Senior Level Artist- Blight: Survival | Artiste de niveaux sénior·e – Blight: Survival – Behaviour Interactive – Montreal, QC



Company: Behaviour Interactive

Location: Montreal, QC

Job description: Montreal, QC, CanadaBehaviour Digital | Behaviour Digital – Art & Animation | Art & Animation /Permanent Full-Time | Permanent temps-plein /HybridSince several work modes are offered to all our employees (100% from home, Flex, 100% in-office), job opportunities posted here are available whether you live in Quebec or Ontario, unless indicated otherwise.Headquartered in Montreal, Behaviour has more than 1,300 employees worldwide with studios in Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK-North & South). This role is part of our business unit working on original games. These teams focus on the creation, development, and maintenance of Behaviour-owned IPs such as Dead by Daylight and Meet Your Maker and other unannounced titles in development.At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law. Basically, we respect and appreciate each other no matter who we are!Behaviour Interactive is partnering with Haenir Studio to develop and publish their hotly anticipated debut IP, Blight: Survival. The game takes place in the no man’s land between two desperate kingdoms locked in a ceaseless war. Within this realm of death and decay, a new strain of Blight has erupted from the remains of the fallen. Fed and strengthened by the blood that’s been spilled, it rapidly spreads – turning man into monster.In this role you will:

  • Understand the project’s design objectives;
  • Respect the art direction and create strong storytelling through environment compositions;
  • Collaborate with the art director, the level designers and the tech artists to understand their needs and requirements;
  • Able to create the various elements required by the production of the game including meshes, textures and materials;
  • Ensures optimal game performance by understanding and respecting the technical guidelines and optimizing artistic elements, while achieving the desired visual quality.

What we’re looking for:

  • 5+ years of experience as a Level Artist or Terrain Artist in the video games industry;
  • Mastery of the modeling component of the Autodesk Maya and blender softwares (relevant experience with other similar software will be considered);
  • Extensive knowledge of Photoshop, Substance Painter, and Substance Designer;
  • Knowledge of Unreal Engine;
  • Understanding of PBR techniques (physically based rendering) is an asset;
  • Portfolio demonstrating skills in creation of 3D models, textures, UV unfolding and lighting;
  • A portfolio is mandatory with your application;
  • You are comfortable communicating and drafting documents in French and English (the vast majority of contracts are in English).

Dans ce rôle, vous devrez:

  • Comprendre les objectifs de design du projet;
  • Créer les différents éléments requis par la production du jeu incluant des textures et matériaux;
  • Assurer une performance idéale du jeu en comprenant et respectant les directives techniques ainsi qu’en favorisant l’optimisation des éléments artistiques, tout en atteignant la qualité visuelle recherchée;
  • Collaborer avec la direction artistique, les concepteurs de niveau et artistes techniques pour comprendre leurs besoins et exigences.

Ce que nous recherchons:

  • 5+ années d’expérience en tant qu’Artiste de niveau ou de terrain dans l’industrie du jeu vidéo;
  • Maîtrise du volet modélisation des logiciels Autodesk Maya et Blender (une expérience pertinente avec tout autre logiciel équivalent sera considérée);
  • Connaissance approfondie de Photoshop, Substance Painter et Substance Designer;
  • Connaissance de l’engin de jeu Unreal;
  • Compréhension des techniques de PBR (physically based rendering) est un atout;
  • Portfolio démontrant les compétences en création de modèles 3D, textures, en dépliage des UV et en éclairage;
  • Un portfolio est obligatoire lors de votre application;
  • Vous êtes à l’aise de communiquer et rédiger des documents en français et en anglais (la majorité des contrats étant en anglais).

Behaviour Interactive s’associe à Haenir Studio pour développer et publier leur premier jeu très attendu, Blight : Survival. Le jeu se déroule dans le no man’s land entre deux royaumes désespérés enfermés dans une guerre incessante. Dans ce royaume de mort et de décomposition, une nouvelle souche de Blight a surgi des restes de ceux qui sont tombés au combat. Nourrie et renforcée par le sang versé, elle se propage rapidement, transformant l’homme en monstre.Toutes nos opportunités d’emploi sont offertes aux résidents du Québec et de l’Ontario et le mode de travail est choisi par l’employé (100% télétravail, Flex. ou 100% au bureau), sauf indication contraire.Fondé au siège à Montréal, Behaviour compte plus de 1,300 employés dans le monde à travers nos studios à Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), Rotterdam (Behaviour Rotterdam) et au Royaume-Uni (Behaviour UK-North and Behaviour UK-South). Ce rôle fait partie de notre unité d’affaire qui travaille sur nos jeux originaux. C’est équipes se concentrent sur la création, le développement et la maintenant des IPs appartenant a Behaviour, tels que Dead by Daylight et Meet Your Maker, ainsi que d’autres titres non annoncés en cours de développement.Chez Behaviour Interactif, on croit en l’équité des chances pour tout le monde et on célèbre la diversité des personnes, des perspectives et des idées. C’est donc important pour nous de travailler avec des talents qui proviennent de tous les horizons, et ce, indépendamment de leur âge, sexe, ethnicité, couleur, origine ethnique ou nationale, religion, orientation sexuelle, identité de genre, statut familial, handicap ou toute autre caractéristique protégée par les lois applicables.
Behaviour Interactive in Montreal, Canada is currently hiring for an Art & Animation role for their original games team. The role involves working on a hotly anticipated game called Blight: Survival. The ideal candidate should have at least 5 years of experience in the video game industry as a Level Artist or Terrain Artist, with skills in Autodesk Maya, Blender, Photoshop, Substance Painter, Substance Designer, and Unreal Engine. The position requires creating 3D models, textures, and achieving optimal game performance while maintaining visual quality. The company values diversity and inclusivity, welcoming applicants from all backgrounds. The role offers flexibility in work mode, with options for remote, flexible, or in-office work.
Job Description

We are looking for a dedicated and experienced Accountant to join our dynamic team. In this role, you will be responsible for managing financial transactions, preparing financial reports, and analyzing financial data to ensure accurate financial information and compliance with regulations. The ideal candidate will have excellent attention to detail, strong analytical skills, and the ability to work effectively in a fast-paced environment.

Responsibilities:
– Prepare financial statements, reports, and budgets
– Analyze financial data and provide recommendations to improve financial performance
– Manage accounts payable and accounts receivable
– Reconcile financial accounts and ensure accuracy
– Prepare tax returns and other compliance reports
– Assist with financial audits and regulatory compliance
– Develop financial forecasts and projections
– Provide support and training to other staff members on financial matters
– Maintain confidentiality of financial information

Qualifications:
– Bachelor’s degree in Accounting or Finance
– CPA or similar certification preferred
– 3+ years of experience in accounting or finance
– Strong knowledge of accounting principles and regulations
– Proficient in Microsoft Excel and accounting software
– Excellent communication and interpersonal skills
– Ability to work independently and as part of a team
– Strong organizational and time management skills

If you are a hardworking and detail-oriented individual with a passion for finance and accounting, we would love to hear from you. Apply now to join our team and advance your career in accounting.

Expected salary:

Job date: Wed, 01 May 2024 22:07:45 GMT

Senior Level Artist- Blight: Survival | Artiste de niveaux sénior·e – Blight: Survival – Behaviour Interactive – Toronto, ON



Company: Behaviour Interactive

Location: Toronto, ON

Job description: Toronto, ON, CanadaBehaviour Digital | Behaviour Digital – Art & Animation | Art & Animation /Permanent Full-Time | Permanent temps-plein /HybridSince several work modes are offered to all our employees (100% from home, Flex, 100% in-office), job opportunities posted here are available whether you live in Quebec or Ontario, unless indicated otherwise.Headquartered in Montreal, Behaviour has more than 1,300 employees worldwide with studios in Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK-North & South). This role is part of our business unit working on original games. These teams focus on the creation, development, and maintenance of Behaviour-owned IPs such as Dead by Daylight and Meet Your Maker and other unannounced titles in development.At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law. Basically, we respect and appreciate each other no matter who we are!Behaviour Interactive is partnering with Haenir Studio to develop and publish their hotly anticipated debut IP, Blight: Survival. The game takes place in the no man’s land between two desperate kingdoms locked in a ceaseless war. Within this realm of death and decay, a new strain of Blight has erupted from the remains of the fallen. Fed and strengthened by the blood that’s been spilled, it rapidly spreads – turning man into monster.In this role you will:

  • Understand the project’s design objectives;
  • Respect the art direction and create strong storytelling through environment compositions;
  • Collaborate with the art director, the level designers and the tech artists to understand their needs and requirements;
  • Able to create the various elements required by the production of the game including meshes, textures and materials;
  • Ensures optimal game performance by understanding and respecting the technical guidelines and optimizing artistic elements, while achieving the desired visual quality.

What we’re looking for:

  • 5+ years of experience as a Level Artist or Terrain Artist in the video games industry;
  • Mastery of the modeling component of the Autodesk Maya and blender softwares (relevant experience with other similar software will be considered);
  • Extensive knowledge of Photoshop, Substance Painter, and Substance Designer;
  • Knowledge of Unreal Engine;
  • Understanding of PBR techniques (physically based rendering) is an asset;
  • Portfolio demonstrating skills in creation of 3D models, textures, UV unfolding and lighting;
  • A portfolio is mandatory with your application;
  • You are comfortable communicating and drafting documents in French and English (the vast majority of contracts are in English).

Dans ce rôle, vous devrez:

  • Comprendre les objectifs de design du projet;
  • Créer les différents éléments requis par la production du jeu incluant des textures et matériaux;
  • Assurer une performance idéale du jeu en comprenant et respectant les directives techniques ainsi qu’en favorisant l’optimisation des éléments artistiques, tout en atteignant la qualité visuelle recherchée;
  • Collaborer avec la direction artistique, les concepteurs de niveau et artistes techniques pour comprendre leurs besoins et exigences.

Ce que nous recherchons:

  • 5+ années d’expérience en tant qu’Artiste de niveau ou de terrain dans l’industrie du jeu vidéo;
  • Maîtrise du volet modélisation des logiciels Autodesk Maya et Blender (une expérience pertinente avec tout autre logiciel équivalent sera considérée);
  • Connaissance approfondie de Photoshop, Substance Painter et Substance Designer;
  • Connaissance de l’engin de jeu Unreal;
  • Compréhension des techniques de PBR (physically based rendering) est un atout;
  • Portfolio démontrant les compétences en création de modèles 3D, textures, en dépliage des UV et en éclairage;
  • Un portfolio est obligatoire lors de votre application;
  • Vous êtes à l’aise de communiquer et rédiger des documents en français et en anglais (la majorité des contrats étant en anglais).

Behaviour Interactive s’associe à Haenir Studio pour développer et publier leur premier jeu très attendu, Blight : Survival. Le jeu se déroule dans le no man’s land entre deux royaumes désespérés enfermés dans une guerre incessante. Dans ce royaume de mort et de décomposition, une nouvelle souche de Blight a surgi des restes de ceux qui sont tombés au combat. Nourrie et renforcée par le sang versé, elle se propage rapidement, transformant l’homme en monstre.Toutes nos opportunités d’emploi sont offertes aux résidents du Québec et de l’Ontario et le mode de travail est choisi par l’employé (100% télétravail, Flex. ou 100% au bureau), sauf indication contraire.Fondé au siège à Montréal, Behaviour compte plus de 1,300 employés dans le monde à travers nos studios à Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), Rotterdam (Behaviour Rotterdam) et au Royaume-Uni (Behaviour UK-North and Behaviour UK-South). Ce rôle fait partie de notre unité d’affaire qui travaille sur nos jeux originaux. C’est équipes se concentrent sur la création, le développement et la maintenant des IPs appartenant a Behaviour, tels que Dead by Daylight et Meet Your Maker, ainsi que d’autres titres non annoncés en cours de développement.Chez Behaviour Interactif, on croit en l’équité des chances pour tout le monde et on célèbre la diversité des personnes, des perspectives et des idées. C’est donc important pour nous de travailler avec des talents qui proviennent de tous les horizons, et ce, indépendamment de leur âge, sexe, ethnicité, couleur, origine ethnique ou nationale, religion, orientation sexuelle, identité de genre, statut familial, handicap ou toute autre caractéristique protégée par les lois applicables.
Behaviour Interactive is seeking a Level Artist or Terrain Artist to join their team working on original games. The role involves creating environment compositions, collaborating with other team members, and ensuring optimal game performance. They are looking for someone with at least 5 years of experience in the video game industry, proficiency in Autodesk Maya and Blender, knowledge of Photoshop and Unreal Engine, and understanding of PBR techniques. The company values diversity and inclusivity, and offers various work modes to employees. The role is part of a team developing the upcoming game, Blight: Survival. Opportunities are available to residents of Quebec and Ontario.
Position: HR Coordinator

Location: Toronto, ON

Job Type: Full-time

Company Overview:
Our client, a leading professional services firm, is seeking an experienced HR Coordinator to join their team in Toronto. This is an exciting opportunity to work in a dynamic and fast-paced environment.

Key Responsibilities:
– Assist with recruitment and onboarding processes
– Provide support in the development and implementation of HR policies and procedures
– Maintain employee records and ensure data accuracy
– Conduct training sessions for employees on various HR topics
– Assist with performance management and employee relations
– Coordinate HR projects and initiatives as needed
– Participate in HR team meetings and provide input on HR strategy and planning

Qualifications:
– Bachelor’s degree in Human Resources or a related field
– 2+ years of HR experience, preferably in a professional services environment
– Strong knowledge of HR best practices and employment laws
– Excellent communication and interpersonal skills
– Ability to work effectively in a team environment and handle confidential information with discretion
– Proficiency in Microsoft Office suite and HRIS systems

If you are a proactive and detail-oriented HR professional looking to take the next step in your career, we encourage you to apply for this exciting opportunity. Join a dynamic team and contribute to the success of a leading professional services firm. Apply now!

Expected salary:

Job date: Wed, 01 May 2024 22:15:38 GMT

Senior 3D Artist – Blight: Survival | Artiste 3D sénior·e – Blight: Survival – Behaviour Interactive – Montreal, QC



Company: Behaviour Interactive

Location: Montreal, QC

Job description: Montreal, QC, CanadaBehaviour Digital | Behaviour Digital – Art & Animation | Art & Animation /Permanent Full-Time | Permanent temps-plein /HybridSince several work modes are offered to all our employees (100% from home, Flex, 100% in-office), job opportunities posted here are available whether you live in Quebec or Ontario, unless indicated otherwise.Headquartered in Montreal, Behaviour has more than 1,300 employees worldwide with studios in Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK-North & South). This role is part of our business unit working on original games. These teams focus on the creation, development, and maintenance of Behaviour-owned IPs such as Dead by Daylight and Meet Your Maker and other unannounced titles in development.At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law. Basically, we respect and appreciate each other no matter who we are!Behaviour Interactive is partnering with Haenir Studio to develop and publish their hotly anticipated debut IP, Blight: Survival. The game takes place in the no man’s land between two desperate kingdoms locked in a ceaseless war. Within this realm of death and decay, a new strain of Blight has erupted from the remains of the fallen. Fed and strengthened by the blood that’s been spilled, it rapidly spreads – turning man into monster.In this role you will:

  • Create the various elements required by the production of the game including textures and materials;
  • Ensure optimal game performance by understanding and respecting the technical guidelines and optimizing of artistic elements, while achieving the desired visual quality;
  • Communicates with other departments to understand their needs and requirements.

What we’re looking for:

  • A minimum of 5 years experience in the video game industry;
  • Mastery of the modeling component of the Autodesk Maya and Blender softwares (relevant experience with other similar software will be considered);
  • Extensive knowledge of Photoshop, Substance Painter, and Substance Designer;
  • Knowledge of Unreal Engine;
  • Understanding of PBR techniques (physically based rendering) is an asset;
  • Portfolio demonstrating skills in creation of 3D models, textures, UV unfolding and lighting;
  • Traditional drawing is an asset;
  • A portfolio is mandatory with your application;
  • You are comfortable communicating and drafting documents in French and English (the vast majority of contracts are in English).

Dans ce rôle, vous devrez:

  • Créer les différents éléments requis par la production du jeu incluant des textures et matériaux;
  • Assurer une performance idéale du jeu en comprenant et respectant les directives techniques ainsi qu’en favorisant l’optimisation des éléments artistiques, tout en atteignant la qualité visuelle recherchée;
  • Communiquer avec les autres départements afin de bien comprendre leurs besoins et exigences.

Ce que nous recherchons:

  • Un minimum de 5 ans d’expérience dans l’industrie du jeu vidéo ;
  • Maîtrise du volet modélisation des logiciels Autodesk Maya et Blender (une expérience pertinente avec tout autre logiciel équivalent sera considérée);
  • Connaissance approfondie de Photoshop, Substance Painter et Substance Designer;
  • Connaissance de l’engin de jeu Unreal;
  • Portfolio démontrant les compétences en création de modèles 3D, textures, en dépliage des UV et en éclairage;
  • Dessin traditionnel un atout;
  • Compréhension des techniques de PBR (physically based rendering) est un atout;
  • Un portfolio est obligatoire lors de votre application;
  • Vous êtes à l’aise de communiquer et rédiger des documents en français et en anglais (la majorité des contrats étant en anglais).

Behaviour Interactive s’associe à Haenir Studio pour développer et publier leur premier jeu très attendu, Blight : Survival. Le jeu se déroule dans le no man’s land entre deux royaumes désespérés enfermés dans une guerre incessante. Dans ce royaume de mort et de décomposition, une nouvelle souche de Blight a surgi des restes de ceux qui sont tombés au combat. Nourrie et renforcée par le sang versé, elle se propage rapidement, transformant l’homme en monstre.Toutes nos opportunités d’emploi sont offertes aux résidents du Québec et de l’Ontario et le mode de travail est choisi par l’employé (100% télétravail, Flex. ou 100% au bureau), sauf indication contraire.Fondé au siège à Montréal, Behaviour compte plus de 1,300 employés dans le monde à travers nos studios à Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), Rotterdam (Behaviour Rotterdam) et au Royaume-Uni (Behaviour UK-North and Behaviour UK-South). Ce rôle fait partie de notre unité d’affaire qui travaille sur nos jeux originaux. C’est équipes se concentrent sur la création, le développement et la maintenant des IPs appartenant a Behaviour, tels que Dead by Daylight et Meet Your Maker, ainsi que d’autres titres non annoncés en cours de développement.Chez Behaviour Interactif, on croit en l’équité des chances pour tout le monde et on célèbre la diversité des personnes, des perspectives et des idées. C’est donc important pour nous de travailler avec des talents qui proviennent de tous les horizons, et ce, indépendamment de leur âge, sexe, ethnicité, couleur, origine ethnique ou nationale, religion, orientation sexuelle, identité de genre, statut familial, handicap ou toute autre caractéristique protégée par les lois applicables.
Behaviour Digital in Montreal is hiring for a role in art and animation for their original games. They offer various work modes, including remote, flexible, and in-office. The role involves creating textures and materials for game production, optimizing artistic elements for game performance, and collaborating with other departments. Candidates should have at least 5 years of experience in the video game industry, be proficient in software like Autodesk Maya and Blender, and have knowledge of Unreal Engine and PBR techniques. Behaviour Interactive values diversity and inclusion in their workplace and is partnering with Haenir Studio to develop a new game called Blight: Survival. The position is open to residents of Quebec and Ontario, with the option to choose a preferred work mode.
Title: Administrative Assistant

Location: Toronto, CA

Company: Confidential

Responsibilities:

1. Manage calendars, schedule meetings, and arrange travel for executives
2. Prepare and edit correspondence, communications, presentations, and other documents
3. Assist in preparing reports and memos
4. Coordinate office activities and operations to secure efficiency and compliance to company policies
5. Maintain files and records with effective filing systems
6. Monitor office supplies inventory and place orders
7. Update and maintain office policies and procedures
8. Assist in HR functions such as onboarding new employees and handling employee inquiries
9. Handle confidential information with integrity and discretion
10. Perform administrative tasks such as data entry, scanning, and copying

Requirements:

1. Proven experience as an administrative assistant or office admin assistant
2. Proficiency in MS Office (MS Excel and MS PowerPoint, in particular)
3. Excellent time management skills and ability to multi-task and prioritize work
4. Strong organizational skills with the ability to handle confidential information
5. Attention to detail and problem-solving skills
6. Excellent written and verbal communication skills
7. High School Diploma; additional qualification as an Administrative assistant or Secretary will be a plus

If you are interested in this Administrative Assistant position, please click “Apply Now” to submit your resume.

Expected salary:

Job date: Wed, 01 May 2024 22:19:54 GMT

Senior 3D Artist – Blight: Survival | Artiste 3D sénior·e – Blight: Survival – Behaviour Interactive – Toronto, ON



Company: Behaviour Interactive

Location: Toronto, ON

Job description: Toronto, ON, CanadaBehaviour Digital | Behaviour Digital – Art & Animation | Art & Animation /Permanent Full-Time | Permanent temps-plein /HybridSince several work modes are offered to all our employees (100% from home, Flex, 100% in-office), job opportunities posted here are available whether you live in Quebec or Ontario, unless indicated otherwise.Headquartered in Montreal, Behaviour has more than 1,300 employees worldwide with studios in Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK-North & South). This role is part of our business unit working on original games. These teams focus on the creation, development, and maintenance of Behaviour-owned IPs such as Dead by Daylight and Meet Your Maker and other unannounced titles in development.At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law. Basically, we respect and appreciate each other no matter who we are!Behaviour Interactive is partnering with Haenir Studio to develop and publish their hotly anticipated debut IP, Blight: Survival. The game takes place in the no man’s land between two desperate kingdoms locked in a ceaseless war. Within this realm of death and decay, a new strain of Blight has erupted from the remains of the fallen. Fed and strengthened by the blood that’s been spilled, it rapidly spreads – turning man into monster.In this role you will:

  • Create the various elements required by the production of the game including textures and materials;
  • Ensure optimal game performance by understanding and respecting the technical guidelines and optimizing of artistic elements, while achieving the desired visual quality;
  • Communicates with other departments to understand their needs and requirements.

What we’re looking for:

  • A minimum of 5 years experience in the video game industry;
  • Mastery of the modeling component of the Autodesk Maya and Blender softwares (relevant experience with other similar software will be considered);
  • Extensive knowledge of Photoshop, Substance Painter, and Substance Designer;
  • Knowledge of Unreal Engine;
  • Understanding of PBR techniques (physically based rendering) is an asset;
  • Portfolio demonstrating skills in creation of 3D models, textures, UV unfolding and lighting;
  • Traditional drawing is an asset;
  • A portfolio is mandatory with your application;
  • You are comfortable communicating and drafting documents in French and English (the vast majority of contracts are in English).

Dans ce rôle, vous devrez:

  • Créer les différents éléments requis par la production du jeu incluant des textures et matériaux;
  • Assurer une performance idéale du jeu en comprenant et respectant les directives techniques ainsi qu’en favorisant l’optimisation des éléments artistiques, tout en atteignant la qualité visuelle recherchée;
  • Communiquer avec les autres départements afin de bien comprendre leurs besoins et exigences.

Ce que nous recherchons:

  • Un minimum de 5 ans d’expérience dans l’industrie du jeu vidéo ;
  • Maîtrise du volet modélisation des logiciels Autodesk Maya et Blender (une expérience pertinente avec tout autre logiciel équivalent sera considérée);
  • Connaissance approfondie de Photoshop, Substance Painter et Substance Designer;
  • Connaissance de l’engin de jeu Unreal;
  • Portfolio démontrant les compétences en création de modèles 3D, textures, en dépliage des UV et en éclairage;
  • Dessin traditionnel un atout;
  • Compréhension des techniques de PBR (physically based rendering) est un atout;
  • Un portfolio est obligatoire lors de votre application;
  • Vous êtes à l’aise de communiquer et rédiger des documents en français et en anglais (la majorité des contrats étant en anglais).

Behaviour Interactive s’associe à Haenir Studio pour développer et publier leur premier jeu très attendu, Blight : Survival. Le jeu se déroule dans le no man’s land entre deux royaumes désespérés enfermés dans une guerre incessante. Dans ce royaume de mort et de décomposition, une nouvelle souche de Blight a surgi des restes de ceux qui sont tombés au combat. Nourrie et renforcée par le sang versé, elle se propage rapidement, transformant l’homme en monstre.Toutes nos opportunités d’emploi sont offertes aux résidents du Québec et de l’Ontario et le mode de travail est choisi par l’employé (100% télétravail, Flex. ou 100% au bureau), sauf indication contraire.Fondé au siège à Montréal, Behaviour compte plus de 1,300 employés dans le monde à travers nos studios à Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), Rotterdam (Behaviour Rotterdam) et au Royaume-Uni (Behaviour UK-North and Behaviour UK-South). Ce rôle fait partie de notre unité d’affaire qui travaille sur nos jeux originaux. C’est équipes se concentrent sur la création, le développement et la maintenant des IPs appartenant a Behaviour, tels que Dead by Daylight et Meet Your Maker, ainsi que d’autres titres non annoncés en cours de développement.Chez Behaviour Interactif, on croit en l’équité des chances pour tout le monde et on célèbre la diversité des personnes, des perspectives et des idées. C’est donc important pour nous de travailler avec des talents qui proviennent de tous les horizons, et ce, indépendamment de leur âge, sexe, ethnicité, couleur, origine ethnique ou nationale, religion, orientation sexuelle, identité de genre, statut familial, handicap ou toute autre caractéristique protégée par les lois applicables.
Behaviour Interactive is hiring for a role in their business unit working on original games, specifically for their upcoming debut IP, Blight: Survival. The role involves creating textures, materials, and other artistic elements for the game. The ideal candidate should have at least 5 years of experience in the video game industry, proficiency in Autodesk Maya, Blender, Photoshop, Substance Painter, and Substance Designer, knowledge of Unreal Engine, and an understanding of PBR techniques. A portfolio demonstrating skills in 3D modeling, textures, UV unfolding, and lighting is required. The role offers flexibility in work mode, with options for 100% remote work or a hybrid model. The company values diversity and inclusivity and encourages individuals of all backgrounds to apply.
The job description from the provided website is for a “Service Desk Analyst”.

Some of the key responsibilities and requirements listed in the job description are as follows:

Responsibilities:
– Providing first and second level technical support to end-users in a timely and efficient manner
– Investigating and diagnosing issues reported by end-users and resolving them accordingly
– Documenting all support activities in the ticketing system
– Assisting with the installation, configuration, and maintenance of hardware and software
– Collaborating with other IT teams on problem resolution and system enhancement
– Ensuring adherence to all company policies and procedures related to IT support
– Providing excellent customer service throughout all interactions with end-users

Requirements:
– Bachelor’s degree in Computer Science, Information Technology, or related field
– Previous experience in a service desk or technical support role
– Strong knowledge of Windows operating systems and Microsoft Office suite
– Familiarity with ITIL best practices
– Excellent communication and problem-solving skills
– Ability to work effectively both independently and as part of a team
– IT certifications (e.g., CompTIA A+, Microsoft Certified Professional) are an asset

Overall, the job description highlights the need for a technically proficient individual with strong communication skills to provide quality support to end-users within an IT environment.

Expected salary:

Job date: Wed, 01 May 2024 22:38:19 GMT