Senior 3D Environment Artist – Dead by Daylight | Artiste d’environnement 3D Senior·e – Dead by Daylight – Behaviour Interactive – Montreal, QC – Toronto, ON



Company: Behaviour Interactive

Location: Montreal, QC – Toronto, ON

Job description: Montreal, QC / Toronto, ONProduct Group | Product Group – Art & Animation | Art & Animation /Permanent Full-Time | Permanent temps-plein /HybridAre you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We’re a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK-North & South). Our day to day revolves around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic Dead by Daylight. Join us and be a part of the future of interactive entertainment!At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law.Behaviour Interactive is looking for a Senior 3D Environment Artist to participate in the development of Dead By Daylight. This versatile 3D Artist will be required to produce various game elements such as environments and props. The candidate will also be skillful in organic and hard surface modeling and has experience in the production of games on various platforms. The ideal candidate is autonomous and resourceful, with a keen eye for detail, and easily adapts to different styles. The candidate stays up to date with technological developments in the industry.In this role you will :

  • Create the various elements required by the production of the game environments including textures and materials;
  • Ensure an ideal performance of the game by understanding and respecting the technical guidelines and by promoting the optimization of artistic elements, while achieving the desired visual quality;
  • Communicate with other stakeholders in order to fully understand the needs and requirements of game design.

What we’re looking for :

  • Diploma from a recognized 3D school;
  • Minimum of 5 years of experience in 3D modeling in video game development;
  • Mastery of the modeling component of Maya software. Relevant experience with any other equivalent software will be considered;
  • In-depth knowledge of Substance Painter and Designer, Z-Brush and Photoshop;
  • Relevant development experience with Unreal;
  • Understanding of PBR (physically based rendering) techniques;
  • Ability to work in a team and to communicate, orally and in writing, in a clear and concise manner in French and English.

Dans ce rôle vous devrez :

  • Créer les différents éléments requis par la production des environnements du jeu incluant les textures et les matériaux ;
  • Assurer une performance idéale du jeu en comprenant et respectant les directives techniques et en favorisant l’optimisation des éléments artistiques, tout en atteignant la qualité visuelle recherchée ;
  • Communiquer avec les autres intervenants afin de bien comprendre les besoins et exigences du design de jeu.
  • Accompagner et encadrer les membres plus juniors.

Ce que nous recherchons :

  • Diplôme d’une école 3D reconnue ;
  • Minimum de 5 années d’expérience en modélisation 3D en développement de jeu vidéo ;
  • Maitrise du volet de modélisation du logiciel Maya. Une expérience pertinente avec tout autre logiciel équivalent sera considérée.
  • Connaissance approfondie de Substance Painter et , Z-Brush et Photoshop ;
  • Expérience de développement pertinente avec Unreal ;
  • Compréhension des techniques de PBR (physically based rendering) est un atout ;
  • Capacité à travailler en équipe et à communiquer, oralement et par écrit, de façon claire et concise en français et en anglais.

Behaviour Interactive est à la recherche d’un·e Artiste Senior·e 3D Environnement pour participer au développement de Dead By Daylight. Cet·te artiste 3D polyvalent·e sera chargé·e de produire divers éléments du jeu, tels que des environnements et des accessoires. Le·la candidat·e maîtrisera également la modélisation organique et hard surface, avec une expérience dans la production de jeux sur différentes plateformes. Le· la candidat·e idéal·e est autonome et ingénieu·euse avec un œil attentif aux détails, et s’adapte facilement à différents styles. Il·elle se tient à jour des développements technologiques dans l’industrie.Prêt·e à plonger dans le monde du développement de jeux vidéo à la pointe de la technologie ? Basé à Montréal, Behaviour Interactif est un acteur majeur de l’industrie du jeu, créant des expériences inoubliables sur PC, console et mobile. On est un studio indépendant dynamique avec plus de 1200 employés passionnés, et on a des studios à Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), Rotterdam (Behaviour Rotterdam) et au Royaume-Uni (Behaviour UK-North & South). On se concentre sur deux grands axes : les Services et les Jeux Originaux. Notre équipe Services collabore avec des géants du jeu et du divertissement comme Disney, Sony, Activision et Nintendo, en offrant un développement sur commande de premier choix et en innovant dans le divertissement immersif en lieu fixe (LBE). Pendant ce temps, notre unité Jeux Originaux repousse les limites de notre créativité avec nos IPs emblématiques, comme le fameux Dead by Daylight. Rejoins-nous et fais partie de l’avenir du divertissement interactif !Chez Behaviour Interactif, on croit en l’équité des chances pour tout le monde et on célèbre la diversité des personnes, des perspectives et des idées. C’est donc important pour nous de travailler avec des talents qui proviennent de tous les horizons, et ce, indépendamment de leur âge, sexe, ethnicité, couleur, origine ethnique ou nationale, religion, orientation sexuelle, identité de genre, statut familial, handicap ou toute autre caractéristique protégée par les lois applicables.
Behaviour Interactive, a leading video game development studio in Montreal, is seeking a Senior 3D Environment Artist to work on Dead By Daylight. The ideal candidate will have at least 5 years of experience in 3D modeling for video games and be proficient in Maya, Substance Painter, Z-Brush, and Unreal. They will be responsible for creating game elements, ensuring optimal performance, and collaborating with other team members. Behaviour Interactive values diversity and inclusivity, welcoming individuals from all backgrounds. Join their team and be part of shaping the future of interactive entertainment.
Job Description

We are currently seeking a talented and motivated Graphics Designer to join our team. In this role, you will be responsible for creating visually engaging designs for a variety of marketing materials including brochures, social media content, presentations, and more.

Responsibilities:
– Collaborate with the marketing team to understand design requirements and objectives
– Develop design concepts and present them to key stakeholders for feedback and approval
– Produce high-quality, on-brand designs that meet project goals and deadlines
– Stay up-to-date on design trends and best practices to continuously improve the quality of our work

Requirements:
– Bachelor’s degree in Graphic Design or related field
– 2+ years of experience in a graphic design role
– Proficiency in Adobe Creative Suite (Photoshop, Illustrator, InDesign)
– Strong communication skills and ability to work collaboratively with cross-functional teams
– Attention to detail and ability to multi-task in a fast-paced environment

If you are a creative thinker with a passion for design and a strong attention to detail, we would love to hear from you. Apply now to join our dynamic team and help us bring our vision to life through compelling visual storytelling.

Expected salary:

Job date: Fri, 06 Sep 2024 22:17:55 GMT

Senior Technical Artist – Dead By Daylight | Artiste Technique Sénior·e – Dead By Daylight – Behaviour Interactive – Toronto, ON



Company: Behaviour Interactive

Location: Toronto, ON

Job description: Toronto, ON, CanadaBehaviour Digital | Behaviour Digital – Art & Animation | Art & Animation /Permanent Full-Time | Permanent temps-plein /HybridSince several work modes are offered to all our employees (100% from home, Flex, 100% in-office), job opportunities posted here are available whether you live in Quebec or Ontario, unless indicated otherwise.Headquartered in Montreal, Behaviour has more than 1,300 employees worldwide with studios in Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK-North & South). This role is part of our business unit working on original games. These teams focus on the creation, development, and maintenance of Behaviour-owned IPs such as Dead by Daylight and Meet Your Maker and other unannounced titles in development.At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law. Basically, we respect and appreciate each other no matter who we are!The Technical Artist is essential to ensure that technology, tools and processes are in place to realize the artistic vision of a project. He/She works with the creative team to explain the capabilities and limitations of the technology, as well as with the technical team to promote the needs of artists and find multiple solutions to technological issues.You would be working with a wonderful team on our award winning IP Dead By Daylight !In this role you will:

  • Acts as a resource person for the team members to determine the technical impact of the artistic vision;
  • Simplifies production by finding ways to automate tasks and improve processes;
  • Develops best practices, solutions and tools in order to solve problems;
  • Promotes the reuse of assets, know-how and tools across multiple projects;
  • Ensures that the team has the technical expertise to do the work required in the project;
  • Seeks to constantly push the limits of technology;
  • Establishes strong communication between the creative and technical teams;
  • Finds innovative solutions and demonstratesexpertise in the field of technical optimization to produce the best visual results possible within the limits of technology equipment;
  • Strong comprehension of the rendering pipeline in order to gauge the impact on performance.

What we’re looking for:

  • 6 years of experience related to 3D modeling, textures, frames, animation, lighting, special effects and scripts(shaders, foliage,profiling);
  • Technical Knowledge in real time 3D graphics and digital content creation pipeline;
  • Realtime and pre-calculated lighting knowledge;
  • Experience with commercial 3D tools (Maya, 3ds Max, Substance, Blender);
  • Mandatory experience with Unreal (other game engines will be considered an asset);
  • Understanding rendering hardware on multiple platforms,specifically, PC and current generation consoles;
  • Good knowledge of PBR workflow;
  • SpeedTree /Pivot Painter proficiency as well as other appropriate software and hand modelling techniques for foliage assets;
  • Understanding of profiling and optimisation on multiple platforms
  • Knowledge in Niagara or Houdini is a nice-to-have.

Dans ce rôle vous devrez :

  • Agir en tant que personne ressource pour les membres de l’équipe afin de déterminer l’impact technique de la vision artistique;
  • Simplifier la production en trouvant des moyens d’automatiser les tâches et d’améliorer les processus;
  • Développer un ensemble de meilleures pratiques, de solutions et d’outils afin de résoudre les problèmes;
  • Promouvoir la réutilisation des ressources, du savoir-faire et des outils sur plusieurs projets;
  • S’assurer que l’équipe possède l’expertise technique pour effectuer le travail requis dans le projet;
  • Chercher à repousser constamment les limites de la technologie;
  • Établir une solide communication entre les équipes créatives et techniques;
  • Trouver des solutions innovantes et démontre une expertise dans le domaine de l’optimisation technique afin de produire les meilleurs résultats visuels possibles dans les limites de l’équipement technologique;
  • Avoir une bonne compréhension des étapes et des méthodes de rendu afin d’évaluer l’impact sur la performance.

Ce que nous recherchons :

  • 6 ans d’expérience en modélisation 3D, textures, cadrage, animation, éclairage, effets spéciaux et scripts (shaders, feuillage, profiling);
  • Connaissances techniques en graphisme 3D en temps réel ainsi qu’en techniques de création de contenu numérique;
  • Connaissance de l’éclairage pré-calculé ou temps réel;
  • Expérience avec des outils 3D commerciaux (Maya, 3ds Max, Substance);
  • Expérience obligatoire avec Unreal (les autres moteurs de jeu seront considérés comme un atout);
  • Comprendre le matériel de rendu sur plusieurs plateformes, en particulier les appareils mobiles, les PC et les consoles de génération actuelles;
  • Bonne connaissance des flux de PBR;
  • Connaissance de SpeedTree /Pivot Painter et de tout autre logiciel ou technique de modélisation pour le feuillage pertinent;
  • Compréhension du profiling et de l’optimisation multi-plateforme;
  • Connaissance de Niagara ou Houdini considérés comme un atout;
  • Maîtrise de l’anglais et du français sachant que des contacts réguliers se feront en anglais avec des partenaires internes et externes ne résident pas exclusivement au Québec.

L’artiste technique est essentiel pour s’assurer que la technologie, les outils et les processus sont en place afin de réaliser la vision artistique d’un projet. L’artiste travaille avec l’équipe créative pour leur expliquer les capacités et les limites de la technologie, ainsi qu’avec l’équipe technique pour mettre en avant les besoins des artistes et trouver de multiples solutions aux problèmes technologiques.Vous aurez l’occasion de travailler avec une équipe formidable sur notre IP originale et récompensée Dead By Daylight !Toutes nos opportunités d’emploi sont offertes aux résidents du Québec et de l’Ontario et le mode de travail est choisi par l’employé (100% télétravail, Flex. ou 100% au bureau), sauf indication contraire.Fondé au siège à Montréal, Behaviour compte plus de 1,300 employés dans le monde à travers nos studios à Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), Rotterdam (Behaviour Rotterdam) et au Royaume-Uni (Behaviour UK-North and Behaviour UK-South). Ce rôle fait partie de notre unité d’affaire qui travaille sur nos jeux originaux. C’est équipes se concentrent sur la création, le développement et la maintenant des IPs appartenant a Behaviour, tels que Dead by Daylight et Meet Your Maker, ainsi que d’autres titres non annoncés en cours de développement.Chez Behaviour Interactif, on croit en l’équité des chances pour tout le monde et on célèbre la diversité des personnes, des perspectives et des idées. C’est donc important pour nous de travailler avec des talents qui proviennent de tous les horizons, et ce, indépendamment de leur âge, sexe, ethnicité, couleur, origine ethnique ou nationale, religion, orientation sexuelle, identité de genre, statut familial, handicap ou toute autre caractéristique protégée par les lois applicables.
The content describes a job posting for a Technical Artist role at Behaviour Digital in Toronto, Ontario. The company values diversity and inclusivity in its workplace. The Technical Artist will work on original games like Dead by Daylight, collaborating with both creative and technical teams to ensure the artistic vision is realized. The role requires expertise in 3D modeling, animation, lighting, and real-time graphics, among other technical skills. The position is open to residents of Quebec and Ontario, with various work modes available. The company has offices in Montreal, Toronto, Seattle, Rotterdam, and the UK.
Position: Event Coordinator

Location: Belleville, ON

Salary: $21 – $25 per hour

We are looking for a highly organized and detail-oriented Event Coordinator to join our team. In this role, you will be responsible for planning and executing events, including coordinating vendors, managing budgets, and ensuring all logistics are in place for a successful event.

Responsibilities:
– Plan and coordinate all aspects of events, including venue selection, catering, entertainment, and guest list management
– Work closely with vendors to secure contracts and ensure all needs are met
– Create detailed event timelines and schedules to ensure everything runs smoothly
– Manage event budgets, including tracking expenses and staying within budget
– Handle all correspondence and communication related to events, including invitations and RSVPs
– Coordinate with internal teams to ensure all necessary resources are in place for the event
– Provide on-site event support, including set-up, registration, and troubleshooting any issues that arise
– Evaluate event success and provide feedback for future improvements

Qualifications:
– Bachelor’s degree in event management, hospitality, business, or related field
– 2+ years of experience in event planning and coordination
– Strong communication and organizational skills
– Ability to work well under pressure and meet tight deadlines
– Proficiency in Microsoft Office and event planning software
– Flexible schedule, including evenings and weekends as needed

If you are a self-motivated and creative individual with a passion for event planning, we would love to hear from you. Apply today to join our dynamic team!

Expected salary:

Job date: Thu, 25 Apr 2024 22:35:16 GMT

Senior Technical Artist – Dead By Daylight – Behaviour Interactive – Toronto, ON



Company: Behaviour Interactive

Location: Toronto, ON

Job description: Toronto, ON, CanadaBehaviour Digital | Behaviour Digital – Art & Animation | Art & Animation /Permanent Full-Time | Permanent temps-plein /HybridSince several work modes are offered to all our employees (100% from home, Flex, 100% in-office), job opportunities posted here are available whether you live in Quebec or Ontario, unless indicated otherwise.Headquartered in Montreal, Behaviour has more than 1,300 employees worldwide with studios in Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK-North & South). This role is part of our business unit working on original games. These teams focus on the creation, development, and maintenance of Behaviour-owned IPs such as Dead by Daylight and Meet Your Maker and other unannounced titles in development.At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law. Basically, we respect and appreciate each other no matter who we are!The Technical Artist is essential to ensure that technology, tools and processes are in place to realize the artistic vision of a project. He/She works with the creative team to explain the capabilities and limitations of the technology, as well as with the technical team to promote the needs of artists and find multiple solutions to technological issues.You would be working with a wonderful team on our award winning IP Dead By Daylight !In this role you will:

  • Acts as a resource person for the team members to determine the technical impact of the artistic vision;
  • Simplifies production by finding ways to automate tasks and improve processes;
  • Develops best practices, solutions and tools in order to solve problems;
  • Promotes the reuse of assets, know-how and tools across multiple projects;
  • Ensures that the team has the technical expertise to do the work required in the project;
  • Seeks to constantly push the limits of technology;
  • Establishes strong communication between the creative and technical teams;
  • Finds innovative solutions and demonstratesexpertise in the field of technical optimization to produce the best visual results possible within the limits of technology equipment;
  • Strong comprehension of the rendering pipeline in order to gauge the impact on performance.

What we’re looking for:

  • 6 years of experience related to 3D modeling, textures, frames, animation, lighting, special effects and scripts(shaders, foliage,profiling);
  • Technical Knowledge in real time 3D graphics and digital content creation pipeline;
  • Realtime and pre-calculated lighting knowledge;
  • Experience with commercial 3D tools (Maya, 3ds Max, Substance, Blender);
  • Mandatory experience with Unreal (other game engines will be considered an asset);
  • Understanding rendering hardware on multiple platforms,specifically, PC and current generation consoles;
  • Good knowledge of PBR workflow;
  • SpeedTree /Pivot Painter proficiency as well as other appropriate software and hand modelling techniques for foliage assets;
  • Understanding of profiling and optimisation on multiple platforms
  • Knowledge in Niagara or Houdini is a nice-to-have.

Toutes nos opportunités d’emploi sont offertes aux résidents du Québec et de l’Ontario et le mode de travail est choisi par l’employé (100% télétravail, Flex. ou 100% au bureau), sauf indication contraire.Fondé au siège à Montréal, Behaviour compte plus de 1,300 employés dans le monde à travers nos studios à Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), Rotterdam (Behaviour Rotterdam) et au Royaume-Uni (Behaviour UK-North and Behaviour UK-South). Ce rôle fait partie de notre unité d’affaire qui travaille sur nos jeux originaux. C’est équipes se concentrent sur la création, le développement et la maintenant des IPs appartenant a Behaviour, tels que Dead by Daylight et Meet Your Maker, ainsi que d’autres titres non annoncés en cours de développement.Chez Behaviour Interactif, on croit en l’équité des chances pour tout le monde et on célèbre la diversité des personnes, des perspectives et des idées. C’est donc important pour nous de travailler avec des talents qui proviennent de tous les horizons, et ce, indépendamment de leur âge, sexe, ethnicité, couleur, origine ethnique ou nationale, religion, orientation sexuelle, identité de genre, statut familial, handicap ou toute autre caractéristique protégée par les lois applicables.
Behaviour Digital in Toronto, ON, Canada is looking for a Technical Artist to work on their original games such as Dead by Daylight. The role involves collaborating with the creative and technical teams to ensure the artistic vision is realized through technology, tools, and processes. The ideal candidate will have 6 years of experience in 3D modeling, textures, animation, lighting, and special effects, as well as technical knowledge in real-time 3D graphics and digital content creation pipeline. An understanding of rendering hardware and experience with commercial 3D tools like Maya and Unreal is required. The company values diversity and inclusivity, and offers a variety of work modes to employees.
Job Description

We are seeking a dedicated and experienced Administrative Assistant to join our team.

Responsibilities:
– Provide administrative support to ensure efficient operation of the office
– Answer and direct phone calls
– Organize and schedule appointments
– Plan meetings and take detailed minutes
– Write and distribute email, correspondence memos, letters, faxes and forms
– Assist in the preparation of regularly scheduled reports
– Develop and maintain a filing system
– Update and maintain office policies and procedures
– Order office supplies and research new deals and suppliers
– Maintain contact lists
– Book travel arrangements
– Submit and reconcile expense reports
– Provide general support to visitors
– Act as the point of contact for internal and external clients

Qualifications:
– Proven experience as an administrative assistant
– Proficient in Microsoft Office
– Strong organization skills with a problem-solving attitude
– Excellent written and verbal communication skills
– Ability to prioritize tasks and manage time effectively

If you are a detail-oriented individual with strong organizational skills, we would love to hear from you. Apply now to join our team!

Expected salary:

Job date: Thu, 25 Apr 2024 22:18:25 GMT

Senior Technical Artist – Dead By Daylight | Artiste Technique Sénior·e – Dead By Daylight – Behaviour Interactive – Montreal, QC



Company: Behaviour Interactive

Location: Montreal, QC

Job description: Montreal, QC, CanadaBehaviour Digital | Behaviour Digital – Art & Animation | Art & Animation /Permanent Full-Time | Permanent temps-plein /HybridSince several work modes are offered to all our employees (100% from home, Flex, 100% in-office), job opportunities posted here are available whether you live in Quebec or Ontario, unless indicated otherwise.Headquartered in Montreal, Behaviour has more than 1,300 employees worldwide with studios in Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK-North & South). This role is part of our business unit working on original games. These teams focus on the creation, development, and maintenance of Behaviour-owned IPs such as Dead by Daylight and Meet Your Maker and other unannounced titles in development.At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law. Basically, we respect and appreciate each other no matter who we are!The Technical Artist is essential to ensure that technology, tools and processes are in place to realize the artistic vision of a project. He/She works with the creative team to explain the capabilities and limitations of the technology, as well as with the technical team to promote the needs of artists and find multiple solutions to technological issues.You would be working with a wonderful team on our award winning IP Dead By Daylight !In this role you will:

  • Acts as a resource person for the team members to determine the technical impact of the artistic vision;
  • Simplifies production by finding ways to automate tasks and improve processes;
  • Develops best practices, solutions and tools in order to solve problems;
  • Promotes the reuse of assets, know-how and tools across multiple projects;
  • Ensures that the team has the technical expertise to do the work required in the project;
  • Seeks to constantly push the limits of technology;
  • Establishes strong communication between the creative and technical teams;
  • Finds innovative solutions and demonstratesexpertise in the field of technical optimization to produce the best visual results possible within the limits of technology equipment;
  • Strong comprehension of the rendering pipeline in order to gauge the impact on performance.

What we’re looking for:

  • 6 years of experience related to 3D modeling, textures, frames, animation, lighting, special effects and scripts(shaders, foliage,profiling);
  • Technical Knowledge in real time 3D graphics and digital content creation pipeline;
  • Real-time and pre-calculated lighting knowledge;
  • Experience with commercial 3D tools (Maya, 3ds Max, Substance, Blender);
  • Mandatory experience with Unreal (other game engines will be considered an asset);
  • Understanding rendering hardware on multiple platforms,specifically, PC and current generation consoles;
  • Good knowledge of PBR workflow;
  • SpeedTree /Pivot Painter proficiency as well as other appropriate software and hand modelling techniques for foliage assets;
  • Understanding of profiling and optimisation on multiple platforms
  • Knowledge in Niagara or Houdini is a nice-to-have.

Dans ce rôle vous devrez :

  • Agit en tant que personne ressource pour les membres de l’équipe afin de déterminer l’impact technique de la vision artistique;
  • Simplifie la production en trouvant des moyens d’automatiser les tâches et d’améliorer les processus;
  • Développe un ensemble de meilleures pratiques, de solutions et d’outils afin de résoudre les problèmes;
  • Promeut la réutilisation des ressources, du savoir-faire et des outils sur plusieurs projets;
  • S’assure que l’équipe possède l’expertise technique pour effectuer le travail requis dans le projet;
  • Cherche à repousser constamment les limites de la technologie;
  • Établit une solide communication entre les équipes créatives et techniques;
  • Trouve des solutions innovantes et démontre une expertise dans le domaine de l’optimisation technique afin de produire les meilleurs résultats visuels possibles dans les limites de l’équipement technologique;
  • Bonne compréhension des étapes et des méthodes de rendu afin d’évaluer l’impact sur la performance.

Ce que nous recherchons :

  • 6 ans d’expérience en modélisation 3D, textures, cadrage, animation, éclairage, effets spéciaux et scripts (shaders, feuillage, profiling);
  • Connaissances techniques en graphisme 3D en temps réel ainsi qu’en techniques de création de contenu numérique;
  • Connaissance de l’éclairage pré-calculé ou temps réel;
  • Expérience avec des outils 3D commerciaux (Maya, 3ds Max, Substance);
  • Expérience obligatoire avec Unreal (les autres moteurs de jeu seront considérés comme un atout);
  • Comprendre le matériel de rendu sur plusieurs plateformes, en particulier les appareils mobiles, les PC et les consoles de génération actuelles;
  • Bonne connaissance des flux de PBR;
  • Connaissance de SpeedTree /Pivot Painter et de tout autre logiciel ou technique de modélisation pour le feuillage pertinent;
  • Compréhension du profiling et de l’optimisation multi-plateforme;
  • Connaissance de Niagara ou Houdini considérés comme un atout;
  • Maîtrise de l’anglais et du français sachant que des contacts réguliers se feront en anglais avec des partenaires internes et externes ne résident pas exclusivement au Québec.

L’artiste technique est essentiel pour s’assurer que la technologie, les outils et les processus sont en place afin de réaliser la vision artistique d’un projet. L’artiste travaille avec l’équipe créative pour leur expliquer les capacités et les limites de la technologie, ainsi qu’avec l’équipe technique pour mettre en avant les besoins des artistes et trouver de multiples solutions aux problèmes technologiques.Vous aurez l’occasion de travailler avec une équipe formidable sur notre IP originale et récompensée Dead By Daylight !Toutes nos opportunités d’emploi sont offertes aux résidents du Québec et de l’Ontario et le mode de travail est choisi par l’employé (100% télétravail, Flex. ou 100% au bureau), sauf indication contraire.Fondé au siège à Montréal, Behaviour compte plus de 1,300 employés dans le monde à travers nos studios à Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), Rotterdam (Behaviour Rotterdam) et au Royaume-Uni (Behaviour UK-North and Behaviour UK-South). Ce rôle fait partie de notre unité d’affaire qui travaille sur nos jeux originaux. C’est équipes se concentrent sur la création, le développement et la maintenant des IPs appartenant a Behaviour, tels que Dead by Daylight et Meet Your Maker, ainsi que d’autres titres non annoncés en cours de développement.Chez Behaviour Interactif, on croit en l’équité des chances pour tout le monde et on célèbre la diversité des personnes, des perspectives et des idées. C’est donc important pour nous de travailler avec des talents qui proviennent de tous les horizons, et ce, indépendamment de leur âge, sexe, ethnicité, couleur, origine ethnique ou nationale, religion, orientation sexuelle, identité de genre, statut familial, handicap ou toute autre caractéristique protégée par les lois applicables.
Behaviour Digital in Montreal, QC, Canada is looking for a Technical Artist to work on original games such as Dead by Daylight. The role involves working with the creative and technical teams to ensure the realization of the artistic vision of the project. The ideal candidate should have experience in 3D modeling, lighting, animation, and real-time 3D graphics, as well as proficiency in tools such as Unreal Engine. The company values diversity and inclusivity in the workplace. The job is available for residents of Quebec and Ontario, with different work modes offered.
Job Description:
We are seeking a motivated and organized individual to join our team as a Receptionist. The ideal candidate will have excellent communication skills, a friendly and professional demeanor, and the ability to multitask.

Responsibilities:
– Greet visitors and direct them to the appropriate person or department
– Answer and direct incoming phone calls
– Manage incoming and outgoing mail
– Maintain a clean and organized reception area
– Assist with administrative tasks as needed

Qualifications:
– High school diploma or equivalent
– Previous experience in a customer service role preferred
– Proficient in Microsoft Office Suite
– Excellent communication skills
– Strong attention to detail

If you are a team player with a positive attitude and a strong work ethic, we would love to hear from you. Apply now to join our dynamic team.

Expected salary:

Job date: Thu, 25 Apr 2024 22:32:33 GMT