BC – Senior Texture Artist – Stop Motion VFX Project – Zoic Studios – Vancouver, BC

Company: Zoic Studios

Location: Vancouver, BC

Job description: Senior Texture ArtistAll applicants must be residents of British Columbia, Canada.
Must be legally entitled to work in Canada ie. Citizen, PR, Open Work Permit.At this time, we’re pleased to offer this role as an option to work from home OR work from our Vancouver studio in the beautiful Gastown area, close to the Waterfront Station in Downtown. (Remote is not available outside of BC; there is no hybrid)About Zoic
Zoic Studios is a Visual Effects company that specializes in high end visual effects for television, film, and advertising. Our mantra is Visual Evolution – we focus on every part of the process, from the final picture to the pipeline used to create them.Are you looking for your next creative and technical challenge? Come join our team!Why Join Zoic?

  • We are an Artist owned and operated VFX studio.
  • We love what we do and always stay curious about new technology and techniques.
  • We respect work/life balance in a hectic industry.
  • We work with a team from all walks of life and backgrounds.

We are excited to share an incredible stop-motion animated feature project that promises creativity, collaboration, and a fantastic chance to showcase your skills!Summary of PositionThe Senior Texture Artist is responsible for the creation, delivery, and maintenance of high-level textures and texture templates for digital characters and creatures, organic assets, hard surface assets, and environments. This position works with others to provide technical and aesthetic assistance to achieve the desired result.Job Functions

  • Responsible for creating complex textures for a variety of surface qualities needed in the creation of high-quality CG characters and hard-surface models used in production.
  • Proactively report issues and solutions for technical and artistic problems.
  • Assess references and reproduce textures with great attention to detail and efficiency while translating concept art into photo-real surface properties.
  • Help create and improve workflows, templates, specifications and the quality of textures through constant research and implementation of procedural workflows and consistent organized frameworks.
  • Help maintain the texture library and training documentation as per guidance of the Asset Leads and Supervisor.
  • Work closely with all disciplines to troubleshoot creative and technical issues.
  • Perform basic modeling, look dev, and rendering tasks for texture development, as needed.
  • Communicates effectively to production to consistently produce high-quality work while meeting deadlines.
  • Assists with mentoring and training.

Qualifications

  • 5+ years’ of CG/Visual Effects high-end texturing experience on theatrically released films.
  • Strong knowledge of Maya, Mari, Substance Painter, Zbrush, and Photoshop.
  • Knowledge of Substance Designer, Katana, Renderman, and Nuke.
  • USD experience a plus.
  • Great expertise in delivering high-end textures for photo-real characters and complex surfaces.
  • Experience building a wide variety of templates based on procedural and non-destructive workflows.
  • Experience in managing texture variants and different LODs.
  • Strong knowledge of UVs and texture density.
  • Knowledge of Unreal, Houdini, Karma, and Solaris, a plus.
  • Background in visual arts/design with a strong understanding of form and color.
  • Able to navigate complex pipelines.
  • Proficiency working in a Linux environment.
  • Extra asset skills such as modeling, look dev, and groom a plus.
  • Strong organizational skills and the ability to multi-task and prioritize.

Additional information

  • British Columbia Employees Pay Range: $45 – $65 (The actual base salary offered will depend on a variety of factors, including without limitation, the qualifications of the individual applicant for the position, years of relevant experience, level of education attained, certifications or other professional licenses held, and if applicable, the location of the position)
  • Zoic does not cover relocation costs.
  • Any and WFH remote positions require the candidate to have a reliable internet connection via ethernet and work on Pacific Standard Time.
  • This job description contains the basic requirements for the position and is NOT intended to be a complete list of responsibilities; other duties may be assigned.
  • Due to the volume of applications, we receive, we regret that only those selected to interview will be contacted.

Zoic Studios, a VFX company, is looking for a Senior Texture Artist based in British Columbia, Canada. The artist will be responsible for creating high-level textures for digital characters, creatures, and environments. The position requires 5+ years of CG/VFX texturing experience and proficiency in Maya, Mari, Substance Painter, Zbrush, and Photoshop. Knowledge of other software like Substance Designer, Katana, Renderman, and Nuke is a plus. The salary range is $45-65 per hour, and remote work is available within BC only. The candidate must have a reliable internet connection and work on Pacific Standard Time.
Title: Customer Service Representative

Location: Toronto, ON

Salary: $17 – $19 per hour

Job Type: Full-time, Permanent

Job Description:

Our company is looking for a Customer Service Representative to join our team in Toronto. The ideal candidate will be responsible for providing exceptional customer service to clients over the phone and through email, handling inquiries, resolving customer issues, and processing orders.

Responsibilities:
– Communicate with customers to determine their needs and provide solutions
– Answer incoming calls and respond to customer inquiries in a professional manner
– Update customer accounts and maintain accurate records
– Process orders and track shipments
– Assist with product inquiries and technical support
– Resolve customer complaints and escalate issues as needed
– Collaborate with other team members to provide superior customer service

Qualifications:
– Previous experience in customer service or a similar role
– Excellent communication skills, both verbal and written
– Ability to multi-task and prioritize in a fast-paced environment
– Strong problem-solving skills and a positive attitude
– Proficiency in Microsoft Office and CRM software
– High school diploma or equivalent

If you are a customer-focused individual looking to join a dynamic team, please apply now. We offer competitive pay and benefits, as well as opportunities for growth within the company.

Expected salary: $45 – 65 per hour

Job date: Fri, 29 Nov 2024 02:14:40 GMT

BC – Senior Texture Artist – Stop Motion VFX Project – Zoic Studios – Vancouver, BC

Company: Zoic Studios

Location: Vancouver, BC

Job description: , Substance Painter, Zbrush, and Photoshop. Knowledge of Substance Designer, Katana, Renderman, and Nuke. USD experience…
This content discusses various software tools commonly used in the 3D design and animation industry, such as Substance Painter, Zbrush, and Photoshop. It also mentions familiarity with Substance Designer, Katana, Renderman, and Nuke, and experience working with USD, a file format used for 3D design and animation.
Title: Customer Service Representative

Location: Vancouver, BC

Job Type: Full-time

Company: Confidential

Job Description:

We are seeking a Customer Service Representative to join our team in Vancouver, BC. In this role, you will be responsible for providing excellent customer service and support to clients. Key responsibilities include answering customer inquiries, processing orders, resolving customer issues, and maintaining accurate records of customer interactions. The ideal candidate will have excellent communication skills, a positive attitude, and the ability to work well in a fast-paced environment.

Responsibilities:

– Answering customer inquiries via phone, email, and chat
– Processing orders and providing order status updates
– Resolving customer issues and complaints in a timely and professional manner
– Maintaining accurate records of customer interactions and transactions
– Collaborating with team members to ensure customer satisfaction
– Providing product knowledge and recommendations to customers
– Assisting with other duties as needed

Qualifications:

– High school diploma or equivalent
– 1+ years of customer service experience
– Excellent communication skills, both verbal and written
– Strong problem-solving abilities
– Ability to work well in a team environment
– Proficiency in Microsoft Office applications
– Prior experience in a call center or customer service role is a plus

If you are passionate about providing exceptional customer service and are looking for a new opportunity, we would love to hear from you! Apply now to join our team in Vancouver, BC.

Expected salary:

Job date: Fri, 29 Nov 2024 04:00:05 GMT

Senior Texture Artist – Hasbro – Montreal, QC

Company: Hasbro

Location: Montreal, QC

Job description: At Invoke, our mission is to Have Fun Building Great Games.We believe the best games come from people who love what they do, in an environment that values them and their ideas. And we ensure that everyone has the opportunity to contribute to our collective success, whatever their role. As a member of Wizards of the Coast, we help enrich a catalog of games that has inspired gamers and developers for decades.At Invoke, you get to play your part as a valued member of an open and dedicated team within a magical world!Job DescriptionInvoke is looking for a highly skilled Senior Texture Artist to join our growing team. In this role, you will be a pillar and help establish the quality benchmark for textures and materials.What You’ll DoWork closely with the art direction to define the signature of our fantastic and magical textures and materialsCollaborate with other departments to find solutions to all material needs and texture strategiesCreate, organize and maintain a library of high-quality materialsCreate and share guidelines and best practices on the use of materialsDocument workflows for creating textures and materialsAccurately estimate the effort and time required to achieve the visual quality established by art directionEnsure that textures and materials meet performance standardsCreation of Trim SheetsWhat You’ll Bring7+ years’ experience developing high-quality materials for AAA titlesDelivered at least 1 AAA and open-world gameExpertise in Substance Designer, Substance Painter and other texture creation applicationsExpertise with modeling software (Maya, Blender, Zbrush, UV creation, etc.)Professional experience with Unreal is a plusKnowledge of the PBR environmentKnowledge in optimizationExperience as a generalist or modelerInterest in procedural texturingContribute to the growth of junior artists, leadership and teamwork across departmentsHighly creative, collaborative and innovative spiritInitiative to push boundariesExcellent communications skills in French and English.We are an Equal Opportunity EmployerInvoke commits to offer equal working chances to every individual, without regard based on the following: age, sex, sexual orientation, physical disability, religion, citizenship, native country or any other possible particularities. We sincerely believe in a respectful and open-minded work environment, in which everyone can fully contribute to the organization’s development.We will ensure that individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform essential job functions, and to receive other benefits and privileges of employment. Please contact us to request accommodation.#Invoke
At Invoke, our mission is to build great games by creating a fun and inclusive environment where everyone’s ideas are valued. As part of Wizards of the Coast, we work on games that have inspired gamers for decades. We are currently looking for a Senior Texture Artist to join our team, who will be responsible for creating high-quality textures and materials for our games. The ideal candidate will have at least 7 years of experience in game development, expertise in texture creation applications, and experience with Unreal. We are an Equal Opportunity Employer and believe in creating a respectful and inclusive work environment for all individuals. Accommodations will be provided for individuals with disabilities.
Job Description

Job Title: Information Security Analyst

Location: Toronto, ON

Job Type: Full-time

Salary: $70,000 – $80,000 per year

We are seeking a motivated and experienced Information Security Analyst to join our growing team in Toronto, ON. As an Information Security Analyst, you will be responsible for ensuring the security of our organization’s information systems and networks. You will work closely with other members of the IT team to implement security measures, monitor security vulnerabilities, and respond to security incidents.

Responsibilities:

– Conduct regular security assessments and audits of our systems and networks
– Develop and implement security policies, procedures, and best practices
– Monitor and respond to security incidents, including conducting forensic analysis and root cause analysis
– Collaborate with other members of the IT team to implement security solutions and tools
– Stay up to date on the latest security threats and trends in the industry
– Provide training and guidance to staff members on security best practices
– Assist in the development and implementation of disaster recovery and business continuity plans

Qualifications:

– Bachelor’s degree in Computer Science, Information Systems, or a related field
– 3+ years of experience in information security or a related field
– Strong knowledge of security best practices, standards, and frameworks
– Experience with security tools and technologies, such as firewalls, intrusion detection systems, and antivirus software
– Excellent problem-solving and analytical skills
– Strong communication and interpersonal skills
– Relevant certifications, such as CISSP or CISM, are a plus

If you are a passionate and dedicated information security professional looking to take the next step in your career, we want to hear from you. Apply now to join our dynamic team and make a difference in protecting our organization’s information assets.

Expected salary:

Job date: Tue, 19 Nov 2024 23:49:35 GMT

Unreal Artist – Short term contract – remote – Canada – LeFort Talent Group – Toronto, ON

Company: LeFort Talent Group

Location: Toronto, ON

Job description: Job Description:Location: Remote Canadian residents or PR artists from Quebec, Ontario or British ColumbiaEmployment Type: Freelance ContractAbout Us:Our client is an award-winning creative studio with a rich history working with some of the most prominent entertainment companies.Role Overview:We are seeking a talented and experienced Unreal Artist to join our creative team on a short-term freelance contract. The ideal candidate will have a strong background in using Unreal Engine for both VFX and commercial/short-form production pipelines. You will collaborate closely with designers, developers, and production teams to deliver visually stunning, high-performance assets and environments. A blend of strong technical and artistic skills is ideal.RequirementsKey Responsibilities:

  • Design and create real-time assets, environments, and visual effects within Unreal Engine.
  • Optimize assets for performance while maintaining visual quality.
  • Collaborate with technical teams to ensure seamless integration into VFX and game pipelines.
  • Implement lighting, shading, and post-processing techniques to achieve cinematic quality.
  • Utilize tools such as Blueprints for animation and interactivity where necessary.
  • Troubleshoot and debug issues within Unreal Engine workflows.
  • Be aware of up-to-date with the latest Unreal Engine advancements and best practices.

Qualifications:

  • Experience: Minimum 5+ years working with Unreal Engine in a professional VFX or related photo real production environment.
  • Technical Skills:
  • Proficiency in working with assets using tools like Maya, Houdini, Substance Painter/Designer, or ZBrush.
  • Strong understanding of real-time rendering and optimization techniques.
  • Knowledge of Unreal Engine’s Blueprint system.
  • Familiarity with VFX tools
  • Artistic Skills:
  • A keen eye for detail, composition, and color.
  • Ability to create photo-realistic or stylized environments as per project requirements.
  • Pipeline Knowledge:
  • Understanding VFX workflows, including asset importing/exporting and scene management.
  • Strong problem-solving skills and ability to adapt to tight deadlines.

BenefitsWorking with a senior team on some kick-ass workPossibly more work to come soon!
Our client, an award-winning creative studio, is looking for a talented and experienced Unreal Artist to join their team on a short-term freelance contract. The ideal candidate will have a strong background in using Unreal Engine for VFX and commercial/short-form production pipelines. Responsibilities include designing and creating assets and environments in Unreal Engine, optimizing for performance, collaborating with technical teams, implementing lighting and shading techniques, and staying up-to-date with Unreal Engine advancements. Qualifications include at least 5 years of experience with Unreal Engine, proficiency in Maya, Houdini, Substance Painter/Designer, or ZBrush, and strong problem-solving skills. The benefits include working with a senior team and the possibility of more work in the future.
Position: Administrative Assistant

Location: Toronto, ON

Salary: $45,000 – $55,000 per year

We are looking for a highly motivated and organized Administrative Assistant to join our team in Toronto. In this role, you will be responsible for providing administrative support to the team, including handling phone calls, scheduling meetings, managing calendars, and handling general office duties.

Key Responsibilities:
– Answering and directing phone calls
– Managing schedules and calendars for team members
– Coordinating travel arrangements and accommodations
– Organizing and maintaining files and records
– Assisting with the preparation of reports and presentations
– Handling general office duties such as ordering supplies and maintaining office equipment
– Providing support to team members as needed

Qualifications:
– High school diploma or equivalent
– At least 2 years of experience in an administrative role
– Proficient in Microsoft Office suite
– Excellent communication and organizational skills
– Ability to work independently and handle multiple tasks simultaneously

If you are a detail-oriented individual with strong administrative skills, we would love to hear from you. Please apply with your resume and cover letter detailing your relevant experience and qualifications.

Expected salary:

Job date: Mon, 18 Nov 2024 01:57:23 GMT

Unreal Artist – Short term contract – remote – Canada WF – LeFort Talent Group – Ontario

Company: LeFort Talent Group

Location: Ontario

Job description: Job Description:Location: Remote Canadian residents or PR artists from Quebec, Ontario or British ColumbiaEmployment Type: Freelance ContractOur client is an award-winning creative studio with a rich history working with some of the most prominent entertainment companies.Role Overview:We are seeking a talented and experienced Unreal Artist to join our creative team on a short-term freelance contract. The ideal candidate will have a strong background in using Unreal Engine for both VFX and commercial/short-form production pipelines. You will collaborate closely with designers, developers, and production teams to deliver visually stunning, high-performance assets and environments. A blend of strong technical and artistic skills is ideal.RequirementsKey Responsibilities:

  • Design and create real-time assets, environments, and visual effects within Unreal Engine.
  • Optimize assets for performance while maintaining visual quality.
  • Collaborate with technical teams to ensure seamless integration into VFX and game pipelines.
  • Implement lighting, shading, and post-processing techniques to achieve cinematic quality.
  • Utilize tools such as Blueprints for animation and interactivity where necessary.
  • Troubleshoot and debug issues within Unreal Engine workflows.
  • Be aware of up-to-date with the latest Unreal Engine advancements and best practices.

Qualifications:

  • Experience: Minimum 5+ years working with Unreal Engine in a professional VFX or related photo real production environment.

Technical Skills:

  • Proficiency in working with assets using tools like Maya, Houdini, Substance Painter/Designer, or ZBrush.
  • Strong understanding of real-time rendering and optimization techniques.
  • Knowledge of Unreal Engine’s Blueprint system.
  • Familiarity with VFX tools

Artistic Skills:

  • A keen eye for detail, composition, and color.
  • Ability to create photo-realistic or stylized environments as per project requirements.

Pipeline Knowledge:

  • Understanding VFX workflows, including asset importing/exporting and scene management.
  • Strong problem-solving skills and ability to adapt to tight deadlines.

BenefitsWorking with a senior team on some kick-ass workPossibly more work to come soon!
Job Description: A remote freelance contract opportunity for a talented Unreal Artist with at least 5 years of experience in creating real-time assets and visual effects within Unreal Engine. The candidate must have strong technical and artistic skills, proficiency in Maya, Houdini, and other related tools, and knowledge of VFX workflows. The role involves collaborating with designers, developers, and production teams to deliver visually stunning assets and environments, optimizing performance, and staying up-to-date with the latest Unreal Engine advancements. Benefits include working with a senior team on exciting projects with the possibility of more work in the future.
Job Description:

We are currently looking for a dynamic and enthusiastic individual to join our team as a Customer Service Representative. In this role, you will be responsible for providing exceptional customer service to our clients, handling inquiries and resolving issues in a timely and professional manner.

Key Responsibilities:
– Responding to customer inquiries via phone, email, and live chat
– Providing information about products and services
– Processing orders and returns
– Resolving customer complaints and issues
– Maintaining accurate records of customer interactions

Qualifications:
– Previous customer service experience preferred
– Excellent communication and interpersonal skills
– Strong problem-solving abilities
– Ability to work independently and as part of a team
– Proficiency in Microsoft Office applications

If you are a customer-focused individual with a passion for providing exceptional service, we would love to hear from you. Apply now to join our team!

Expected salary:

Job date: Mon, 18 Nov 2024 02:07:06 GMT

Character Artist – Sledgehammer Games – Activision – Toronto, ON

Company: Activision

Location: Toronto, ON

Job description: Job Title: Character Artist – Sledgehammer GamesRequisition ID: R024037Job Description:
PlatformSledgehammer Games is a leading developer in the video game industry, best known for its work on the Call of Duty franchise. Since its founding in 2009, the studio has delivered iconic titles like “Call of Duty: Advanced Warfare,” “Call of Duty: WWII,” and most recently, “Call of Duty: Modern Warfare III.” We combine cutting-edge technology with creative vision to produce games that resonate with players worldwide. With a focus on creating high-quality multiplayer experiences and captivating single-player campaigns, we continue to shape the future of first-person shooters.We are looking for a talented developer to join us as a Character Artist within our Toronto team . In this role you will partner closely with our teams at our other studio locations in the United States and Australia in the creation of epic content for some of the biggest games in the world. If you’re ready to be part of a dynamic and collaborative environment where your skills can make a real impact, we invite you to explore career opportunities with us.Sledgehammer Games is wholly owned by Activision. To learn more about our studio, please visit us at www.sledgehammergames.com or search for Sledgehammer Games on your favorite social media platform. Want to hear what it’s like at the studio directly from current employees? Check out our #LifeatSHG developer profiles: https://youtu.be/12DUBszg-w4Your MissionYour mission is to develop, implement and tune player-first experiences that will be enjoyed by millions of gamers across the globe. You must thrive in a challenging and often ambiguous environment . An agile and flexible mindset is also necessary since this position must deal with a wide variety of internal and external partners . Excellent and persuasive communication skills are a must .

  • Creating top-quality 3D character models and textures for AAA games.
  • Sharing your passion and knowledge about the art of character creation.
  • Collaborate with Art Directors, Producers, Animators, and Tech Artists to deliver realistic characters and meet deadlines.
  • Be a proactive, self-starter who can independently implement high-level direction.
  • Mentoring Junior Character Artist.
  • Working with Outsource Manager to help feedback to Vendors.
  • Support and strive to improve tools and processes.
  • Provide creative and original ideas in all aspects of game production and development.
  • Collaborate with other teams to ensure understanding of requirements and artistic plans.
  • Be able to trouble shoot or work with other team members to trouble shoot.

Player ProfileMinimum Requirements

  • An excellent portfolio demonstrating strong modeling and texturing of game-res characters
  • At least 5 years of experience working in game development, modeling and texturing characters using a combination of common software: Max/Maya, Zbrush, Substance Painter, Marvelous Designer etc.
  • Good sense of human ,animal/ creature anatomy weight and proportions.
  • Knowledge of game engine, preferably Unreal.
  • A desire to work with cutting edge scan technology to make photorealistic character skins.
  • Understanding of the technical constrains in the game development and engine while creating characters, while pushing the quality at the same time.
  • Excellent understanding of PBR pipeline.
  • Strong communication skills.
  • Ability to work close with Concept Artist, Lead Character Artist and Art Director to bring the character to life.
  • Ability and desire to work in a creative and collaborative team environment
  • Ability to manage one’s own time and work within deadlines
  • Ability to mentor less experienced artists

Extra Points

  • Previous experience working on and shipping a AAA title as an artist
  • Passionate gamer
  • Artistic background

We love hearing from anyone who is enthusiastic about changing the games industry. Not sure you meet all qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! At Activision Blizzard, we are committed to creating a diverse and inclusive environment and strongly encourage you to apply.Our WorldAt Activision, we strive to create the most iconic brands in gaming and entertainment. We’re driven by our mission to deliver unrivaled gaming experiences for the world to enjoy, together. We are home to some of the most beloved entertainment franchises including Call of Duty®, Crash Bandicoot™, Tony Hawk’s™ Pro Skater™, and Guitar Hero®. As a leading worldwide developer, publisher and distributor of interactive entertainment and products, our “press start” is simple: delight hundreds of millions of players around the world with innovative, fun, thrilling, and engaging entertainment experiences.We’re not just looking back at our decades-long legacy; we’re forging ahead to keep advancing gameplay with some of the most popular titles and sophisticated technology in the world. We have bold ambitions to create the most inclusive company as we know our success comes from the passionate, creative, and diverse teams within our organization.We’re in the business of delivering fun and unforgettable entertainment for our player community to enjoy. And our future opportunities have never been greater – this could be your opportunity to level up.Ready to Activate Your Future?The videogame industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners.We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, gender identity, age, marital status, veteran status, or disability status, among other characteristics.
Sledgehammer Games, a leading developer in the video game industry known for its work on the Call of Duty franchise, is seeking a Character Artist to join their Toronto team. The role involves creating high-quality 3D character models and collaborating with various teams to deliver realistic characters for AAA games. The ideal candidate should have at least 5 years of experience in game development, strong communication skills, and be passionate about changing the games industry. The company values diversity and encourages individuals from under-represented groups to apply.
Job Description

– Serve as the primary point of contact for customers, addressing their inquiries and providing assistance as needed
– Process customer orders and handle any issues or concerns in a timely and efficient manner
– Work closely with various departments within the organization to ensure customer satisfaction
– Maintain and update customer records accurately in the system
– Collaborate with the sales team to identify opportunities for upselling and cross-selling products
– Monitor and track customer feedback to ensure continuous improvement in service delivery
– Generate reports on customer activity and communicate key information to management
– Stay up-to-date on product knowledge and industry trends to better assist customers
– Adhere to company policies and procedures to maintain a high level of customer service

Qualifications:

– Previous experience in a customer service role preferred
– Excellent communication and interpersonal skills
– Strong problem-solving abilities and attention to detail
– Ability to work in a fast-paced environment and handle multiple tasks simultaneously
– Proficiency in Microsoft Office Suite and CRM software
– High school diploma or equivalent required; Associate’s or Bachelor’s degree preferred.

Expected salary:

Job date: Sat, 16 Nov 2024 23:27:08 GMT

Character Artist – Sledgehammer Games – Sledgehammer Games – Toronto, ON

Company: Sledgehammer Games

Location: Toronto, ON

Job description: Job Title: Character Artist – Sledgehammer GamesRequisition ID: R024037:PlatformSledgehammer Games is a leading developer in the video game industry, best known for its work on the Call of Duty franchise. Since its founding in 2009, the studio has delivered iconic titles like “Call of Duty: Advanced Warfare,” “Call of Duty: WWII,” and most recently, “Call of Duty: Modern Warfare III.” We combine cutting-edge technology with creative vision to produce games that resonate with players worldwide. With a focus on creating high-quality multiplayer experiences and captivating single-player campaigns, we continue to shape the future of first-person shooters.We are looking for a talented developer to join us as a Character Artist within our Toronto team. In this role you will partner closely with our teams at our other studio locations in the United States and Australia in the creation of epic content for some of the biggest games in the world. If you’re ready to be part of a dynamic and collaborative environment where your skills can make a real impact, we invite you to explore career opportunities with us.Sledgehammer Games is wholly owned by Activision. To learn more about our studio, please visit us at or search for Sledgehammer Games on your favorite social media platform. Want to hear what it’s like at the studio directly from current employees? Check out our #LifeatSHG developer profiles:Your MissionYour mission is to develop, implement and tune player-first experiences that will be enjoyed by millions of gamers across the globe. You must thrive in a challenging and often ambiguous environment. An agile and flexible mindset is also necessary since this position must deal with a wide variety of internal and external partners. Excellent and persuasive communication skills are a must.Creating top-quality 3D character models and textures for AAA games.Sharing your passion and knowledge about the art of character creation.Collaborate with Art Directors, Producers, Animators, and Tech Artists to deliver realistic characters and meet deadlines.Be a proactive, self-starter who can independently implement high-level direction.Mentoring Junior Character Artist.Working with Outsource Manager to help feedback to Vendors.Support and strive to improve tools and processes.Provide creative and original ideas in all aspects of game production and development.Collaborate with other teams to ensure understanding of requirements and artistic plans.Be able to trouble shoot or work with other team members to trouble shoot.Player ProfileMinimum RequirementsAn excellent portfolio demonstrating strong modeling and texturing of game-res charactersAt least 5 years of experience working in game development, modeling and texturing characters using a combination of common software: Max/Maya, Zbrush, Substance Painter, Marvelous Designer etc.Good sense of human ,animal/ creature anatomy weight and proportions.Knowledge of game engine, preferably Unreal.A desire to work with cutting edge scan technology to make photorealistic character skins.Understanding of the technical constrains in the game development and engine while creating characters, while pushing the quality at the same time.Excellent understanding of PBR pipeline.Strong communication skills.Ability to work close with Concept Artist, Lead Character Artist and Art Director to bring the character to life.Ability and desire to work in a creative and collaborative team environmentAbility to manage one’s own time and work within deadlinesAbility to mentor less experienced artistsExtra PointsPrevious experience working on and shipping a AAA title as an artistPassionate gamerArtistic backgroundWe love hearing from anyone who is enthusiastic about changing the games industry. Not sure you meet all qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! At Activision Blizzard, we are committed to creating a diverse and inclusive environment and strongly encourage you to apply.Our WorldAt Activision, we strive to create the most iconic brands in gaming and entertainment. We’re driven by our mission to deliver unrivaled gaming experiences for the world to enjoy, together. We are home to some of the most beloved entertainment franchises including Call of Duty®, Crash Bandicoot™, Tony Hawk’s™ Pro Skater™, and Guitar Hero®. As a leading worldwide developer, publisher and distributor of interactive entertainment and products, our “press start” is simple: delight hundreds of millions of players around the world with innovative, fun, thrilling, and engaging entertainment experiences.We’re not just looking back at our decades-long legacy; we’re forging ahead to keep advancing gameplay with some of the most popular titles and sophisticated technology in the world. We have bold ambitions to create the most inclusive company as we know our success comes from the passionate, creative, and diverse teams within our organization.We’re in the business of delivering fun and unforgettable entertainment for our player community to enjoy. And our future opportunities have never been greater — this could be your opportunity to level up.Ready to Activate Your Future?The videogame industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners.We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, gender identity, age, marital status, veteran status, or disability status, among other characteristics.
Sledgehammer Games is a leading developer in the video game industry, known for the Call of Duty franchise. They are looking for a talented Character Artist to join their Toronto team to create content for major games. The ideal candidate must have experience with 3D modeling and texturing, game development, and knowledge of common software tools. Strong communication skills, collaboration abilities, and a desire to work in a dynamic environment are also required. The company is committed to creating a diverse and inclusive environment and encourages applicants from under-represented groups.
Title: Senior Software Engineer

Location: Toronto, Ontario, Canada

Salary: Competitive

Job Description:

Our client, a leading technology company, is seeking a Senior Software Engineer to join their dynamic team in Toronto. The successful candidate will be responsible for designing, developing, and implementing software solutions to meet the needs of the company’s clients.

Key Responsibilities:

– Collaborate with cross-functional teams to design and develop software solutions
– Write clean, maintainable, and efficient code
– Test and debug software applications
– Implement best practices in software development
– Stay current with industry trends and technologies
– Mentor junior team members

Qualifications:

– Bachelor’s degree in Computer Science or related field
– 5+ years of experience in software development
– Proficiency in programming languages such as Java, C++, or Python
– Experience with full-stack development
– Strong problem-solving skills
– Excellent communication and teamwork skills

If you are a passionate and motivated software engineer looking for a challenging opportunity with room for growth, please apply now.

Expected salary:

Job date: Wed, 09 Oct 2024 03:28:28 GMT

Character Artist – Sledgehammer Games – Activision – Toronto, ON

Company: Activision

Location: Toronto, ON

Job description: Job Title: Character Artist – Sledgehammer GamesRequisition ID: R024037Job Description:PlatformSledgehammer Games is a leading developer in the video game industry, best known for its work on the Call of Duty franchise. Since its founding in 2009, the studio has delivered iconic titles like “Call of Duty: Advanced Warfare,” “Call of Duty: WWII,” and most recently, “Call of Duty: Modern Warfare III.” We combine cutting-edge technology with creative vision to produce games that resonate with players worldwide. With a focus on creating high-quality multiplayer experiences and captivating single-player campaigns, we continue to shape the future of first-person shooters.We are looking for a talented developer to join us as a Character Artist within our Toronto team. In this role you will partner closely with our teams at our other studio locations in the United States and Australia in the creation of epic content for some of the biggest games in the world. If you’re ready to be part of a dynamic and collaborative environment where your skills can make a real impact, we invite you to explore career opportunities with us.Sledgehammer Games is wholly owned by Activision. To learn more about our studio, please visit us at or search for Sledgehammer Games on your favorite social media platform. Want to hear what it’s like at the studio directly from current employees? Check out our #LifeatSHG developer profiles:Your MissionYour mission is to develop, implement and tune player-first experiences that will be enjoyed by millions of gamers across the globe. You must thrive in a challenging and often ambiguous environment. An agile and flexible mindset is also necessary since this position must deal with a wide variety of internal and external partners. Excellent and persuasive communication skills are a must.Creating top-quality 3D character models and textures for AAA games.Sharing your passion and knowledge about the art of character creation.Collaborate with Art Directors, Producers, Animators, and Tech Artists to deliver realistic characters and meet deadlines.Be a proactive, self-starter who can independently implement high-level direction.Mentoring Junior Character Artist.Working with Outsource Manager to help feedback to Vendors.Support and strive to improve tools and processes.Provide creative and original ideas in all aspects of game production and development.Collaborate with other teams to ensure understanding of requirements and artistic plans.Be able to trouble shoot or work with other team members to trouble shoot.Player ProfileMinimum RequirementsAn excellent portfolio demonstrating strong modeling and texturing of game-res charactersAt least 5 years of experience working in game development, modeling and texturing characters using a combination of common software: Max/Maya, Zbrush, Substance Painter, Marvelous Designer etc.Good sense of human ,animal/ creature anatomy weight and proportions.Knowledge of game engine, preferably Unreal.A desire to work with cutting edge scan technology to make photorealistic character skins.Understanding of the technical constrains in the game development and engine while creating characters, while pushing the quality at the same time.Excellent understanding of PBR pipeline.Strong communication skills.Ability to work close with Concept Artist, Lead Character Artist and Art Director to bring the character to life.Ability and desire to work in a creative and collaborative team environmentAbility to manage one’s own time and work within deadlinesAbility to mentor less experienced artistsExtra PointsPrevious experience working on and shipping a AAA title as an artistPassionate gamerArtistic backgroundWe love hearing from anyone who is enthusiastic about changing the games industry. Not sure you meet all qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! At Activision Blizzard, we are committed to creating a diverse and inclusive environment and strongly encourage you to apply.Our WorldAt Activision, we strive to create the most iconic brands in gaming and entertainment. We’re driven by our mission to deliver unrivaled gaming experiences for the world to enjoy, together. We are home to some of the most beloved entertainment franchises including Call of Duty®, Crash Bandicoot™, Tony Hawk’s™ Pro Skater™, and Guitar Hero®. As a leading worldwide developer, publisher and distributor of interactive entertainment and products, our “press start” is simple: delight hundreds of millions of players around the world with innovative, fun, thrilling, and engaging entertainment experiences.We’re not just looking back at our decades-long legacy; we’re forging ahead to keep advancing gameplay with some of the most popular titles and sophisticated technology in the world. We have bold ambitions to create the most inclusive company as we know our success comes from the passionate, creative, and diverse teams within our organization.We’re in the business of delivering fun and unforgettable entertainment for our player community to enjoy. And our future opportunities have never been greater — this could be your opportunity to level up.Ready to Activate Your Future?The videogame industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners.We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, gender identity, age, marital status, veteran status, or disability status, among other characteristics.
Sledgehammer Games is looking for a Character Artist to join their team in Toronto, working on creating content for popular games like the “Call of Duty” franchise. The ideal candidate should have experience in game development, strong modeling and texturing skills, knowledge of common software like Max/Maya and Zbrush, and a good understanding of PBR pipeline. The candidate should also have excellent communication skills, be able to work collaboratively with other team members, and thrive in a dynamic and challenging environment. The company values diversity and encourages all interested individuals to apply, regardless of their background or qualifications.
Job Description

Company- Air Vent Cleaning – United States

Position: Air Duct Cleaning Technician

Location: Various locations across the United States

We are looking for individuals to join our team as Air Duct Cleaning Technicians. As an Air Duct Cleaning Technician, you will be responsible for cleaning air vents and ducts in residential and commercial properties.

Key Responsibilities:
– Perform air duct cleaning services using specialized equipment
– Inspect air ducts for dirt, debris, and mold
– Recommend additional services or products to customers, as necessary
– Maintain a clean and safe work environment
– Complete service reports and paperwork accurately and timely

Qualifications:
– High school diploma or equivalent
– Previous experience in air duct cleaning or HVAC industry preferred
– Strong attention to detail and excellent customer service skills
– Ability to work independently and as part of a team
– Valid driver’s license and clean driving record

This is a full-time position with competitive pay and benefits. If you are looking for a rewarding career in the air duct cleaning industry, we encourage you to apply today!

Expected salary:

Job date: Wed, 09 Oct 2024 04:21:40 GMT

Artiste technique sénior / Senior Technical Artist – Gearbox Software – Montreal, QC

Company: Gearbox Software

Location: Montreal, QC

Job description: – Canada seulement –English to followGearbox Studio, développeur de jeux à succès tels que Borderlands, Brothers In Arms et Tiny Tina’s Wonderlands, recherche un.e artiste technique sénior expérimenté.e pour rejoindre notre équipe. En tant que généraliste avec une vaste expérience dans le développement de jeux AAA et une connaissance approfondie d’Unreal Engine 5, ton rôle sera essentiel pour combler le fossé entre les équipes d’art et d’ingénierie.Ce rôle nécessite un.e professionnel.le autonome et motivé.e qui devra concevoir et mener à bien la conception et le développement de notre pipeline.Gearbox offre des conditions avantageuses incluant un horaire flexible et accommodant, un bouquet d’avantages sociaux compétitifs et une contribution d’entreprise substantielle au REER collectif.RESPONSABILITÉS

  • Concevoir, construire et maintenir un pipeline de production artistique complet adapté aux besoins de notre projet dans Unreal Engine 5.
  • Collaborer étroitement avec les artistes et les ingénieurs pour optimiser les flux de travail, améliorer l’efficacité et faciliter la collaboration entre les départements.
  • Développer et maintenir des outils dans Unreal Engine 5 pour soutenir les besoins de l’équipe artistique, de la création de shaders aux outils de gestion des ressources.
  • S’assurer que les ressources et les environnements répondent aux exigences de performance ; optimiser les shaders, les matériaux et les ressources pour une qualité visuelle optimale tout en respectant les contraintes de performance.
  • Identifier et résoudre les problèmes techniques, en proposant des solutions qui respectent la direction artistique et les exigences du jeu.
  • Produire une documentation claire et des supports de formation pour les outils et les flux de travail et guider l’équipe artistique sur les meilleures pratiques.

COMPÉTENCES REQUISES

  • Minimum de 7 ans d’expérience dans le développement de jeux AAA avec un portfolio solide, présentant des projets de haute qualité.
  • Expérience approfondie avec Unreal Engine 5, avec de solides compétences techniques en scripting blueprint, développement de shaders et création d’environnements.
  • Capacité à travailler de manière autonome, à prioriser les tâches et à assumer la responsabilité du pipeline artistique technique.
  • Excellentes compétences en communication pour collaborer efficacement entre les équipes d’art et d’ingénierie.
  • Expérience étendue dans l’optimisation des assets 3D, shaders et environnements pour une performance maximale sans compromettre la qualité.

COMPÉTENCES DÉSIRÉES

  • Familiarité avec des logiciels tels que Maya, 3ds Max ou Substance Painter.
  • Expérience avec Unreal Engine 5, incluant par exemple Lumen, Nanite, Niagara et Blueprints.
  • Connaissance d’un ou plusieurs langages de programmation (C#, C++, Python, HLSL, GLSL).
  • À l’aise avec un ou plusieurs outils de modélisation 3D (Houdini, 3ds Max, Maya, Blender, ZBrush, etc.).

POURQUOI NOUS REJOINDRE?

  • Opportunité de travailler sur des projets passionnants.
  • Équipe talentueuse et collaborative.
  • Environnement de travail stimulant et sain.
  • Possibilités de développement professionnel et progression de carrière.

English Verison– Canada only –Gearbox Studio, the game developer of successful titles such as Borderlands, Brothers In Arms, and Tiny Tina’s Wonderlands, is looking for an experienced Senior Technical Artist to join our team. As a generalist with extensive experience in AAA game development and a deep understanding of Unreal Engine 5, you’ll play a critical role in bridging the gap between our engineering and art teams.This role requires a self-driven, autonomous professional to lead the design and development of our pipeline.Gearbox offers attractive conditions, including a flexible and accommodating schedule, a competitive benefits package, and a substantial company contribution to the group RRSP.RESPONSIBILITIES

  • Design, build, and maintain a comprehensive art production pipeline tailored to our project’s needs in Unreal Engine 5.
  • Collaborate closely with both artists and engineers to streamline workflows, improving efficiency and enabling cross-department collaboration.
  • Develop and maintain tools within Unreal Engine 5 to support the art team’s needs, from shader creation to asset management tools.
  • Ensure assets and environments meet performance requirements; optimize shaders, materials, and assets for best visual quality within performance constraints.
  • Identify and address technical issues, providing solutions that align with both art direction and game requirements.
  • Produce clear documentation and training materials for tools and workflows and guide the art team on best practices.

REQUIRED SKILLS

  • Minimum of 7 years of experience in AAA game development with a strong portfolio showcasing high-quality projects.
  • In-depth experience with Unreal Engine 5, with strong technical skills in blueprint scripting, shader development, and environment creation.
  • Ability to work independently, prioritize tasks, and take ownership of the technical art pipeline.
  • Strong communication skills to effectively work between art and engineering teams.
  • Extensive experience optimizing 3D assets, shaders, and environments for maximum performance without compromising visual quality.

DESIRED SKILLS

  • Familiarity with software such as Maya, 3ds Max, or Substance Painter.
  • Experience with Unreal Engine 5, including, for example, Lumen, Nanite, Niagara, and Blueprints
  • Knowledge of one or more programming languages (C#, C++, Python, HLSL, GLSL)
  • Comfortable with one or more 3D modeling tools (Houdini, 3dsMax, Maya, Blender, ZBrush, etc.)
  • Proficient in Houdini, Unreal PGG or any similar procedural generation tool.

WHY JOIN US?

  • Opportunity to work on exciting projects
  • Talented and collaborative team
  • Stimulating and healthy work environment
  • Opportunities for professional development and career progression

If you are a proactive Senior Technical Artist who thrives in a dynamic and independent role, we’d love to hear from you.Apply today to help us push the boundaries of gaming!
Gearbox Studio, a developer of successful games such as Borderlands and Brothers In Arms, is seeking an experienced Senior Technical Artist to join their team. The role involves designing, building, and maintaining an art production pipeline in Unreal Engine 5. The ideal candidate should have a minimum of 7 years of experience in AAA game development, strong Unreal Engine 5 skills, and the ability to work independently and collaborate effectively. Desired skills include familiarity with Maya, 3ds Max, or Substance Painter, and experience with programming languages. Gearbox offers attractive benefits and opportunities for professional development and career progression in a stimulating work environment. If you’re a proactive Senior Technical Artist, apply to help push the boundaries of gaming!
Job Description:

We are currently seeking a dynamic and motivated individual to join our team as a Marketing Coordinator. The ideal candidate will be responsible for supporting the production and execution of various marketing strategies to promote our products and services.

Responsibilities:
– Assist in the development and implementation of marketing campaigns
– Coordinate the creation of marketing materials such as brochures, presentations, and advertisements
– Manage social media accounts and engage with followers to increase brand awareness and drive traffic
– Analyze market trends and competitor activity to identify opportunities for growth
– Collaborate with internal teams to ensure consistency in messaging and branding
– Track and report on the performance of marketing initiatives to determine ROI

Qualifications:
– Bachelor’s degree in Marketing, Communications, or related field
– 2+ years of experience in a marketing role
– Proficiency in Microsoft Office Suite and Adobe Creative Suite
– Strong written and verbal communication skills
– Ability to work independently and as part of a team
– Knowledge of digital marketing strategies and tools is a plus

If you are a creative thinker with a passion for marketing and a desire to make an impact, we would love to hear from you. Apply now to join our team and take your career to the next level.

Expected salary:

Job date: Sat, 09 Nov 2024 08:25:20 GMT

3D Environment Artist – Aequilibrium – Vancouver, BC

Company: Aequilibrium

Location: Vancouver, BC

Job description: Position Overview:
The 3D Environment Artist plays a key role in bringing high-quality VR educational projects to life. This position requires an expert in world and asset creation, someone well-versed in the latest tools and techniques who thrives on creative problem-solving. A successful candidate has a strong track record in Unity, ideally with experience in VR platforms like Igloo Vision and the Quest 3, and consistently raises the quality standard. This role focuses on designing realistic environments, such as classrooms, for educational programs.Responsibilities:

  • Create detailed environments in Unity with a realistic art style.
  • Collaborate closely with leads to transform level designs into fully realized virtual worlds.
  • Maintain project scalability across VR platforms, optimizing for performance.
  • Set and uphold quality standards for 3D art assets.
  • Ensure environments are visually cohesive and meet design specifications.

Required Skills/Experience:

  • Proven experience in environment creation using Unity.
  • Advanced skills in Unity, including lighting, materials, budget management, and version control.
  • Strong expertise in 3D modeling, capable of establishing quality benchmarks.
  • Proficiency in industry-standard software like Z-brush, Substance Designer, Substance Painter, or other industry tools.
  • Demonstrable experience through a portfolio, website, or showreel.
  • Familiarity with VR production best practices, with an eye for limitations and future potential.
  • Excellent analytical and problem-solving abilities, with strong communication skills.
  • Proficiency in creating node-based materials in Substance Designer and Unity 3D, as well as modifying textures in Photoshop.
  • Experience working on VR, AR, or XR technology projects, ideally with Igloo and/or Oculus Quest 3.
  • Must reside in Canada, preferably in BC, ON, or QC.

Nice-to-Have:

  • Experience in educational VR applications.
  • Ability to speak French is an asset.

Location:
This position is 100% remote; however, only candidates based in Canada and with Canadian Citizenship or PR will be considered. While Aequilibrium is a remote-first company, we host in-person social events and team-building activities.Compensation:
Salary range: CAD $80K – $120K annually, based on skills and experience.About Aequilibrium:
Aequilibrium is a technology professional services organization voted multiple times among the Top 5 Best Companies to Work For, Top 5 Digital Agencies, and Fastest Growing Tech Companies in BC, winner of multiple VancouverUX Awards for product design. We bring together product managers, designers, and developers dedicated to creating winning web, mobile, VR, and AI solutions. Our team uses Agile methodologies and Lean Startup principles to deliver our clients’ projects faster and with less risk.Some of Our Benefits:
We offer our full-time employees the following:

  • Remote work
  • Competitive compensation rates
  • 3 weeks of paid vacation
  • 4 weeks sabbatical leave after three consecutive years of service
  • Medical, dental, and extended healthcare benefits (paid in full by the company!)
  • Employee referral bonus
  • Training and career development opportunities
  • Regular in-person social events
  • Learn more about our team:

Please note:
At Aequilibrium, we seek candidates who will contribute to our culture of valuing, respecting, supporting, and caring for each other. Diversity of thought and perspectives is critical to our success, and all applicants are considered regardless of sexual orientation, gender identity, race, colour, age, disability, marital status, heritage, or religious or political beliefs.Aequilibrium is trusted with highly sensitive information. Upon joining our team, you may be asked to undergo security screenings, including a criminal record check.Get Social with Us!| | |Check out some of our recent press:| | |Powered by JazzHR
Aequilibrium is seeking a 3D Environment Artist to work on VR educational projects, requiring expertise in Unity and experience in VR platforms like Igloo Vision and Quest 3. Responsibilities include creating detailed environments, collaborating with leads, and maintaining quality standards. Required skills include Unity proficiency, 3D modeling expertise, and familiarity with industry-standard software. The position is remote, but candidates must be based in Canada. Compensation is between CAD $80K – $120K annually. Aequilibrium offers competitive benefits and values diversity and inclusivity.
Job Description:

We are looking for a Receptionist to manage our front desk on a daily basis and to perform a variety of administrative and clerical tasks. As the Receptionist, you will be the first point of contact for the company and you will welcome guests and greet people who visit the business. You will also coordinate front-desk activities, including distributing correspondence and redirecting phone calls.

To be successful in this role, you should demonstrate an excellent customer service attitude, as well as solid communication skills. You should also be able to handle various tasks simultaneously, such as managing the reservation of meeting rooms and distributing daily reports.

Ultimately, the Receptionist’s responsibilities are to ensure efficient and smooth front desk operations and to help with other administrative tasks as needed.

Responsibilities:
– Greet and welcome guests as soon as they arrive at the office
– Direct visitors to the appropriate person and office
– Answer, screen, and forward incoming phone calls
– Ensure the reception area is tidy and presentable, with all necessary stationery and materials
– Provide basic and accurate information in person and via phone/email
– Receive, sort, and distribute daily mail/deliveries
– Keep updated records of office expenses and costs
– Order front office supplies and keep inventory of stock
– Update calendars and schedule meetings
– Arrange travel and accommodations, as needed
– Perform other clerical receptionist duties, such as filing, photocopying, transcribing and faxing

Requirements:
– Proven work experience as a Receptionist, Front Office Representative or similar role
– Proficiency in Microsoft Office Suite
– Hands-on experience with office equipment (e.g. fax machines and printers)
– Professional attitude and appearance
– Solid written and verbal communication skills
– Ability to be resourceful and proactive when issues arise
– Excellent organizational skills
– Multitasking and time-management skills, with the ability to prioritize tasks
– Customer service attitude

If you believe you have the necessary qualifications and skills to fulfill this role, please apply today.

Expected salary: $80000 – 120000 per year

Job date: Wed, 30 Oct 2024 08:59:11 GMT