Hard Surface/Weapon Artist – Rainbow Six Siege – Ubisoft – Montreal, QC

Company: Ubisoft

Location: Montreal, QC

Job description: Company DescriptionJobs for Humanity is collaborating with Ubisoft to build an inclusive and just employment ecosystem. We support individuals coming from all walks of life.Company Name: UbisoftJob DescriptionAs a Hard Surface/Weapon Artist at Ubi MTL, you will be tasked with modeling and texturing weapons for our games.You will get to work on a wide variety of styles – from historical & fantastical to contemporary & sci-fi while maintaining a grounded, realistic look.What you’ll do

  • Model and Texture your weapons throughout the 3D pipeline (Modeling, Texturing, UV Unwrapping, Baking, etc..).
  • Collaborate with other teams and help bring to life the game’s creative and artistic potential.
  • Find balance between artistic creativity and technical constraints to achieve aesthetic quality and technical functionality.
  • Deliver high quality work within the steady production pace of a GAAS live service game.
  • Develop new workflows and pipelines and help set quality benchmarks with an eye on the future of Rainbow 6 Siege.

QualificationsWhat you bring

  • A college diploma in 3D Modeling, Fine Art, or equivalent (undergraduate degree an asset).
  • Experience in modeling and texturing hard surface objects & a solid understanding of the working principles of firearms.
  • Knowledge of 2D/3D tools (e.g. 3DS Max, Substance Painter, Photoshop, or others such as Blender, Plasticity etc..).
  • Knowledge in creating and baking both Low and High Poly meshes.
  • Solid understanding of meshes, materials, textures, proportion, animation interactions and game limitations (poly count, memory, etc..).
  • A creative, collaborative, and innovative mindset.
  • Communicating well, receiving and giving constructive feedback.

What to send our way

  • Your CV highlighting your education, experience, and skills
  • A portfolio of your best weapon work! Attach images or send us a link to your personal website or online portfolio.

In collaboration with our recruiters, developers from our team will review your application in detail to ensure it meets our quality standards and aligns well with the project requirements and needs.Additional InformationAbout usUbisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.When you join Ubi MTL, you’ll discover a workplace that sparks inspiration and connection. We offer a collaborative space that provides career advancement, a host of learning opportunities, and meaningful benefits centred on well-being.If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
Jobs for Humanity is working with Ubisoft to create an inclusive and fair job environment, supporting individuals from all backgrounds. Ubisoft is looking for a Hard Surface/Weapon Artist to model and texture weapons for their games, working on a variety of styles from historical to sci-fi. The role involves collaborating with teams, maintaining a balance between creativity and technical constraints, and delivering high-quality work for live service games like Rainbow 6 Siege. Qualifications include a college diploma in 3D Modeling, experience in hard surface object modeling, and knowledge of 2D/3D tools. Ubisoft is an equal opportunity employer that values diversity and offers a supportive work environment focused on career advancement and well-being.
Job Description

Our company is looking for a responsible and experienced Production Worker to join our team. In this role, you will be responsible for assembling and packaging products, operating machinery, and ensuring that our production quotas are met.

Responsibilities:
– Assembling products according to specifications
– Operating production machinery safely and efficiently
– Monitoring the production process to ensure quality standards are met
– Performing quality checks on finished products
– Maintaining a clean and organized workspace
– Following safety guidelines and protocols
– Collaborating with team members to meet production goals

Qualifications:
– High school diploma or equivalent
– Previous experience in a manufacturing or production environment
– Ability to read and interpret production instructions
– Strong attention to detail
– Good communication and teamwork skills
– Ability to lift and carry up to 50 lbs

If you are a motivated and reliable individual with a strong work ethic, we would love to have you join our team. Apply now to begin your career as a Production Worker with us.

Expected salary:

Job date: Wed, 30 Oct 2024 23:29:37 GMT

Hard Surface/Weapon Artist – Rainbow Six Siege – Ubisoft – Montreal, QC

Company: Ubisoft

Location: Montreal, QC

Job description: Company DescriptionJobs for Humanity is collaborating with Ubisoft to build an inclusive and just employment ecosystem. We support individuals coming from all walks of life.Company Name: UbisoftJob DescriptionAs a Hard Surface/Weapon Artist at Ubi MTL, you will be tasked with modeling and texturing weapons for our games.You will get to work on a wide variety of styles – from historical & fantastical to contemporary & sci-fi while maintaining a grounded, realistic look.What you’ll do

  • Model and Texture your weapons throughout the 3D pipeline (Modeling, Texturing, UV Unwrapping, Baking, etc..).
  • Collaborate with other teams and help bring to life the game’s creative and artistic potential.
  • Find balance between artistic creativity and technical constraints to achieve aesthetic quality and technical functionality.
  • Deliver high quality work within the steady production pace of a GAAS live service game.
  • Develop new workflows and pipelines and help set quality benchmarks with an eye on the future of Rainbow 6 Siege.

QualificationsWhat you bring

  • A college diploma in 3D Modeling, Fine Art, or equivalent (undergraduate degree an asset).
  • Experience in modeling and texturing hard surface objects & a solid understanding of the working principles of firearms.
  • Knowledge of 2D/3D tools (e.g. 3DS Max, Substance Painter, Photoshop, or others such as Blender, Plasticity etc..).
  • Knowledge in creating and baking both Low and High Poly meshes.
  • Solid understanding of meshes, materials, textures, proportion, animation interactions and game limitations (poly count, memory, etc..).
  • A creative, collaborative, and innovative mindset.
  • Communicating well, receiving and giving constructive feedback.

What to send our way

  • Your CV highlighting your education, experience, and skills
  • A portfolio of your best weapon work! Attach images or send us a link to your personal website or online portfolio.

In collaboration with our recruiters, developers from our team will review your application in detail to ensure it meets our quality standards and aligns well with the project requirements and needs.Additional InformationAbout usUbisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.When you join Ubi MTL, you’ll discover a workplace that sparks inspiration and connection. We offer a collaborative space that provides career advancement, a host of learning opportunities, and meaningful benefits centred on well-being.If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
Jobs for Humanity is working with Ubisoft to create an inclusive employment ecosystem. They are currently looking for a Hard Surface/Weapon Artist at Ubi MTL to model and texture weapons for their games. The role involves collaborating with other teams, creating high-quality work within a production schedule, and developing new workflows. Candidates should have a college diploma in 3D modeling or a related field, experience with hard surface objects, and knowledge of 2D/3D tools. Ubisoft is an equal opportunity employer and values diversity in their workplace.
Job Description:

We have an exciting opportunity for a dedicated and reliable individual to join our team as a Sales Representative. As a Sales Representative, you will be responsible for building and maintaining relationships with clients, identifying potential leads, and closing sales to meet and exceed targets.

Key Responsibilities:
– Develop and maintain relationships with clients to promote products and services
– Identify potential leads and follow up on sales opportunities
– Present and demonstrate products to clients
– Negotiate and close sales to achieve sales targets
– Provide excellent customer service to maintain customer satisfaction
– Collaborate with team members to achieve overall sales objectives
– Keep abreast of industry trends and competitors to provide insights and recommendations

Qualifications:
– Bachelor’s degree in Business, Marketing, or related field
– Proven track record of success in sales
– Excellent communication and presentation skills
– Strong negotiation and closing skills
– Ability to work independently and as part of a team
– Willingness to travel for client meetings and sales events

If you are a motivated and goal-oriented individual with a passion for sales, we would love to hear from you. Apply now to join our dynamic team and take your career to the next level.

Expected salary:

Job date: Wed, 23 Oct 2024 22:24:17 GMT

Hard Surface/Weapon Artist – Rainbow Six Siege – Ubisoft – Montreal, QC

Company: Ubisoft

Location: Montreal, QC

Job description: Job DescriptionAs a Hard Surface/Weapon Artist at Ubi MTL, you will be tasked with modeling and texturing weapons for our games.You will get to work on a wide variety of styles – from historical & fantastical to contemporary & sci-fi while maintaining a grounded, realistic look.What you’ll do

  • Model and Texture your weapons throughout the 3D pipeline (Modeling, Texturing, UV Unwrapping, Baking, etc..).
  • Collaborate with other teams and help bring to life the game’s creative and artistic potential.
  • Find balance between artistic creativity and technical constraints to achieve aesthetic quality and technical functionality.
  • Deliver high quality work within the steady production pace of a GAAS live service game.
  • Develop new workflows and pipelines and help set quality benchmarks with an eye on the future of Rainbow 6 Siege.

QualificationsWhat you bring

  • A college diploma in 3D Modeling, Fine Art, or equivalent (undergraduate degree an asset).
  • Experience in modeling and texturing hard surface objects & a solid understanding of the working principles of firearms.
  • Knowledge of 2D/3D tools (e.g. 3DS Max, Substance Painter, Photoshop, or others such as Blender, Plasticity etc..).
  • Knowledge in creating and baking both Low and High Poly meshes.
  • Solid understanding of meshes, materials, textures, proportion, animation interactions and game limitations (poly count, memory, etc..).
  • A creative, collaborative, and innovative mindset.
  • Communicating well, receiving and giving constructive feedback.

What to send our way

  • Your CV highlighting your education, experience, and skills
  • A portfolio of your best weapon work! Attach images or send us a link to your personal website or online portfolio.

In collaboration with our recruiters, developers from our team will review your application in detail to ensure it meets our quality standards and aligns well with the project requirements and needs.Additional InformationAbout usUbisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.When you join Ubi MTL, you’ll discover a workplace that sparks inspiration and connection. We offer a collaborative space that provides career advancement, a host of learning opportunities, and meaningful benefits centred on well-being.If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
The job description is for a Hard Surface/Weapon Artist at Ubisoft Montreal. The responsibilities include modeling and texturing weapons for games in a variety of styles. The qualifications include a college diploma in 3D Modeling or Fine Art, experience in modeling and texturing hard surface objects, knowledge of 2D/3D tools, and a creative mindset. Applicants are required to submit a CV and a portfolio showcasing their best weapon work. Ubisoft is an equal opportunity employer that values diversity and offers career advancement and learning opportunities.
The job description for the position listed on the website is not available.

Expected salary:

Job date: Thu, 10 Oct 2024 00:15:26 GMT

Hard Surface/Weapon Artist – Rainbow Six Siege – Ubisoft – Montreal, QC



Company: Ubisoft

Location: Montreal, QC

Job description: Company DescriptionJobs for Humanity is collaborating with Ubisoft to build an inclusive and just employment ecosystem. We support individuals coming from all walks of life.Company Name: UbisoftJob DescriptionAs a Hard Surface/Weapon Artist at Ubi MTL, you will be tasked with modeling and texturing weapons for our games.You will get to work on a wide variety of styles – from historical & fantastical to contemporary & sci-fi while maintaining a grounded, realistic look.What you’ll do

  • Model and Texture your weapons throughout the 3D pipeline (Modeling, Texturing, UV Unwrapping, Baking, etc..).
  • Collaborate with other teams and help bring to life the game’s creative and artistic potential.
  • Find balance between artistic creativity and technical constraints to achieve aesthetic quality and technical functionality.
  • Deliver high quality work within the steady production pace of a GAAS live service game.
  • Develop new workflows and pipelines and help set quality benchmarks with an eye on the future of Rainbow 6 Siege.

QualificationsWhat you bring

  • A college diploma in 3D Modeling, Fine Art, or equivalent (undergraduate degree an asset).
  • Experience in modeling and texturing hard surface objects & a solid understanding of the working principles of firearms.
  • Knowledge of 2D/3D tools (e.g. 3DS Max, Substance Painter, Photoshop, or others such as Blender, Plasticity etc..).
  • Knowledge in creating and baking both Low and High Poly meshes.
  • Solid understanding of meshes, materials, textures, proportion, animation interactions and game limitations (poly count, memory, etc..).
  • A creative, collaborative, and innovative mindset.
  • Communicating well, receiving and giving constructive feedback.

What to send our way

  • Your CV highlighting your education, experience, and skills
  • A portfolio of your best weapon work! Attach images or send us a link to your personal website or online portfolio.

In collaboration with our recruiters, developers from our team will review your application in detail to ensure it meets our quality standards and aligns well with the project requirements and needs.Additional InformationAbout usUbisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.When you join Ubi MTL, you’ll discover a workplace that sparks inspiration and connection. We offer a collaborative space that provides career advancement, a host of learning opportunities, and meaningful benefits centred on well-being.If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
Jobs for Humanity is working with Ubisoft to create an inclusive and fair employment environment for individuals from diverse backgrounds. Ubisoft is currently hiring a Hard Surface/Weapon Artist at Ubi MTL to model and texture weapons for their games. The role involves collaborating with teams, maintaining a realistic look while working on various styles, and developing new workflows. Applicants should have a college diploma in 3D modeling or Fine Art, experience in modeling hard surface objects, and knowledge of 2D/3D tools. Ubisoft offers a collaborative and innovative work environment where diverse perspectives are valued.
Job Description:

We are looking to hire a dedicated and reliable Administrative Assistant to join our team. The successful candidate will be responsible for providing administrative support to our staff and assisting with various office tasks.

Responsibilities:
– Answering and directing phone calls
– Greeting visitors and clients
– Managing and organizing office files and documents
– Scheduling appointments and meetings
– Preparing reports and presentations
– Assisting with general office tasks as needed

Qualifications:
– High school diploma or equivalent
– Previous experience in an administrative role preferred
– Proficiency in Microsoft Office Suite
– Excellent communication and organizational skills
– Ability to work independently and as part of a team

If you are a detail-oriented individual with strong administrative skills, we encourage you to apply for this position. Join our team and help us maintain a productive and efficient office environment.

Expected salary:

Job date: Tue, 10 Sep 2024 22:10:16 GMT

Hard Surface/Weapon Artist – Rainbow Six Siege – Ubisoft – Montreal, QC



Company: Ubisoft

Location: Montreal, QC

Job description: Job DescriptionAs a Hard Surface/Weapon Artist at Ubi MTL, you will be tasked with modeling and texturing weapons for our games.You will get to work on a wide variety of styles – from historical & fantastical to contemporary & sci-fi while maintaining a grounded, realistic look.What you’ll do

  • Model and Texture your weapons throughout the 3D pipeline (Modeling, Texturing, UV Unwrapping, Baking, etc..).
  • Collaborate with other teams and help bring to life the game’s creative and artistic potential.
  • Find balance between artistic creativity and technical constraints to achieve aesthetic quality and technical functionality.
  • Deliver high quality work within the steady production pace of a GAAS live service game.
  • Develop new workflows and pipelines and help set quality benchmarks with an eye on the future of Rainbow 6 Siege.

QualificationsWhat you bring

  • A college diploma in 3D Modeling, Fine Art, or equivalent (undergraduate degree an asset).
  • Experience in modeling and texturing hard surface objects & a solid understanding of the working principles of firearms.
  • Knowledge of 2D/3D tools (e.g. 3DS Max, Substance Painter, Photoshop, or others such as Blender, Plasticity etc..).
  • Knowledge in creating and baking both Low and High Poly meshes.
  • Solid understanding of meshes, materials, textures, proportion, animation interactions and game limitations (poly count, memory, etc..).
  • A creative, collaborative, and innovative mindset.
  • Communicating well, receiving and giving constructive feedback.

What to send our way

  • Your CV highlighting your education, experience, and skills
  • A portfolio of your best weapon work! Attach images or send us a link to your personal website or online portfolio.

In collaboration with our recruiters, developers from our team will review your application in detail to ensure it meets our quality standards and aligns well with the project requirements and needs.Additional InformationAbout usUbisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.When you join Ubi MTL, you’ll discover a workplace that sparks inspiration and connection. We offer a collaborative space that provides career advancement, a host of learning opportunities, and meaningful benefits centred on well-being.If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
The job of a Hard Surface/Weapon Artist at Ubisoft Montreal involves modeling and texturing weapons for games, including a variety of styles from historical to sci-fi. The responsibilities include working throughout the 3D pipeline, collaborating with other teams to bring the game’s artistic potential to life, and delivering high-quality work at a steady production pace. Qualifications for the role include a college diploma in 3D modeling or fine art, experience in modeling hard surface objects, knowledge of 2D/3D tools, and an understanding of game limitations. Applicants are required to submit a CV and portfolio showcasing their best weapon work. Ubisoft is committed to diversity and fostering an inclusive work environment.
Job Description:

We are currently seeking a dedicated and hardworking individual to fill the role of a General Labourer at our company. The successful candidate will be responsible for assisting with various tasks related to the production and manufacturing process. This may include but is not limited to operating machinery, lifting and moving materials, and performing general maintenance duties.

Key responsibilities:
– Assisting with the setup and operation of machinery
– Handling and moving materials
– Performing general maintenance tasks
– Ensuring a safe and clean work environment
– Following all company policies and procedures

Qualifications:
– Previous experience in a similar role is preferred but not required
– Ability to work in a fast-paced environment
– Good communication and teamwork skills
– Ability to lift and move heavy objects
– Attention to detail and problem-solving skills

If you are a motivated individual looking to join a dynamic team, we encourage you to apply for this position. We offer competitive wages and benefits for the right candidate. Apply now to be considered for this exciting opportunity!

Expected salary:

Job date: Wed, 11 Sep 2024 04:33:56 GMT