Hard Surface/Weapon Artist – Rainbow Six Siege – Ubisoft – Montreal, QC



Company: Ubisoft

Location: Montreal, QC

Job description: Company DescriptionJobs for Humanity is collaborating with Ubisoft to build an inclusive and just employment ecosystem. We support individuals coming from all walks of life.Company Name: UbisoftJob DescriptionAs a Hard Surface/Weapon Artist at Ubi MTL, you will be tasked with modeling and texturing weapons for our games.You will get to work on a wide variety of styles – from historical & fantastical to contemporary & sci-fi while maintaining a grounded, realistic look.What you’ll do

  • Model and Texture your weapons throughout the 3D pipeline (Modeling, Texturing, UV Unwrapping, Baking, etc..).
  • Collaborate with other teams and help bring to life the game’s creative and artistic potential.
  • Find balance between artistic creativity and technical constraints to achieve aesthetic quality and technical functionality.
  • Deliver high quality work within the steady production pace of a GAAS live service game.
  • Develop new workflows and pipelines and help set quality benchmarks with an eye on the future of Rainbow 6 Siege.

QualificationsWhat you bring

  • A college diploma in 3D Modeling, Fine Art, or equivalent (undergraduate degree an asset).
  • Experience in modeling and texturing hard surface objects & a solid understanding of the working principles of firearms.
  • Knowledge of 2D/3D tools (e.g. 3DS Max, Substance Painter, Photoshop, or others such as Blender, Plasticity etc..).
  • Knowledge in creating and baking both Low and High Poly meshes.
  • Solid understanding of meshes, materials, textures, proportion, animation interactions and game limitations (poly count, memory, etc..).
  • A creative, collaborative, and innovative mindset.
  • Communicating well, receiving and giving constructive feedback.

What to send our way

  • Your CV highlighting your education, experience, and skills
  • A portfolio of your best weapon work! Attach images or send us a link to your personal website or online portfolio.

In collaboration with our recruiters, developers from our team will review your application in detail to ensure it meets our quality standards and aligns well with the project requirements and needs.Additional InformationAbout usUbisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.When you join Ubi MTL, you’ll discover a workplace that sparks inspiration and connection. We offer a collaborative space that provides career advancement, a host of learning opportunities, and meaningful benefits centred on well-being.If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
Jobs for Humanity is working with Ubisoft to create an inclusive and fair employment environment for individuals from diverse backgrounds. Ubisoft is currently hiring a Hard Surface/Weapon Artist at Ubi MTL to model and texture weapons for their games. The role involves collaborating with teams, maintaining a realistic look while working on various styles, and developing new workflows. Applicants should have a college diploma in 3D modeling or Fine Art, experience in modeling hard surface objects, and knowledge of 2D/3D tools. Ubisoft offers a collaborative and innovative work environment where diverse perspectives are valued.
Job Description:

We are looking to hire a dedicated and reliable Administrative Assistant to join our team. The successful candidate will be responsible for providing administrative support to our staff and assisting with various office tasks.

Responsibilities:
– Answering and directing phone calls
– Greeting visitors and clients
– Managing and organizing office files and documents
– Scheduling appointments and meetings
– Preparing reports and presentations
– Assisting with general office tasks as needed

Qualifications:
– High school diploma or equivalent
– Previous experience in an administrative role preferred
– Proficiency in Microsoft Office Suite
– Excellent communication and organizational skills
– Ability to work independently and as part of a team

If you are a detail-oriented individual with strong administrative skills, we encourage you to apply for this position. Join our team and help us maintain a productive and efficient office environment.

Expected salary:

Job date: Tue, 10 Sep 2024 22:10:16 GMT

Hard Surface/Weapon Artist – Rainbow Six Siege – Ubisoft – Montreal, QC



Company: Ubisoft

Location: Montreal, QC

Job description: Job DescriptionAs a Hard Surface/Weapon Artist at Ubi MTL, you will be tasked with modeling and texturing weapons for our games.You will get to work on a wide variety of styles – from historical & fantastical to contemporary & sci-fi while maintaining a grounded, realistic look.What you’ll do

  • Model and Texture your weapons throughout the 3D pipeline (Modeling, Texturing, UV Unwrapping, Baking, etc..).
  • Collaborate with other teams and help bring to life the game’s creative and artistic potential.
  • Find balance between artistic creativity and technical constraints to achieve aesthetic quality and technical functionality.
  • Deliver high quality work within the steady production pace of a GAAS live service game.
  • Develop new workflows and pipelines and help set quality benchmarks with an eye on the future of Rainbow 6 Siege.

QualificationsWhat you bring

  • A college diploma in 3D Modeling, Fine Art, or equivalent (undergraduate degree an asset).
  • Experience in modeling and texturing hard surface objects & a solid understanding of the working principles of firearms.
  • Knowledge of 2D/3D tools (e.g. 3DS Max, Substance Painter, Photoshop, or others such as Blender, Plasticity etc..).
  • Knowledge in creating and baking both Low and High Poly meshes.
  • Solid understanding of meshes, materials, textures, proportion, animation interactions and game limitations (poly count, memory, etc..).
  • A creative, collaborative, and innovative mindset.
  • Communicating well, receiving and giving constructive feedback.

What to send our way

  • Your CV highlighting your education, experience, and skills
  • A portfolio of your best weapon work! Attach images or send us a link to your personal website or online portfolio.

In collaboration with our recruiters, developers from our team will review your application in detail to ensure it meets our quality standards and aligns well with the project requirements and needs.Additional InformationAbout usUbisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.When you join Ubi MTL, you’ll discover a workplace that sparks inspiration and connection. We offer a collaborative space that provides career advancement, a host of learning opportunities, and meaningful benefits centred on well-being.If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
The job of a Hard Surface/Weapon Artist at Ubisoft Montreal involves modeling and texturing weapons for games, including a variety of styles from historical to sci-fi. The responsibilities include working throughout the 3D pipeline, collaborating with other teams to bring the game’s artistic potential to life, and delivering high-quality work at a steady production pace. Qualifications for the role include a college diploma in 3D modeling or fine art, experience in modeling hard surface objects, knowledge of 2D/3D tools, and an understanding of game limitations. Applicants are required to submit a CV and portfolio showcasing their best weapon work. Ubisoft is committed to diversity and fostering an inclusive work environment.
Job Description:

We are currently seeking a dedicated and hardworking individual to fill the role of a General Labourer at our company. The successful candidate will be responsible for assisting with various tasks related to the production and manufacturing process. This may include but is not limited to operating machinery, lifting and moving materials, and performing general maintenance duties.

Key responsibilities:
– Assisting with the setup and operation of machinery
– Handling and moving materials
– Performing general maintenance tasks
– Ensuring a safe and clean work environment
– Following all company policies and procedures

Qualifications:
– Previous experience in a similar role is preferred but not required
– Ability to work in a fast-paced environment
– Good communication and teamwork skills
– Ability to lift and move heavy objects
– Attention to detail and problem-solving skills

If you are a motivated individual looking to join a dynamic team, we encourage you to apply for this position. We offer competitive wages and benefits for the right candidate. Apply now to be considered for this exciting opportunity!

Expected salary:

Job date: Wed, 11 Sep 2024 04:33:56 GMT

Modeleur·euse Hard Surface/Hard Surface Modeler – PlayStation – Montreal, QC



Company: PlayStation

Location: Montreal, QC

Job description: Why PlayStation?PlayStation isn’t just the Best Place to Play – it’s also the Best Place to Work. Today, we’re recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation®5, PlayStation®4, PlayStation®VR, PlayStation®Plus, acclaimed PlayStation software titles from PlayStation Studios, and more.PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Corporation.Poste – Modeleur·euse Hard SurfaceNous recherchons un·e Modélisateur·trice Hard Surface passionné·e pour rejoindre notre équipe Vous travaillerez en collaboration avec de nombreuses équipes, telles que Concept art, Animation, Rigging, Conception de Jeux, etc. afin d’assurer une haute qualité et de consolider la direction visuelle avec les intentions du design.ReportingLe·a Modeleur·euse Hard Surface relèvera du·de la Producteur·rice.Responsabilités et tâchesModélisation créative allant du concept art à la mise en œuvre dans le jeu.Travailler en collaboration avec le directeur artistique et les artistes conceptuels pour comprendre les intentions artistiques et mettre en œuvre des modèles de haute qualité.Travailler avec les artistes techniques et les animateur·rice·s pour fournir des solutions prêtes pour l’animation.Penser de manière créative et rechercher des références pertinentes dans diverses sources, afin de résoudre les défis artistiques quotidiens.Qualifications recherchéesCapacité à dériver un modèle low poly bien structuré à partir du modèle high poly.Bonne compréhension de la disposition efficace des UV pour les objets low poly.Expérience avec le PBR.Expérience de l’application et de l’ajustement des shaders.Compréhension des contraintes techniques du développement de jeux et capacité à les appliquer lors de la création d’armes et de gadgets.Forte éthique de travail, autodirection et vision artistique.Solide connaissance de la sculpture numérique – dans ZBrush ou un logiciel équivalent.Connaissance des outils de conception graphique (Photoshop, Marmoset, Substance Painter and Blender)Maîtrise des outils d’édition et de développement de jeux vidéo.Solides compétences en matière de communication et de collaboration avec les membres de l’équipe dans plusieurs disciplines.Qualifications souhaitéesForte expertise dans UE5.Un œil aiguisé pour le design UX et une passion pour la communication visuelle.Un esprit très créatif et innovant.Position – Hard Surface ModelerWe are looking for a passionate Hard Surface Modeler to join the Haven Entertainment Studios project team. The candidate will work in collaboration with many teams, such as Concept art, Animation, Rigging, Game Design, etc. to ensure high quality and consolidate the visual direction with the design intentions.ReportingThe Hard Surface Modeler will report to the Producer.Responsibilities and DutiesCreative modeling going from concept art to in-game implementation.Work in collaboration with the Artistic Director & the Concept Artists to understand the artistic intentions and to implement high quality models.Work with technical artists and animators to deliver ‘animation’ ready solutions.Think creatively, and search for relevant references from various sources, to solve daily artistic challenges.Experience and skills requiredAbility to derive a well-structured low poly model from the high poly model.Strong understanding of efficient UV layout for low poly objects.Experience with PBR.Experience applying and tweaking shaders.Understanding of the technical constraints in game development and ability to apply them when creating weapons & gadgets etc;Strong work ethic, self-direction and artistic visionSolid knowledge of digital sculpting – in ZBrush or equivalent software;Knowledge of graphic design tools (Photoshop, Marmoset, Substance Painter and Blender)Proficient in videogame editing & development toolsStrong communication and collaboration skills with team members across multiple disciplinesPreferred QualificationsStrong expertise of UE5.A sharp eye for UX design and a passion for visual communication.A highly creative and innovative spirit.Equal Opportunity Statement:Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy or maternity, trade union membership or membership in any other legally protected category.We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
PlayStation is not only known as the Best Place to Play but also as the Best Place to Work. They are a global leader in entertainment, producing a range of products and services including PlayStation consoles, software titles from PlayStation Studios, and more. PlayStation values inclusivity and diversity in their workplace and welcomes individuals with a passion for innovation, technology, and play to join their team. They are looking for a Hard Surface Modeler to work on their projects, with responsibilities including creative modeling, collaboration with various teams, and ensuring high-quality models. The candidate should have experience with digital sculpting, PBR, and graphic design tools, among other skills. PlayStation is an Equal Opportunity Employer that values inclusivity and diversity in the workplace.
Job Description: Administrative Assistant

We are currently seeking an experienced Administrative Assistant to join our team. In this role, you will be responsible for providing administrative support to various departments within the organization. The ideal candidate will have strong organizational skills, attention to detail, and the ability to work independently.

Responsibilities:
– Provide administrative support to ensure efficient operation of the office
– Assist with the preparation of reports, presentations, and other documents
– Manage incoming and outgoing correspondence
– Maintain electronic and paper filing systems
– Schedule and coordinate meetings, appointments, and travel arrangements
– Assist with event planning and coordination
– Perform general office duties such as data entry, scanning, and photocopying
– Other duties as assigned

Qualifications:
– High school diploma or equivalent required
– Proven experience as an Administrative Assistant or similar role
– Proficient in Microsoft Office Suite (Word, Excel, PowerPoint, Outlook)
– Strong communication and interpersonal skills
– Excellent organizational and time management skills
– Ability to prioritize tasks and meet deadlines
– Detail-oriented with a high level of accuracy

If you are a motivated, detail-oriented individual with a strong work ethic, we encourage you to apply for this exciting opportunity.

Expected salary:

Job date: Sat, 31 Aug 2024 02:56:41 GMT

Senior Hard Surface Artist – Gears of War – The Coalition – Microsoft – Vancouver, BC



Company: Microsoft

Location: Vancouver, BC

Job description: The Coalition is a flagship first-party studio within Xbox Game Studios and the home to one of gaming’s most critically and commercially acclaimed series, Gears of War. We are a group of diverse and talented individuals working for a common purpose to push the limits of Microsoft’s entertainment platform and devices. As a studio, we lead from our values and work together to promote respect and inclusion, a growth mindset and grit, all while putting our team first. If you have the fire to work with our driven team, then come work with us.We are seeking a creative and motivated Senior Hard Surface Artist to work on Gears of War: E-Day the next mainline entry in the Gears of War franchise. At The Coalition you will be joining a team of highly experienced artists who are passionate about playing games, making games, and creating their best work.Microsoft’s mission is to empower every person and every organization on the planet to achieve more. As employees we come together with a growth mindset, innovate to empower others and collaborate to realize our shared goals. Each day we build on our values of respect, integrity, and accountability to create a culture of inclusion where everyone can thrive at work and beyond.Responsibilities:

  • The creation of game ready AAA vehicles, weapons, and robots.
  • Work with the Art Directors, Artists, Riggers and Technical Artists to the create high quality art content which is efficient and aligns with the art direction of the game.
  • Sets a quality bar for external outsourcing partners, with the ability to continuously reiterate based on feedback and design criteria set out by the studio’s Art Leadership team.
  • Working with the broader Art team to achieve key milestones and deliverables.
  • Embody our

andQualifications:Required Qualifications:

  • Bachelor’s Degree or Certificate in Design, Fine Arts, Human Computer Interaction, Visual Communications or related art field AND 2+ years experience in art design or a related art field working on computer games or entertainment.
  • OR equivalent experience
  • 2+ years’ of experience in AAA games
  • OR has shipped a AAA title

Preferred Qualifications:

  • 5+ years’ of experience in AAA games on a shipped title
  • Demonstrated aptitude in hard surface modeling.
  • Sound awareness of real time graphics issues
  • Thorough understanding of optimized meshes to maximize the high to low poly workflow.
  • Proficiency in 3D applications like Maya, 3D Max or Blender.
  • Proficiency in Substance Painter and Photoshop.
  • High level of attention to detail and professional pride in doing your best work.
  • Ability to work well under deadlines; self-motivated and work well in a collaborative environment.
  • Experience mentoring early in career artists
  • Z brush or other 3D painting software experience.
  • Fusion 360 experience
  • Substance Designer experience
  • Unreal Engine and/or other game engine experience

Art IC4 – The typical base pay range for this role across Canada is CAD $83,600 – CAD $159,600 per year.Find additional pay information here:Microsoft will accept applications for the role until June 17, 2024.Microsoft is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, color, family or medical care leave, gender identity or expression, genetic information, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran status, race, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable laws, regulations and ordinances. If you need assistance and/or a reasonable accommodation due to a disability during the application or the recruiting process, please send a request via the .
The Coalition is a first-party studio within Xbox Game Studios known for the Gears of War series. They are seeking a Senior Hard Surface Artist for their upcoming game. The studio values respect, inclusion, growth mindset, and teamwork. The ideal candidate should have a degree in a related field and 2+ years of experience in AAA games, or equivalent experience. Preferred qualifications include proficiency in various software, attention to detail, and ability to work well under deadlines. Microsoft is an equal opportunity employer with a base pay range of CAD $83,600 – CAD $159,600 per year for this role. Applications will be accepted until June 17, 2024.
Job Description

We are seeking a motivated and detail-oriented individual to join our team as a Data Entry Clerk. In this role, you will be responsible for accurately inputting and updating information into our database systems. The ideal candidate will have strong data entry skills, excellent attention to detail, and the ability to work efficiently in a fast-paced environment.

Responsibilities:
– Input and update data in database systems
– Verify accuracy of data entries
– Organize and maintain records
– Assist with other administrative tasks as needed

Qualifications:
– High school diploma or equivalent
– Proven experience in data entry
– Proficient in Microsoft Office Suite
– Strong attention to detail
– Excellent organizational skills

If you are a dedicated professional with a passion for accuracy and efficiency, we encourage you to apply for this Data Entry Clerk position.

Expected salary: $83600 per year

Job date: Fri, 14 Jun 2024 07:08:03 GMT

Modeler – Organic and Hard Surface Props [Assassin’s Creed Hexe] – Ubisoft – Montreal, QC



Company: Ubisoft

Location: Montreal, QC

Job description: Job DescriptionAs a Modeler specialized in organic and hard surface objects (such as wood types and landscapes) at Ubi MTL, you will create assets for players to interact and connect with.To you, creating new blend shapes, good edge flow, and optimized meshes are opportunities to push your skills. Always eager to improve, you’re constantly on the lookout for feedback to refine your art and build the best foundation for characters to be brought to life.What you’ll do

  • Collaborate with the art and narrative teams to understand the game’s creative and artistic visions.
  • Develop and polish your character art throughout the 3D pipeline (modeling, sculpting, texturing, retopologizing, UV unwrapping, etc.).
  • Find balance between artistic aspects and technical constraints to achieve aesthetic quality and technical functionality.
  • Partner with riggers and animators to make characters move believably.
  • Adapt your work based on feedback from play testers and interdependent teams.

QualificationsWhat you bring

  • A college diploma in 3D Modeling, Fine Art, or equivalent (undergraduate degree an asset)
  • At least 1-3 years of experience in modeling, texturing, or other related experience
  • Knowledge of 2D art tools (e.g. Photoshop) and 3D software (3DS Max, Maya, Substance Painter, Marvelous Designer, and ZBrush) *
  • Solid understanding of topology, materials, textures, proportion, and anatomy + animation and game limitations (poly count, memory, etc.)
  • A highly creative, collaborative, and innovative spirit
  • Excellent communication and interpersonal skills
  • Motivation to reach out for feedback and adapt to it

What to send our way

  • Your CV highlighting your education, experience, and skills
  • A portfolio of your best 3D work – especially the transition of a 2D design into a 3D character! Attach images or send us a link to your personal website or online portfolio.

Additional InformationAbout usUbisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.When you join Ubi MTL, you’ll discover a workplace that sparks inspiration and connection. We offer a collaborative space that provides career advancement, a host of learning opportunities, and meaningful benefits centred on well-being.If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
The job description is for a Modeler specialized in organic and hard surface objects at Ubi MTL. The role involves creating assets for players to interact with, collaborating with art and narrative teams, developing and polishing character art, and adapting work based on feedback. Qualifications include a college diploma in 3D Modeling, 1-3 years of experience, knowledge of 2D and 3D software, understanding of topology and animation limitations, and a creative and collaborative spirit. The individual should have excellent communication skills and be motivated to seek feedback and adapt to it. The candidate is encouraged to submit a CV, portfolio of 3D work, and is assured a workplace that promotes diversity, career advancement, learning opportunities, and well-being. Ubisoft is committed to fostering an inclusive and respectful work environment that embraces diversity.
Title: Sales Representative

Location: Chicago, IL

Company: Confidential

Job description:

Our client, a leading provider of innovative software solutions, is seeking a Sales Representative to join their team in Chicago, IL. In this role, you will be responsible for developing and implementing sales strategies to drive business growth and revenue.

Key responsibilities:

– Identify and reach out to potential customers to generate new business opportunities
– Build and maintain strong relationships with existing clients to drive customer retention
– Collaborate with the marketing team to develop and execute targeted marketing campaigns
– Provide product demonstrations and presentations to prospective clients
– Negotiate pricing and contracts to close sales
– Keep abreast of industry trends and competitive landscape to guide sales strategies
– Meet and exceed sales targets and objectives

Qualifications:

– Bachelor’s degree in business, marketing, or a related field
– Proven track record of success in a sales role
– Strong communication and negotiation skills
– Ability to work independently and as part of a team
– Experience in the software or technology industry is a plus

If you are a motivated and results-driven sales professional looking to take the next step in your career, we want to hear from you. Apply now to join our dynamic and forward-thinking team.

Apply now link: https://jobviewtrack.com/en-ca/job-131c616148050b6c631b521a69505a575713/498cb43dd14a97ea65fe9cf2ef856d1b.html?affid=4427f9ab2bdeaad6a6cf34d0186d70b0

Expected salary:

Job date: Wed, 08 May 2024 03:08:02 GMT

Senior Hard Surface Modeler – Expression of Interest – The Walt Disney Company – Vancouver, BC



Company: The Walt Disney Company

Location: Vancouver, BC

Job description: Job Posting Title: Senior Hard Surface Modeler – Expression of InterestReq ID: 10073380Job Description:This posting is an opportunity to submit your resume for future consideration; this is not a role that is open at this time. We anticipate this role may be open in the future, but we are not actively hiring for the position. If you would like to be considered for this potential role, please submit your resume. If the role becomes available, you may receive an email or call from a recruiter.This role is considered Hybrid, which means the employee will work 2-3 days onsite at a Company designated location and occasionally from home.Position SummaryThe Senior Hard Surface Modeler places an emphasis on proportion, form, detail, and functionality, the hard surface modeler creates three dimensional objects to be painted, animated and used in a production. Examples include vehicles and props.What You’ll Do

  • Creates three-dimensional hard surface models like mechanical objects, environments, and props for the Animator, Painter, and Technical Director. Employs specific software tools to build the geometric structure of the object and ensures that the model will satisfy the requirements of the production.
  • In building an object, the modeler must incorporate technical expertise, artistic ability, an understanding of mechanisms, and a basic understanding of animation
  • Works with production team (Modelers, Technical Directors, Painters and Animators) to determine the “look” for an object
  • Builds the geometry of computer graphic models, with an understanding of how the geometry will be used in the production process
  • Performs other tasks related to the creation of computer-generated animation

What We’re Looking For

  • At least five years of relevant VFX/professional experience and at least a college level diploma or higher in Computer Graphics, Fine Arts, Architectural, or Industrial Design or at least seven years of relevant VFX/professional experience in lieu of education.
  • A strong sense of surface development, proportion, and mechanical functionality. Traditional model building a plus.
  • At least 5 years’ polygon/sub modeling experience
  • Knowledge of Linux is a necessity to navigate through ILM’s production pipeline
  • Proven experience creating inorganic objects in a feature film or production environment
  • Requires familiarity with film and video post-production techniques and with computer graphic techniques
  • Knowledge of 3D programs such as Maya, Modo, Mudbox, or Zbrush.
  • Texture painting and UV layout experience desirable
  • Sketching, drawing, painting and design skills desirable
  • Experimentation with animation or advanced rendering a plus

JoinILM The hiring range for this position in Vancouver is C$108,400 to C$138,800 per year based on a 40-hour work week. The amount of hours scheduled per week may vary based on business needs. The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors. A full range of medical, financial, and/or other variable pay or benefits, may be offered dependent on the level and position offered.Job Posting Segment: ILM VancouverJob Posting Primary Business: ILM VancouverPrimary Job Posting Category: ModelingEmployment Type: Full timePrimary City, State, Region, Postal Code: Vancouver, BC, CanadaAlternate City, State, Region, Postal Code:Date Posted: 2023-12-08
This job posting is for a Senior Hard Surface Modeler position, but it is an Expression of Interest as the role is not currently open. The role may become available in the future, and if you want to be considered, you can submit your resume. The position involves creating three-dimensional hard surface models for production, such as vehicles and props. Requirements include relevant VFX experience, knowledge of 3D programs, and proficiency in polygon/sub modeling. The salary range is C$108,400 to C$138,800 per year in Vancouver. The role is expected to be Hybrid, with the employee working both on-site and occasionally from home.
Job Description

Title: Software Developer

Location: Cambridge, ON

Our client, a leading technology company, is seeking a Software Developer to join their team in Cambridge, ON. The ideal candidate will have experience in software development and data management, as well as a strong understanding of programming languages such as Java, Python, and C++.

Responsibilities:

– Develop and maintain software applications
– Participate in the design and architecture of software systems
– Implement and test new features
– Collaborate with cross-functional teams to ensure project success
– Troubleshoot and debug software issues
– Stay up-to-date on industry trends and best practices

Qualifications:

– Bachelor’s degree in Computer Science, Engineering, or related field
– Proven experience in software development
– Strong programming skills in Java, Python, and C++
– Knowledge of data management and database technologies
– Excellent problem-solving and analytical abilities
– Effective communication and teamwork skills

If you are a Software Developer looking to take the next step in your career, apply now and join a dynamic and innovative team!

Expected salary:

Job date: Wed, 17 Apr 2024 22:22:13 GMT