Character Artist – EA Sports NHL – Electronic Arts – Vancouver, BC

Company: Electronic Arts

Location: Vancouver, BC

Job description: EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including Madden NFL football, FC soccer, NHL® hockey, and EA SPORTS UFC.The EA SPORTS ART team is a global community of content creators covering Characters, Environments, Lighting, Project Management, Technical Art, and Visual Effects. Fueled by imagination and a unified passion to grow the love of sports for players worldwide, we push visual boundaries and create leading edge content. Serving our broad portfolio of sports titles, we create amazing games for hundreds of millions of sports fans worldwide through inspiring visuals and immersive experiences. We are a diverse group that encourages team members to bring their unique perspectives and expertise to the table.Your ResponsibilitiesThe character artist is an important role in top-tier video game creation. In the context of our games, they create the cast of characters that populate the game universe. Our character artists are dynamic and efficient modelers with sculpting and texturing skills – able to create outstanding content with an imagination that is constantly in motion. We create amazing character models based on scan data, photo references or traditional 3d means.Committed to supporting our games with the creation of amazing Content, the EA Sports Art Characters team enriches players’ experience with a cast of characters and variety of character accessories such full body outfits, hair and headgear. You will report to the project Development Manager or Development Director.Your Qualifications

  • Experienced with 1+ year of industry character creation production
  • Experience in high-fidelity 3D modeling / sculpting techniques, along with high-poly to low-poly surface/detail baking.
  • Experience in Maya, Z-Brush and Photoshop.
  • Experience in physical materials and how to replicate them in CG.
  • Knowledgeable of PBR texture / material workflows.
  • Experience with your ability to author photo-realistic textures (Substance Painter / Designer experience is a plus).
  • Experienced in working with content-driven game engines (e.g. Unreal, Frostbite, Unity).
  • Visualize in three-dimensions and work from limited reference material / concept art
  • Experienced in creating game resolution topology with considerations for deformation and rigging.
  • Knowledgeable in the creation of cloth and clothing and how you should match the character style.
  • Expert in high-fidelity 3D modeling / sculpting techniques, along with high-poly to low-poly surface/detail baking.
  • Efficient in use of UV layout, and ability to edit for highest visual payoff.

Portfolio Requirements:

  • Photo-real character modeling and texturing – hair, clothing, anatomy, and likeness. showing UV layout and all maps.
  • Concept to model experience is a plus.

BC COMPENSATION AND BENEFITSThe base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.BASE SALARY RANGES

  • British Columbia (depending on location e.g. Vancouver vs. Victoria):

º $89,300 – $123,000 CAN AnnuallyBase salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.
EA SPORTS is a leading sports entertainment brand with top-selling video game franchises and interactive technology. The EA SPORTS ART team is a global community focused on creating visual content for sports video games. They are currently looking for an experienced character artist responsible for creating character models for their games. The ideal candidate should have experience in 3D modeling, sculpting, texturing, and working with game engines. The role offers competitive base salary ranges and a comprehensive benefits package.
Job Description

We are currently seeking a highly motivated and experienced Warehouse Manager to oversee our fast-paced distribution center. The successful candidate will be responsible for managing all aspects of warehouse operations, including inventory control, shipping and receiving, quality control, and safety compliance.

Key Responsibilities:
– Oversee daily warehouse activities, including receiving, picking, packing, and shipping orders
– Monitor inventory levels and coordinate with vendors to ensure adequate stock levels
– Implement and maintain warehouse best practices to maximize efficiency and productivity
– Develop and implement safety procedures to ensure a safe work environment for all warehouse employees
– Train and supervise warehouse staff to ensure high levels of performance and productivity
– Conduct regular performance evaluations and provide feedback to employees
– Collaborate with other departments to ensure seamless integration of warehouse operations with other business functions

Qualifications:
– Bachelor’s degree in Business, Logistics, or related field
– Minimum of 5 years of experience in warehouse management
– Strong leadership skills and ability to motivate and develop a team
– Knowledge of inventory management best practices
– Excellent communication and interpersonal skills
– Ability to prioritize and multi-task in a fast-paced environment
– Proficiency in Microsoft Office and warehouse management software

If you are a motivated self-starter with a passion for warehouse operations, we encourage you to apply for this exciting opportunity. We offer competitive compensation and benefits package for the right candidate. Apply now!

Expected salary: $89300 – 123000 per year

Job date: Fri, 11 Oct 2024 05:46:49 GMT

Brant Sports Complex expansion project awarded design contract

The County of Brant is set for an exciting expansion of the Brant Sports Complex, with Toronto-based MacLennan Jaunkalns Miller Architects Inc. leading the design of the potentially $30-million project. The expansion aims to address the growing demand for recreational activities and programs in the area, as well as provide essential spaces for various programming needs.

The proposed addition will add 50,000 to 60,000 square feet to the existing facility, including a triple gymnasium, indoor walking track, gender-neutral change room/washroom flex spaces, multi-purpose rooms for various age groups, customer service and office spaces, a pro-shop, and other amenities. The expansion is designed to be net-zero, incorporating a solar array and energy-efficient systems.

Funding for the project will largely come from development charges, with the remaining portion to be covered by parkland dedication, tax levy, and donations. While a contractor has yet to be selected, pre-qualification for general contractors is set to take place in the coming months. Once construction begins, it is expected to last approximately 15 months.

The Brant Sports Complex expansion is a crucial step in meeting the growing recreational needs of the community, ensuring access to a wide range of programs and services for residents of all ages. This project strives to provide a sustainable and functional space that can cater to current demands and accommodate future growth. Stay tuned for more updates as the project progresses towards completion.

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Environment Artist – EA SPORTS FC – Electronic Arts – Vancouver, BC

Company: Electronic Arts

Location: Vancouver, BC

Job description: EA SPORTS is one of the most iconic brands in entertainment – connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games.Building on an incredible 30 year foundation, we’re redefining football with EA SPORTS FC – a genre-leading ecosystem of interactive experiences, bringing a global community of football fans closer to The World’s Game. Together, we’re taking the largest football club in the world to new heights – and this is just the beginning! With more opportunity than ever to innovate and create new, authentic experiences that bring joy, inclusivity, and immersion to fans everywhere, we invite you to join us as we pioneer the future of football with EA SPORTS FC, and welcome everyone to the club!Building massive environments, populating them with buildings, roads, trees and props – the Worlds team has the ultimate goal of creating fun, interactive and exciting worlds for our players to experience.As an Environment Artist you will work with both internal and external teams of the Worlds/Environments domain, to achieve diverse and engaging worlds and gameplay levels for our players. You will collaborate closely with Art Direction and Stadium Leads, to help develop both the visual and gameplay experiences – according to the goals of each.Your Responsibilities:

  • Creating high-quality benchmark content, from individual assets to entire levels, sets, or stadiums/arenas.
  • Set dress locations, conveying depth and storytelling in the way assets are composed – going beyond the immediate needs of game design.
  • Deconstruct concept art, reference imagery, and style guides into efficient asset lists, considering opportunities for reuse and modular construction.
  • Explore, recommend, and implement new techniques, tools, and workflows, that improve quality and efficiency.
  • Maintain team best practices.

Your Qualifications

  • 4 or more years of production experience with asset creation and overseeing entire levels.
  • You have expert knowledge of Maya or similar 3D modeling software.
  • Exceptional asset creation abilities (hard surface, architecture and/or organic assets).
  • Experienced working methodically, from initial grey-block through to final assets, iterating with low-fidelity content to determine the optimal approach, before building final assets.
  • A strong sense of proportion, scene composition, and lighting.
  • Well versed in assessing scope, making recommendations, providing solid estimates, and delivering on time and to quality.
  • Experience working with content-driven game engines (e.g., Unreal, Frostbite, Unity).
  • Experience collaborating with designers, engineers, and tech artists to evolve workflows, pipelines, and to problem-solve.
  • High fidelity modeling skills, along with ability to paint photorealistic surfaces using industry-standard physically based 3D paint software (ideally Substance Painter).
  • Experience with photogrammetry, ZBrush and Substance Designer is a plus.
  • Experience working with outsource vendors is a plus.

Portfolio RequirementsExamples of assets that were created/owned from start to finish.
Sets, assets, and environments that demonstrate an understanding of composition, architectural construction, material properties, and organic wear and tear.
Examples of high fidelity modelled assets, painted using 3D paint software, e.g., Substance Painter.“BC COMPENSATION AND BENEFITSThe base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.BASE SALARY RANGES

  • British Columbia (depending on location e.g. Vancouver vs. Victoria):

º $89,300 – $123,000 CAN AnnuallyBase salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity. ”
EA SPORTS is a renowned entertainment brand that connects millions of sports fans worldwide through their video games. They are redefining football with EA SPORTS FC, an interactive ecosystem for football fans. The Environment Artist role involves creating high-quality assets and levels for gameplay, collaborating with internal and external teams, and maintaining team best practices. The qualifications include expert knowledge of 3D modeling software, asset creation abilities, and experience with game engines. The base salary ranges for this role in British Columbia are $89,300 – $123,000 annually, with additional benefits such as vacation time, sick leave, health/dental/vision coverage, and retirement plans offered to full-time employees. Portfolio requirements for this role include examples of assets created from start to finish, compositions, architectural construction, and high-fidelity models.
Job Description

We are seeking a highly motivated and experienced Administrative Assistant to join our team. In this role, you will provide administrative support to ensure efficient operation of the office. You will support managers and employees through a variety of tasks related to organization and communication. The ideal candidate will be able to manage their work independently and prioritize tasks to meet deadlines.

Responsibilities:
– Answer and direct phone calls
– Organize and schedule appointments
– Plan meetings and take detailed minutes
– Write and distribute email, correspondence memos, letters, faxes and forms
– Assist in the preparation of regularly scheduled reports
– Develop and maintain a filing system
– Order office supplies
– Book travel arrangements
– Submit and reconcile expense reports
– Provide general support to visitors
– Act as the point of contact for internal and external clients

Requirements:
– Proven experience as an administrative assistant or office admin assistant
– Knowledge of office management systems and procedures
– Excellent time management skills and ability to multi-task and prioritize work
– Attention to detail and problem-solving skills
– Excellent written and verbal communication skills
– Strong organizational skills with the ability to meet deadlines
– Proficient in MS Office applications

If you are an efficient and detail-oriented individual with a passion for organization and productivity, we would love to hear from you. Please submit your application and resume to be considered for this opportunity.

Expected salary: $89300 – 123000 per year

Job date: Sat, 28 Sep 2024 05:00:47 GMT

Lead Concept Artist – EA Sports NHL – Electronic Arts – Vancouver, BC



Company: Electronic Arts

Location: Vancouver, BC

Job description: EA SPORTS NHL has revolutionized sports gaming for millions of players worldwide. We’ve pioneered award-winning creative technology and experiences to connect players to the speed, skill, and heart of the NHL.The EA SPORTS NHL franchise is founded on passion and new ideas. Located in Vancouver, British Columbia, the team is composed of diverse talent dedicated to creating on-ice experiences that connect gamers around the world through play. If you’re a creative pioneer with a passion for your craft, this will be more than a job. It’ll be what you loveRole OverviewAs a Lead / Sr. Concept Artist, you will create amazing concept art that fuels the project. You will be a cornerstone of the art team and lead the concept department. You will partner with all the creative leaders and help bring to life our characters and the events that support them. You have great communication skills and eager to work in a collaborative environment guided by art goals and pillarsResponsibilities

  • Collaborate with the producer and directors regarding the vision for the project
  • Focus on Fantastical characters rooted in Hockey.
  • Create a cast of believable characters within immersive game environments.
  • Create Production ready character concepts
  • Drive A.I. Concept development.
  • Work with the art team and give them aesthetic solutions through paint-overs.
  • Confidently iterate using A.I.and freely manipulate the results with traditional digital painting methods.
  • Support the Art Director in the style guide and feedback processes.
  • Work with OS partners in a collaborative manner, delivering relevant feedback and direction.

Required Qualifications

  • Strong traditional Art skills including Drawing and Painting (digital and traditional).
  • Graphic design skills. Create Logos, layout fonts.
  • Ability to create images from written briefs
  • Understanding of visual language – texture, colour, dimension, scale, perspective, shade, composition, depth of field, proportion, spatial awareness.
  • Use traditional & technological approaches for creating designs in either a 2D or 3D environment
  • Skilled in Photoshop, Firefly, Substance Painter
  • Experience working within game engines.
  • 6+ years of concept artist experience, including some years in the gaming industry
  • Create concepts from scratch and create color studies
  • Create concepts/explorations at different quality outputs, from sketches to final key art
  • Character, Environmental and component ideation and design
  • Traditional illustration skills in multiple media and excellent drawing skills.
  • An understanding of Hockey would be a plus.

BC COMPENSATION AND BENEFITSThe base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.BASE SALARY RANGES

  • British Columbia (depending on location e.g. Vancouver vs. Victoria):

º $107,600 – $147,100 CAN AnnuallyBase salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.
EA SPORTS NHL is a leading sports gaming franchise that has revolutionized the industry with innovative technology and experiences. The team in Vancouver is passionate about creating immersive on-ice experiences for players worldwide. They are currently seeking a Lead / Sr. Concept Artist to create concept art for characters and events in the game. The ideal candidate will have strong traditional art skills, experience in the gaming industry, and a passion for hockey. The base salary for this position in British Columbia ranges from $107,600 to $147,100 annually, with various benefits and incentives available.
Job Description

Position: Data Entry Clerk

Location: Toronto, ON

Our client, a leading financial institution, is currently seeking a Data Entry Clerk to join their team. The successful candidate will be responsible for accurately entering data into various systems and databases.

Key Responsibilities:

– Accurately inputting data into designated systems
– Verifying and ensuring the accuracy of data entered
– Identifying and correcting data entry errors
– Maintaining confidentiality of sensitive information
– Assisting with any other administrative tasks as required

Qualifications:

– Proficiency in typing and data entry
– Strong attention to detail
– Ability to work effectively in a fast-paced environment
– Excellent communication skills
– Previous experience in data entry is an asset

If you are a detail-oriented individual with strong data entry skills, we encourage you to apply for this exciting opportunity.

Please submit your resume online or contact our recruitment team for more information.

Expected salary: $107600 – 147100 per year

Job date: Tue, 24 Sep 2024 22:34:53 GMT

Senior Character Artist – EA Sports Tech – Electronic Arts – Vancouver, BC



Company: Electronic Arts

Location: Vancouver, BC

Job description: EA SPORTS is one of the most iconic brands in entertainment – connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games.EA SPORTS Tech provides specialized technology teams working on modern character articulation and motion, content pipelines and workflows, machine learning, game security, dev ops, as well as long lead feature and technology development for all EA SPORTS titles. As part of EA SPORTS Tech, the Initiatives Team pushes visual boundaries and experiences for our players. We invest in future technologies, shared tooling, and production workflows. We combine creativity and imagination with technical expertise. We are a diverse group that encourages team members to bring their unique perspectives and expertise to work every day.About the roleWe are seeking a highly skilled and passionate Senior Character Artist with extensive knowledge of human anatomy and motion. This role is integral to our mission of delivering a groundbreaking character creation experience. You will be collaborating with a world-class team and will be responsible for developing and refining character models and blendshapes that allow for extensive customization and high quality deformation.Key Responsibilities:

  • Design and create high-quality, realistic character models and blendshapes with an emphasis on anatomical accuracy and realistic motion.
  • Support artists to ensure muscle and tissue simulations are accurate and realistic.
  • Collaborate closely with our world-class rigging team to ensure all character models deform naturally and realistically.
  • Ensure that clothing is properly tailored to the character models.
  • Collaborate with internal character artists and technical artists to provide tools and systems that enhance their creative capabilities.
  • Contribute to the overall artistic vision and direction.

Your Qualifications

  • Expert knowledge of human anatomy and biomechanics
  • Expert in high-fidelity, photo-realistic 3D modeling / sculpting
  • Expert in high-fidelity, photo-realistic texturing
  • Experience creating game resolution topology supporting deformation and rigging
  • Experience creating clothing and apparel for characters
  • Experience with at least one game engine (e.g. Unreal, Frostbite, Unity).
  • Experience in Maya, Z-Brush, and Substance Painter

BC COMPENSATION AND BENEFITSThe base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.BASE SALARY RANGES

  • British Columbia (depending on location e.g. Vancouver vs. Victoria):

º $107,600 – $147,100 CAN AnnuallyBase salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.
EA SPORTS Tech provides specialized technology teams that work on modern character articulation and motion, content pipelines, machine learning, game security, and more for all EA SPORTS titles. The Initiatives Team within EA SPORTS Tech focuses on pushing visual boundaries and investing in future technologies. They are currently seeking a Senior Character Artist with expertise in human anatomy, 3D modeling, texturing, and game engines. The base salary range for this role in British Columbia is $107,600 – $147,100 annually, with additional benefits such as vacation time, sick leave, parental leave, health insurance, and retirement plans.
Position: Customer Service Representative

Company: Confidential

Location: Ontario, Canada

Salary: Not specified

Job Type: Full-time

Job Description:
We are looking for a Customer Service Representative to join our team in Ontario, Canada. The ideal candidate will be responsible for providing exceptional customer service to our clients. The primary responsibilities include answering customer inquiries, resolving complaints, and processing orders. The successful candidate must have excellent communication and interpersonal skills, as well as the ability to work in a fast-paced environment. Previous customer service experience is preferred. Join our team today and start your career in customer service!

Qualifications:
– Excellent communication skills
– Strong interpersonal skills
– Ability to work in a fast-paced environment
– Previous customer service experience is preferred

To apply for this position, please click on the link provided and submit your application. Thank you.

Expected salary: $107600 – 147100 per year

Job date: Sat, 31 Aug 2024 00:02:42 GMT

Character Artist – EA Sports FC – Electronic Arts – Vancouver, BC



Company: Electronic Arts

Location: Vancouver, BC

Job description: We are currently hiring on our EA SPORTS FC Kits & Accessories TeamEA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including Madden NFL football, EA SPORTS™ FC soccer, NHL® hockey, and EA SPORTS UFC.Your ResponsibilitiesThe character artist is an important role in top-tier video game creation. In the context of our games, they create the cast of characters that populate the game universe. Our character artists are dynamic and efficient modelers with sculpting and texturing skills – able to create outstanding content with an imagination that is constantly in motion. We create amazing character models based on scan data, photo references or traditional 3d means.Committed to supporting our games with the creation of amazing Content, the EA Sports Characters team enriches players’ experience with a cast of characters and variety of character accessories such full body outfits, hair and headgear. You will report to the project Development Manager or Development Director.Your Qualifications

  • Experienced with 3+ years of industry character creation production
  • Experience in high-fidelity 3D modeling / sculpting techniques, along with high-poly to low-poly surface/detail baking.
  • Experience in Maya, Z-Brush and Photoshop.
  • Experience in physical materials and how to replicate them in CG.
  • Knowledgeable of PBR texture / material workflows.
  • Experience with your ability to author photo-realistic textures (Substance Painter / Designer experience is a plus).
  • Experienced in working with content-driven game engines (e.g. Unreal, Frostbite, Unity).
  • Visualize in three-dimensions and work from limited reference material / concept art
  • Experienced in creating game resolution topology with considerations for deformation and rigging.
  • Knowledgeable in the creation of cloth and clothing and how you should match the character style.
  • Expert in high-fidelity 3D modeling / sculpting techniques, along with high-poly to low-poly surface/detail baking.
  • Efficient in use of UV layout, and ability to edit for highest visual payoff.

Portfolio Requirements:

  • Photo-real character modeling and texturing – hair, clothing, anatomy, and likeness. showing UV layout and all maps.
  • Concept to model experience is a plus.

BC COMPENSATION AND BENEFITSThe base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.HOURLY PAY RANGES

  • British Columbia (depending on location e.g. Vancouver vs. Victoria):

º $73,200 – $101,700 CAN AnnuallyBase salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health/dental/vision coverage and basic life insurance.
EA Sports is hiring for their EA SPORTS FC Kits & Accessories Team, which specializes in creating character models and accessories for sports video games. The character artist role involves creating characters for the game universe using modeling and texturing skills. The ideal candidate should have at least 3 years of experience in character creation production, be proficient in 3D modeling software such as Maya and Z-Brush, and have experience with game engines like Unreal and Unity. The job also requires creating high-fidelity models, textures, and clothing, as well as working on character rigging and deformation. The base salary ranges from $73,200 to $101,700 annually in British Columbia, along with benefits such as vacation time, sick days, and health insurance.
Job Description:

We are looking for a detail-oriented and experienced Accountant to join our team. In this role, you will be responsible for managing the financial transactions of the company, preparing financial statements, analyzing financial data, and ensuring compliance with all accounting regulations. The ideal candidate will have a strong background in accounting, excellent organizational skills, and the ability to work efficiently in a fast-paced environment.

Responsibilities:
– Manage all financial transactions of the company, including accounts payable, accounts receivable, and payroll
– Prepare and maintain accurate financial statements on a monthly basis
– Analyze financial data and reports to provide insights and recommend improvements
– Ensure compliance with all accounting regulations and company policies
– Assist in budgeting and forecasting processes
– Provide support to the finance team as needed

Requirements:
– Bachelor’s degree in Accounting or related field
– CPA certification is a plus
– 3+ years of experience in accounting or finance
– Strong knowledge of accounting principles and regulations
– Excellent analytical and problem-solving skills
– Ability to work independently and as part of a team
– Proficiency in Microsoft Excel and accounting software

If you meet the requirements and are interested in this opportunity, please apply with your resume and cover letter.

Expected salary: $73200 – 101700 per year

Job date: Fri, 10 May 2024 05:15:23 GMT

Environment Artist – EA SPORTS – Electronic Arts – Vancouver, BC



Company: Electronic Arts

Location: Vancouver, BC

Job description: About the Organization: EA is one of the most iconic brands in entertainment with nearly 30 years of innovation, passion, and connection of millions of players across the globe to their favorite video games IP. We are assembling a team with the purpose of constructing a novel and immersive experience. This is your opportunity to join this new team that will shape the future of interactive entertainment.About our team: We are starting a new team composed of a mixture of experienced EA/EA SPORTS and new talent from across industries. With some of the most valuable IP in the world, and the resources EA has to offer, we have access to the capabilities needed to deliver amazing new experiences for an expanded audience of players worldwide.About the role: Building sections of environments, populating them with buildings, roads, trees and props – the Worlds team has the ultimate goal of creating fun, interactive and exciting worlds for our players to experience. As an Environment Artist you will work with both internal and external teams of the Worlds/Environments domain, to achieve diverse and engaging worlds and gameplay levels for our players. You will collaborate closely with Art Direction and EA SPORTS Leads, to help develop both the visual and gameplay experiences – according to the goals of each.Your Responsibilities:Creating high-quality benchmark content, from individual assets to levels, sets, or stadiums/arenas.
Set dress locations, conveying depth and storytelling in the way assets are composed – going beyond the immediate needs of game design.
Deconstruct concept art, reference imagery, and style guides into efficient asset lists, taking into account opportunities for reuse and modular construction.
Be involved in the level building process, from initial grey-block rapid layout, through to final assets.
Breakdown tasks, assemble reference material and oversee the work of internal and external artists.
Maintain team best practices.
Be involved in visual targets and prototypes of environment development.
Troubleshooting and creating workflows and documentation.
Provide feedback and critiques to junior team members.
Collaborate with other Artists, Tech Artists and Leads.
Integrate assets into the game ensuring they fit seamlessly into the design and style.
Your Qualifications:3+ years of production experience with asset level creation.
You have advanced knowledge of Maya, Max, or similar 3D modeling software.
Experience with photogrammetry, ZBrush and Substance Designer is a plus.
High fidelity modeling skills, along with ability to paint photorealistic surfaces using industry-standard physically-based 3D paint software (ideally Substance Painter).
Strong asset creation abilities (hard surface, architecture and/or organic assets)
Strong knowledge of breaking down complex scenes into efficient asset sets and components.
Experienced working methodically, from initial grey-block through to final assets, iterating with low-fidelity content to determine the optimal approach, before building final assets.
A strong sense of proportion, scene composition, and lighting.
Some experience in managing and leading a small subset of artists in delivering Environments content to final quality.
Some knowledge in assessing scope, making recommendations, providing solid estimates, and delivering on time and to quality.
Experience working with content-driven game engines (e.g. Unreal, Frostbite, Unity).
Some experience collaborating with designers, engineers, and tech artists to evolve workflows, pipelines, and to problem-solve.
Knowledge of the latest industry-standard tools, workflows, and techniques including physically based rendering.
Attention to detail and ability to follow artistic direction and bringing ideas and solutions to the table.
Experience working with outsource vendors is a plus.BC COMPENSATION AND BENEFITSThe base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.BASE SALARY RANGES

  • British Columbia (depending on location e.g. Vancouver vs. Victoria):

º $89,300 – $123,000 CAN AnnuallyBase salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health/dental/vision coverage and basic life insurance.”
EA is looking to assemble a team to create a new and immersive gaming experience. The team will consist of experienced EA/EA SPORTS members as well as new talent from various industries. The team will work on creating fun and interactive environments for players to experience. The role of an Environment Artist involves creating high-quality content, setting dress locations, deconstructing concept art, collaborating with other artists and leads, integrating assets into the game, and more. Qualifications for this role include 3+ years of experience in asset level creation, advanced knowledge of 3D modeling software, experience with photogrammetry, ZBrush, and Substance Designer, and ability to work with game engines like Unreal, Frostbite, and Unity. The position offers a competitive base salary and benefits package.
Job Description

We are currently seeking a highly motivated and organized individual to join our team as an Administrative Assistant. In this role, you will be responsible for providing support to our office staff and ensuring the smooth and efficient running of our office operations.

The successful candidate will have excellent communication skills, be detail-oriented, and possess the ability to multitask and prioritize tasks effectively. Duties will include answering phones, greeting visitors, managing files and records, scheduling appointments, and assisting with various administrative tasks as needed.

Requirements:
– High school diploma or equivalent
– Proficiency in Microsoft Office applications
– Strong organizational and time management skills
– Excellent communication and interpersonal skills
– Ability to work independently and as part of a team

If you are a self-starter with a positive attitude and a willingness to learn, we would love to hear from you. Please submit your resume and cover letter for consideration.

Expected salary: $89300 – 123000 per year

Job date: Fri, 26 Apr 2024 06:31:41 GMT

Character Artist – EA Sports FC – Electronic Arts – Vancouver, BC



Company: Electronic Arts

Location: Vancouver, BC

Job description: EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including Madden NFL football, EA SPORTS™ FC soccer, NHL® hockey, and EA SPORTS UFC.Your ResponsibilitiesThe character artist is an important role in top-tier video game creation. In the context of our games, they create the cast of characters that populate the game universe. Our character artists are dynamic and efficient modelers with sculpting and texturing skills – able to create outstanding content with an imagination that is constantly in motion. We create amazing character models based on scan data, photo references or traditional 3d means.Committed to supporting our games with the creation of amazing Content, the EA Sports Characters team enriches players’ experience with a cast of characters and variety of character accessories such full body outfits, hair and headgear. You will report to the project Development Manager or Development Director.Your Qualifications

  • Experienced with 3+ year of industry character creation production
  • Experience in high-fidelity 3D modeling / sculpting techniques, along with high-poly to low-poly surface/detail baking.
  • Experience in Maya, Z-Brush and Photoshop.
  • Experience in physical materials and how to replicate them in CG.
  • Knowledgeable of PBR texture / material workflows.
  • Experience with your ability to author photo-realistic textures (Substance Painter / Designer experience is a plus).
  • Experienced in working with content-driven game engines (e.g. Unreal, Frostbite, Unity).
  • Visualize in three-dimensions and work from limited reference material / concept art
  • Experienced in creating game resolution topology with considerations for deformation and rigging.
  • Knowledgeable in the creation of cloth and clothing and how you should match the character style.
  • Expert in high-fidelity 3D modeling / sculpting techniques, along with high-poly to low-poly surface/detail baking.
  • Efficient in use of UV layout, and ability to edit for highest visual payoff.

Portfolio Requirements:

  • Photo-real character modeling and texturing – hair, clothing, anatomy, and likeness. showing UV layout and all maps.
  • Concept to model experience is a plus.

BC COMPENSATION AND BENEFITSThe base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.BC COMPENSATION AND BENEFITSThe base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.HOURLY PAY RANGES

  • British Columbia (depending on location e.g. Vancouver vs. Victoria):

º $73,200 – $101,700 CAN AnnuallyBase salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.
EA SPORTS is a leading sports entertainment brand that creates industry-leading sports video games. Character artists are responsible for creating the cast of characters that populate the game universe. They must have experience in high-fidelity 3D modeling techniques, along with knowledge of software such as Maya, Z-Brush, and Photoshop. The position requires the ability to author photo-realistic textures, create game resolution topology, and work with content-driven game engines. The base salary for this role in British Columbia ranges from $73,200 to $101,700 annually, with additional benefits such as vacation time, sick days, health coverage, and retirement plans.
Position: Administrative Assistant

Location: Toronto, ON

Salary: $25.00 – $28.00 per hour

Our client, a leading company in the manufacturing industry, is seeking an Administrative Assistant to join their team in Toronto. The ideal candidate will have strong organizational skills, excellent communication abilities, and the ability to multitask effectively.

Key responsibilities:

– Answering and directing phone calls
– Managing email correspondence
– Scheduling appointments and meetings
– Maintaining filing systems
– Ordering office supplies
– Assisting with data entry and record keeping
– Providing general administrative support as needed

Requirements:

– 2+ years of experience in an administrative role
– Proficiency in Microsoft Office Suite
– Excellent communication and interpersonal skills
– Strong organizational abilities
– Ability to prioritize and multitask effectively
– Post-secondary education in Business Administration or a related field

If you meet the above requirements and are looking to join a dynamic team in a fast-paced work environment, please apply with your updated resume.

Expected salary: $73200 – 101700 per year

Job date: Wed, 10 Apr 2024 01:24:22 GMT

Character Artist – EA Sports – Electronic Arts – Vancouver, BC



Company: Electronic Arts

Location: Vancouver, BC

Job description: About the Organization: EA is one of the most iconic brands in entertainment with nearly 30 years of innovation, passion, and connection of millions of players across the globe to their favorite video games IP. We are assembling a team with the purpose of constructing a novel and immersive experience within one of our existing IPs. This is your opportunity to join this new team that will shape the future of interactive entertainment.About our team: We are starting a new team composed of a mixture of experienced EA/EA SPORTS and new talent from across industries. With some of the most valuable IPs in the world and the resources EA has to offer, we have access to the capabilities needed to deliver amazing new experiences for an expanded audience of players worldwide.Your Responsibilities: We are looking for a well-rounded character artist with an emphasis on creating game-ready clothing. We are looking for someone who understands character creation as a whole but has an interest and passion for clothing.You will need to demonstrate solid grounding in industry standard techniques for creating game-ready clothing such as efficient topology, UV layout, texture baking and creation, outfit recreation from photo reference, and working with scan data. You will need to demonstrate a high level of proficiency in Maya, Zbrush, Marvelous Designer, Substance Painter, and Photoshop.Having additional experience in creating modular and interchangeable clothing in a character customization system is a plus.Our character artists are dynamic and efficient modelers with sculpting and texturing skills – able to create outstanding content with an imagination that is constantly in motion. We are looking for a candidate who will also help by bringing in fresh new ideas for workflows and is someone who can mentor others while creating a positive, healthy work environment.Your Qualifications

  • Experienced with 3+ year of industry character creation production especially with regards to clothing and accessories
  • Understanding anatomy, movement and cloth deformation is essential.
  • Experience in high-fidelity 3D modeling / sculpting techniques, along with high-poly to low-poly surface/detail baking.
  • Experience in Maya, Z-Brush and Marvelous Designer are necessary.
  • Knowledgeable in PBR texture / material workflows.
  • Experience in authoring photo-realistic textures in Substance Painter and Photoshop. Experience in Substance Designer is a plus.
  • Ability to interpret concept art and limited photo reference and translate it into a successful 3D representation.
  • Experience in working with content-driven game engines (e.g. Unreal, Frostbite, Unity).
  • Experience in creating game resolution topology geared for deformation and rigging.
  • Must understand how clothing is created and how to achieve a proper fit.
  • Efficient in use of UV layout and ability to edit for highest visual payoff.

Portfolio Requirements:

  • Photo-real character modeling and texturing – hair, clothing and likeness. Showing UV layout and all maps.
  • Full game ready outfits that demonstrate your workflow.
  • Concept to model experience is a plus.

BC COMPENSATION AND BENEFITSThe base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.BASE SALARY RANGES

  • British Columbia (depending on location e.g. Vancouver vs. Victoria):

º $89,300 – $123,000 CAN AnnuallyBase salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.
EA is a well-known brand in entertainment with a long history of creating immersive video game experiences. They are looking to assemble a team to work on a new project within their existing IPs. The team will consist of experienced EA professionals as well as new talent from various industries. They are currently seeking a character artist with a focus on creating game-ready clothing. The ideal candidate should have experience in character creation, anatomy, modeling, sculpting, texturing, and use of industry-standard software. Additional skills in modular clothing creation and mentorship are a plus. The position offers a competitive salary and benefits package, with opportunities for bonuses and equity. Candidates must submit a portfolio showcasing their character modeling, texturing, and outfit creation skills.
Position: Front Desk Receptionist

Location: Burnaby, BC

Salary: $20 – $25 per hour

Job Type: Full-time, Permanent

We are currently seeking a Front Desk Receptionist to join our team in Burnaby, BC. The ideal candidate will be responsible for greeting and welcoming guests, answering and directing phone calls, managing the front desk area, and providing administrative support to various departments within the organization.

Responsibilities:
– Greet and assist visitors in a professional and friendly manner
– Answer incoming phone calls and direct them to the appropriate department
– Manage and maintain the front desk area, ensuring it is clean and organized at all times
– Handle incoming and outgoing mail, packages, and deliveries
– Provide administrative support to various departments as needed

Qualifications:
– Previous experience in a receptionist or administrative role is preferred
– Excellent communication and customer service skills
– Proficient in Microsoft Office Suite
– Ability to multitask and prioritize tasks in a fast-paced environment
– Strong attention to detail and organizational skills

If you are a motivated and professional individual looking to join a dynamic team, please apply now with your resume and cover letter.

Expected salary: $89300 – 123000 per year

Job date: Thu, 11 Apr 2024 22:22:19 GMT

Senior Character Artist – EA Sports UFC – Electronic Arts – Vancouver, BC



Company: Electronic Arts

Location: Vancouver, BC

Job description: About Us
The EA SPORTS UFC franchise offers the electrifying spectacle and entertainment of MMA for over 20 million players across the globe. It delivers fluid and responsive mixed martial arts through inventive gameplay technology.Located in Vancouver, British Columbia, the EA SPORTS UFC team is on a mission to become the world’s greatest fighting game. If you’re passionate about building immersive digital entertainment, this is the role for you!The RoleThe EA Sports UFC team is looking for a talented and passionate Associate Character Director to lead and inspire our character team, a team that values innovation, creativity, collaboration, building teams and develop the most realistic and world-class characters in the industry. This role will report directly to our Character Art Director & Franchise Art Director.As the Associate Character Director, you’ll be responsible for establishing a unified visual language for characters, providing clear creative direction, staying abreast of the latest trends and technology, and working with the team to ensure deadlines are met. You’ll also act as a craft leader, strengthening the art team’s abilities and planning relevant training, mentoring new artists, providing feedback, and setting the bar for character art quality and consistency. We are dedicated to crafting player-first experiences powered by industry leading visuals along with cutting-edge technology and genre-defining innovation that sparks our players imaginations.Your Responsibilities:

  • Partner with the Franchise Art Director, Producers, Technical Artists, and Engineers on the UFC team.
  • Collaborate with the Art Director to establish a cohesive visual language for characters and vanity.
  • Ensure that your collaborators are in touch with the latest trends, methodology and technology.
  • Partner with management and ensure that the deliverables deadlines are respected.
  • Establish visual targets and prototypes through creative briefs, style guides, and content creation guides for your internal and external partners.
  • Work as a craft leader to strengthen the art team’s capabilities and expertise. Plan, organize, and introduce training that fits the team.
  • Work as a people manager to support career growth and provide mentorship for all team members. Provide performance assessments for the environment artists.
  • Set quality standards and style consistency for the character art in-game and provide artistic feedback and critiques with your team in art reviews.

Your Qualifications:

  • 5+ years of experience as a senior character lead, character art director, or other equivalent experience.
  • A portfolio that illustrates your range of creativity in character art. Please provide a link to a portfolio on the resume.
  • Experience working with Maya, Photoshop, ZBrush, Substance Painter and Marvelous Designer or equivalent alternatives.
  • Experience with prototyping and collaborating with diverse teams consisting of technical artists, artists, engineers, and riggers.
  • Knowledge of the latest industry-standard tools, workflows, and techniques including physically based rendering.
  • Demonstrate an expert understanding of human anatomy, clothing construction (wrinkle behavior), proportion, silhouette, and topology, and how it relates to rendering and deformation.
  • Demonstrate an understanding of a broad mix of character-related disciplines such as modeling, texturing, shading, rigging, and binding, animation, facial animation, and blend shapes.
  • Experience translating art direction and product priorities through team settings & art reviews.
  • The ability to interpret 2D reference material and scan data into 3D textured and surfaced models.
  • The ability to document workflows to be used by our teams.
  • Guide other artists on the team, sharing best practices and augmenting a healthy and dynamic team culture.

Join us in crafting community-first experiences and inspiring player imagination. Let’s create together!BC COMPENSATION AND BENEFITSThe base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.BASE SALARY RANGES

  • British Columbia (depending on location e.g. Vancouver vs. Victoria):

º $93,700 – $143,700 CAN AnnuallyBase salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.
The EA SPORTS UFC franchise offers MMA entertainment for over 20 million players worldwide, with a team in Vancouver dedicated to creating the best fighting game. They are seeking an Associate Character Director to lead the character team in creating realistic and world-class characters. Responsibilities include establishing visual language, ensuring deadlines are met, and providing mentorship to team members. Qualifications include 5+ years of experience in character art, expertise in industry-standard tools, and an understanding of human anatomy and animation. The base salary ranges from $93,700 to $143,700 annually, with benefits such as vacation time, health coverage, and retirement plans offered to regular full-time employees.
Position: Customer Support Specialist

Location: Toronto, ON

Summary:

Our company is seeking a Customer Support Specialist to join our team in Toronto. The ideal candidate will be responsible for providing excellent customer service and support to our clients. The main duties include answering customer inquiries, resolving issues, and ensuring customer satisfaction.

Responsibilities:
– Respond to customer inquiries via phone, email, and chat
– Provide information about products and services
– Resolve customer issues and escalations in a timely manner
– Process orders and returns
– Maintain customer records and database
– Collaborate with other departments to improve customer experience
– Follow up with customers to ensure satisfaction

Qualifications:
– Previous experience in customer service or support
– Excellent communication and interpersonal skills
– Strong problem-solving abilities
– Ability to multitask and prioritize tasks
– Proficiency in Microsoft Office and CRM software
– Bachelor’s degree in Business or related field

If you are enthusiastic about providing top-notch customer service and have the qualifications listed above, we encourage you to apply for this position. Competitive salary and benefits are offered to the right candidate. Apply now!

Expected salary: $93700 – 143700 per year

Job date: Fri, 01 Mar 2024 08:57:22 GMT