & foster their growth.

QualificationsWhat you bring

  • UI, technical art, or programming experience, or other related experience + leadership experience
  • A solid understanding of graphics/UI libraries (such as NGUI and React Native) and Unity and their limitations
  • In-depth knowledge of game engines (e.g. Unity or Unreal) & their limitations, 2D art tools (e.g. Photoshop), 3D software (3DS Max, Maya, and Substance Painter), and an understanding of scripting languages (e.g. C#, Python, JavaScript, MaxScript)
  • Familiarity with bug tracking software (e.g. Jira) and version management systems (e.g. Perforce)
  • A highly innovative, collaborative, empathetic, and solution-oriented spirit
  • Excellent communication, interpersonal, mentorship, and presentation skills
  • Critical thinking, time management, and organizational capabilities
  • Attention to detail, curiosity, resourcefulness, and plenty of flexibility

What to send our way

  • Your CV highlighting your education, experience, skills, and games shipped
  • Samples of your work or any supporting documentation you find relevant

Just a heads up: If you require a work permit, your eligibility may depend on your education and years of relevant work experience, as required by the government.Real live people from our team will review your application. In this case, it’s our talent acquisition specialists Yara & Nicole. As they learn more about you through your profile, get to know them through the videos below.Additional InformationAbout usUbisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission: enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.When you join Ubi MTL, you discover a workplace that sparks inspiration and connection. We offer a collaborative space that provides career advancement, a host of learning opportunities, and meaningful benefits centred on well-being.If you are excited about solving game-changing challenges, harnessing cutting-edge technologies, and pushing the boundaries of entertainment, we invite you to join us on our journey and help us create the unknown.At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
Jobs for Humanity is collaborating with Ubisoft to create an inclusive and fair employment environment. They are looking to hire a Technical Art Director (UI) at Ubi MTL, who will be responsible for providing insight and support to steer game development towards success. The role involves collaborating with team members, identifying risks, designing tools to support art workflows, resolving technical issues, and participating in team recruitment. Candidates must have experience in UI, technical art, or programming, as well as leadership experience. Ubisoft values diversity and believes in creating a workplace where both players and teams can thrive.
Job Description:

We are looking for a hard-working individual to join our team as a Warehouse Worker. The ideal candidate will be responsible for receiving, storing, and distributing materials within the warehouse. Duties may include loading and unloading trucks, picking and packing orders, and maintaining inventory records.

Responsibilities:

– Receive and process incoming shipments
– Organize and store materials in designated areas
– Maintain accurate inventory records
– Pick and pack orders for shipment
– Load and unload trucks as needed
– Maintain a clean and organized work environment
– Follow safety procedures and guidelines

Qualifications:

– High school diploma or equivalent
– Previous warehouse experience preferred
– Ability to lift heavy objects
– Excellent organizational skills
– Strong attention to detail
– Ability to work in a fast-paced environment
– Team player with a positive attitude

If you are a motivated and reliable individual looking for a challenging and rewarding opportunity, we encourage you to apply for this position.

Expected salary:

Job date: Sun, 15 Sep 2024 22:58:12 GMT

Technical Art Director – UI [Far Cry Project] – Ubisoft – Montreal, QC



Company: Ubisoft

Location: Montreal, QC

Job description: Job DescriptionAs a Technical Art Director (UI) at Ubi MTL, you have the highest-level understanding of what our tech can do, can’t do, yet could do, plus visibility on the project as a whole. You’re responsible for providing expert insight, tools, and support to steer a game – and its creators – towards success.Working with other directors early on, you discuss intentions before making any commitments. You take into account not only measurable factors such as rendering, performance, and memory, but also intangible ones like timing and momentum. Seeing the facts realistically, you establish an actionable plan to bridge the gap between coming up with ideas and putting them into practice.Though every day of development brings its own mix of both expected and unforeseen challenges, you never lose sight of the big picture. As a strategic thinker and tactical planner, you balance short-term priorities with long-term goals, while consistently considering the future impacts of your choices.What you’ll do

  • Collaborate with other core team members to develop the overall vision & determine technical feasibility.
  • Identify and analyze risks (engine, data, features, etc.).
  • Assess existing tools + occasionally design custom ones to support art pipelines and workflows & sustain the vision.
  • Meet with technical artists and assistant technical art directors to share information and updates, enforce standards, set benchmarks, give feedback, etc.
  • Resolve specific, complex, escalated issues & approve technical specifications.
  • Prepare post-mortems + recommend ways to evolve how we create and integrate graphic data.
  • Anticipate technological advancements and stay up to date on market trends to define our best practices + share them with our studios and the industry.
  • Participate in recruitment to build the technical art team & foster their growth.

QualificationsWhat you bring

  • UI, technical art, or programming experience, or other related experience + leadership experience
  • A solid understanding of graphics/UI libraries (such as NGUI and React Native) and Unity and their limitations
  • In-depth knowledge of game engines (e.g. Unity or Unreal) & their limitations, 2D art tools (e.g. Photoshop), 3D software (3DS Max, Maya, and Substance Painter), and an understanding of scripting languages (e.g. C#, Python, JavaScript, MaxScript)
  • Familiarity with bug tracking software (e.g. Jira) and version management systems (e.g. Perforce)
  • A highly innovative, collaborative, empathetic, and solution-oriented spirit
  • Excellent communication, interpersonal, mentorship, and presentation skills
  • Critical thinking, time management, and organizational capabilities
  • Attention to detail, curiosity, resourcefulness, and plenty of flexibility

What to send our way

  • Your CV highlighting your education, experience, skills, and games shipped
  • Samples of your work or any supporting documentation you find relevant

Just a heads up: If you require a work permit, your eligibility may depend on your education and years of relevant work experience, as required by the government.Real live people from our team will review your application. In this case, it’s our talent acquisition specialists Yara & Nicole. As they learn more about you through your profile, get to know them through the videos below.Additional InformationAbout usUbisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission: enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.When you join Ubi MTL, you discover a workplace that sparks inspiration and connection. We offer a collaborative space that provides career advancement, a host of learning opportunities, and meaningful benefits centred on well-being.If you are excited about solving game-changing challenges, harnessing cutting-edge technologies, and pushing the boundaries of entertainment, we invite you to join us on our journey and help us create the unknown.At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
The Technical Art Director (UI) at Ubi MTL is responsible for providing expert insight, tools, and support to steer a game towards success. They collaborate with other core team members, analyze risks, assess tools, resolve issues, and anticipate technological advancements. Qualifications include UI, technical art, or programming experience, leadership skills, knowledge of graphics/UI libraries, game engines, and software tools. Ubisoft is an equal opportunity employer that values diversity and offers a collaborative work environment with career advancement opportunities.
Job Description

We are looking for a skilled and motivated Retail Merchandiser to join our team. In this role, you will be responsible for maximizing sales and profitability by strategically placing and showcasing products in retail stores.

Key Responsibilities:
– Implementing product displays and promotions according to company guidelines
– Ensuring that products are stocked and visually appealing to customers
– Monitoring inventory levels and informing management of stock shortages
– Building and maintaining strong relationships with store managers and personnel
– Analyzing sales trends and recommending product placement changes
– Coordinating with sales representatives to ensure timely delivery of products
– Providing feedback on customer preferences and needs to help guide product development

Qualifications:
– High school diploma or equivalent
– Previous experience in retail merchandising or a related field
– Strong communication and organizational skills
– Ability to work independently and as part of a team
– Knowledge of merchandising techniques and trends
– Familiarity with inventory management systems
– Flexibility to work evenings and weekends as needed

If you are passionate about retail merchandising and are looking for a challenging and rewarding career, we would love to hear from you. Apply now to join our dynamic team!

Expected salary:

Job date: Sun, 15 Sep 2024 03:46:18 GMT

Team Lead – Character Modelling [Far Cry Project] – Ubisoft – Toronto, ON



Company: Ubisoft

Location: Toronto, ON

Job description: Job DescriptionAs a Lead Character Modeller at Ubi Toronto, you’ll guide the creation of the characters players will interact and connect with. You’ll oversee and support a talented team of character modellers in transforming concept designs into the defining people, creatures, and animals that live within our worlds.You’re a well-rounded team ambassador: an expert communicator, collaboration encourager, and not to mention a skilled artist. You understand the character creation process along with its (at times, many) technical and artistic constraints. You’re able to step in to coach your team, find solutions to setbacks, and deliver feedback with confidence.What you’ll do

  • Collaborate with other art leads and the art director to discuss and develop the game vision.
  • Coordinate and motivate character modellers as they develop and polish their character art throughout the 3D pipeline.
  • Organize and run regular team meetings to assign tasks, establish priorities, discuss progress, etc.
  • Balance artistic aspects with technical constraints, maintaining quality and performance standards (poly count, memory, etc.).
  • Review integrated work, ensuring it’s aligned with the artistic direction and can animate well.
  • Provide mentorship and constructive feedback to develop a consistent, quality visual style.
  • Stay up to date on best practices to keep up with the industry.
  • Participate in recruitment to build and grow your character modelling team.

QualificationsWhat you bring

  • A college diploma in 3D Modelling, Fine Art, or equivalent (undergraduate degree an asset)
  • At least 5 years of experience in modelling, texturing, or other relevant experience (leadership an asset)
  • Knowledge of 2D art tools (e.g. Photoshop) and 3D software (3DS Max, Maya, Substance Painter, Marvelous Designer, and ZBrush) *
  • Solid understanding of topology, materials, textures, proportion, and anatomy + animation and game limitations
  • Excellent mentorship, communication, organization, time management, interpersonal, and presentation skills
  • Flexibility and a whole lot of resourcefulness
  • A highly collaborative, creative, and empathetic spirit
  • A super sharp, trained eye for detail
  • Knowledge of project management software (e.g. Jira), 3D scanning, and optimization techniques = very nice to have

What to send our way

  • Your CV highlighting your education, experience, skills, and any games shipped
  • A portfolio of your best 3D work (attach images or send us a link to your personal website or online portfolio)

Additional InformationUbisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission: enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.When you join Ubi MTL, you discover a workplace that sparks inspiration and connection. We offer a collaborative space that provides career advancement, a host of learning opportunities, and meaningful benefits centred on well-being.If you are excited about solving game-changing challenges, harnessing cutting-edge technologies, and pushing the boundaries of entertainment, we invite you to join us on our journey and help us create the unknown.At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
The Lead Character Modeller at Ubi Toronto is responsible for overseeing a team of character modellers to create characters for games. They collaborate with other art leads, provide mentorship and feedback, and ensure quality and performance standards are met. Qualifications include a college diploma in 3D Modelling, at least 5 years of experience, and knowledge of various software and techniques. Ubisoft is an equal opportunity employer that values diversity and inclusion. They offer a collaborative work environment, career advancement, and meaningful benefits.
Title: Retail Merchandiser

Location: Toronto, ON

Job Type: Permanent, Full-Time

Salary: $15 – $17 per hour

Job Description:
Our client, a well-known retail company, is seeking a Retail Merchandiser to join their team in Toronto, ON. In this role, you will be responsible for maintaining product availability, implementing planograms, ensuring visual presentation standards are met, and merchandising displays.

Key Responsibilities:
– Set up and maintain innovative and eye-catching merchandise displays
– Ensure products are well-stocked and organized on shelves
– Implement planograms and follow merchandising guidelines
– Build and maintain relationships with store managers and staff
– Communicate with the sales team to ensure product availability
– Monitor and report on inventory levels

Qualifications:
– Previous retail merchandising experience is preferred
– Strong attention to detail and organizational skills
– Ability to work independently and in a team environment
– Excellent communication and interpersonal skills
– Reliable transportation and a valid driver’s license

If you are a motivated and detail-oriented individual with a passion for merchandising, then we want to hear from you! Apply now to join a dynamic retail team in Toronto, ON.

Expected salary:

Job date: Sun, 15 Sep 2024 05:23:33 GMT

Directrice, Directeur technique – IU [Projet Far Cry] – Ubisoft – Montreal, QC



Company: Ubisoft

Location: Montreal, QC

Job description: Description du posteEn tant que directrice ou directeur technique à Ubi MTL, vous posséderez le plus haut niveau de connaissances quant aux capacités, aux limites et au potentiel de notre technologie, ainsi qu’une vue d’ensemble du projet global. Vous serez responsable d’offrir de l’expertise, des outils et du soutien afin de mener un jeu (et ses créatrices et créateurs) vers le succès.En travaillant en amont avec d’autres directrices et directeurs, vous discuterez des intentions avant de prendre des engagements. Vous tiendrez compte non seulement des facteurs mesurables tels que le rendu, la performance et la mémoire, mais aussi des facteurs intangibles comme le timing et la vitesse. En analysant les faits de manière réaliste, vous établirez un plan concret afin d’éliminer l’écart entre concevoir des idées et les mettre en pratique.Même si chaque journée de développement comportera son lot de défis anticipés et imprévus, vous conserverez toujours une perspective d’ensemble. En tant que penseur·euse stratégique et planificateur·trice tactique, vous maintiendrez l’équilibre entre les priorités à court terme et les objectifs à long terme, tout en tenant compte des impacts futurs de vos décisions.Ce que vous ferez

  • Collaborer avec les autres membres de l’équipe de direction pour développer la vision globale et déterminer la faisabilité technique.
  • Repérer et analyser les risques (moteur de jeu, données, fonctionnalités, etc.).
  • Évaluer les outils existants + créer à l’occasion des outils personnalisés afin de soutenir les pipelines et flux d’art et maintenir la vision.
  • Rencontrer les artistes techniques et les directeur·trices techniques graphiques adjoint·es dans le but de partager des informations et des mises à jour, faire appliquer les standards, établir des références, donner de la rétroaction, etc.
  • Résoudre des problèmes spécifiques, complexes et prioritaires + approuver des spécifications techniques.
  • Préparer des bilans de projets et recommander des méthodes pour améliorer la façon dont nous créons et intégrons des données graphiques.
  • Anticiper les avancées technologiques et se tenir informé des tendances du marché afin de définir nos meilleures pratiques + les partager avec nos studios et l’industrie.
  • Participer au recrutement pour agrandir votre équipe artistique technique et développer ses talents.

QualificationsCe que vous apportez à l’équipe

  • De l’expérience en UI, art technique ou programmation (ou autre expérience pertinente) + de l’expérience en leadership
  • Une solide compréhension des bibliothèques graphiques/UI (comme NGUI et React Native) et de Unity et de leurs limitations
  • Une connaissance approfondie des moteurs de jeu (p. ex. Unity ou Unreal) et leurs contraintes, des outils d’art 2D (p. ex. Photoshop), des logiciels 3D (p. ex. 3DS Max, Maya et Substance Painter) + une compréhension des langages de script (p. ex. C#, Python, JavaScript, MaxScript)
  • Une familiarité des logiciels de suivi des bogues (p. ex. Jira) et des systèmes de gestion des versions (p. ex. Perforce)
  • Un esprit innovateur, collaboratif, empathique et axé sur les solutions
  • D’excellentes aptitudes en communication, relations interpersonnelles, mentorat et présentation
  • Des aptitudes en pensée critique, en gestion de temps et en organisation
  • Un souci du détail, de la curiosité, de la débrouillardise et une grande flexibilité

Ce qu’il faut nous envoyer

  • Votre CV mettant en valeur votre parcours, vos compétences et vos jeux livrés
  • Des échantillons de vos travaux ou de la documentation à l’appui que vous jugez pertinente

Des personne réelles analyseront votre candidature. Dans ce cas, il s’agit de Yara et Nicole, nos spécialistes en acquisition de talents. Alors qu’elles commencent à faire votre connaissance à travers votre profil, apprenez à les connaître à travers les vidéo ci-dessous.Informations supplémentairesÀ propos de nousLes équipes d’Ubisoft comptent 20 000 personnes réparties sur plus de 30 pays aux quatre coins du monde et sont liées par une mission commune : enrichir la vie des joueuses et des joueurs au moyen d’expériences de jeu originales et mémorables. Leur énergie et leur talent ont permis de donner vie à de nombreuses franchises acclamées telles que Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six et bien d’autres à venir.Ubisoft est une entreprise soucieuse de l’égalité des chances et estime que la diversité des origines et des perspectives est essentielle pour créer des mondes qui permettent l’épanouissement et l’expression de tous·tes.Travailler à Ubi MTL, c’est jouir d’un milieu de travail qui éveille la créativité et favorise la connexion. Nous offrons un espace collaboratif axé sur l’avancement professionnel, les occasions d’apprentissage et le bien-être (nos importants avantages sociaux en témoignent!).Si vous êtes enthousiaste à l’idée de relever des défis passionnants, d’exploiter les toutes dernières technologies et de prendre part au futur du divertissement, rejoignez-nous pour créer l’inconnu.À Ubisoft, vous êtes les bienvenu·es tel·les que vous êtes. Nous accueillons la diversité sous toutes ses formes. Nous nous engageons à favoriser un environnement de travail inclusif et respectueux de toutes les différences.
Le poste de directrice ou directeur technique à Ubisoft MTL implique d’avoir une connaissance approfondie des technologies utilisées dans le développement de jeux vidéo. Les responsabilités incluent la collaboration avec d’autres membres de l’équipe de direction pour développer la vision globale du projet, la gestion des risques techniques, la supervision des outils et des pipelines artistiques, ainsi que le recrutement et le développement de talents au sein de l’équipe technique. Les qualifications requises comprennent une expérience en UI, art technique ou programmation, une bonne compréhension des moteurs de jeu et des outils graphiques, ainsi que des compétences en communication, en résolution de problèmes et en gestion du temps. Ubisoft est une entreprise qui valorise la diversité et l’égalité des chances, offrant un environnement de travail inclusif et axé sur le bien-être de ses employés.
Job Description:

– Handle customer inquiries via phone, email, and live chat
– Provide support and assistance to customers with product-related questions
– Process orders and manage customers’ accounts
– Troubleshoot any issues and provide solutions to ensure customer satisfaction
– Maintain records of customer interactions and transactions
– Collaborate with other team members to ensure a positive customer experience
– Stay up-to-date on product knowledge and policies to provide accurate information to customers
– Assist with other tasks and projects as assigned by the supervisor

Qualifications:

– High school diploma or equivalent
– Previous customer service experience preferred
– Excellent communication and interpersonal skills
– Strong problem-solving abilities
– Ability to work in a fast-paced environment and handle multiple tasks simultaneously
– Proficiency in Microsoft Office and other computer applications
– Ability to work well independently and as part of a team

Expected salary:

Job date: Sun, 15 Sep 2024 03:38:11 GMT